AWS SDK for C++

AWS SDK for C++ Version 1.11.440

Loading...
Searching...
No Matches
GameLiftClient.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/client/ClientConfiguration.h>
9#include <aws/core/client/AWSClient.h>
10#include <aws/core/client/AWSClientAsyncCRTP.h>
11#include <aws/core/utils/json/JsonSerializer.h>
12#include <aws/gamelift/GameLiftServiceClientModel.h>
13
14namespace Aws
15{
16namespace GameLift
17{
56 class AWS_GAMELIFT_API GameLiftClient : public Aws::Client::AWSJsonClient, public Aws::Client::ClientWithAsyncTemplateMethods<GameLiftClient>
57 {
58 public:
60 static const char* GetServiceName();
61 static const char* GetAllocationTag();
62
65
71 std::shared_ptr<GameLiftEndpointProviderBase> endpointProvider = nullptr);
72
78 std::shared_ptr<GameLiftEndpointProviderBase> endpointProvider = nullptr,
80
85 GameLiftClient(const std::shared_ptr<Aws::Auth::AWSCredentialsProvider>& credentialsProvider,
86 std::shared_ptr<GameLiftEndpointProviderBase> endpointProvider = nullptr,
88
89
90 /* Legacy constructors due deprecation */
96
102 const Aws::Client::ClientConfiguration& clientConfiguration);
103
108 GameLiftClient(const std::shared_ptr<Aws::Auth::AWSCredentialsProvider>& credentialsProvider,
109 const Aws::Client::ClientConfiguration& clientConfiguration);
110
111 /* End of legacy constructors due deprecation */
113
143
147 template<typename AcceptMatchRequestT = Model::AcceptMatchRequest>
148 Model::AcceptMatchOutcomeCallable AcceptMatchCallable(const AcceptMatchRequestT& request) const
149 {
150 return SubmitCallable(&GameLiftClient::AcceptMatch, request);
151 }
152
156 template<typename AcceptMatchRequestT = Model::AcceptMatchRequest>
157 void AcceptMatchAsync(const AcceptMatchRequestT& request, const AcceptMatchResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
158 {
159 return SubmitAsync(&GameLiftClient::AcceptMatch, request, handler, context);
160 }
161
196
200 template<typename ClaimGameServerRequestT = Model::ClaimGameServerRequest>
201 Model::ClaimGameServerOutcomeCallable ClaimGameServerCallable(const ClaimGameServerRequestT& request) const
202 {
203 return SubmitCallable(&GameLiftClient::ClaimGameServer, request);
204 }
205
209 template<typename ClaimGameServerRequestT = Model::ClaimGameServerRequest>
210 void ClaimGameServerAsync(const ClaimGameServerRequestT& request, const ClaimGameServerResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
211 {
212 return SubmitAsync(&GameLiftClient::ClaimGameServer, request, handler, context);
213 }
214
236
240 template<typename CreateAliasRequestT = Model::CreateAliasRequest>
241 Model::CreateAliasOutcomeCallable CreateAliasCallable(const CreateAliasRequestT& request) const
242 {
243 return SubmitCallable(&GameLiftClient::CreateAlias, request);
244 }
245
249 template<typename CreateAliasRequestT = Model::CreateAliasRequest>
250 void CreateAliasAsync(const CreateAliasRequestT& request, const CreateAliasResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
251 {
252 return SubmitAsync(&GameLiftClient::CreateAlias, request, handler, context);
253 }
254
292
296 template<typename CreateBuildRequestT = Model::CreateBuildRequest>
297 Model::CreateBuildOutcomeCallable CreateBuildCallable(const CreateBuildRequestT& request = {}) const
298 {
299 return SubmitCallable(&GameLiftClient::CreateBuild, request);
300 }
301
305 template<typename CreateBuildRequestT = Model::CreateBuildRequest>
306 void CreateBuildAsync(const CreateBuildResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const CreateBuildRequestT& request = {}) const
307 {
308 return SubmitAsync(&GameLiftClient::CreateBuild, request, handler, context);
309 }
310
353
357 template<typename CreateContainerGroupDefinitionRequestT = Model::CreateContainerGroupDefinitionRequest>
358 Model::CreateContainerGroupDefinitionOutcomeCallable CreateContainerGroupDefinitionCallable(const CreateContainerGroupDefinitionRequestT& request) const
359 {
360 return SubmitCallable(&GameLiftClient::CreateContainerGroupDefinition, request);
361 }
362
366 template<typename CreateContainerGroupDefinitionRequestT = Model::CreateContainerGroupDefinitionRequest>
367 void CreateContainerGroupDefinitionAsync(const CreateContainerGroupDefinitionRequestT& request, const CreateContainerGroupDefinitionResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
368 {
369 return SubmitAsync(&GameLiftClient::CreateContainerGroupDefinition, request, handler, context);
370 }
371
443
447 template<typename CreateFleetRequestT = Model::CreateFleetRequest>
448 Model::CreateFleetOutcomeCallable CreateFleetCallable(const CreateFleetRequestT& request) const
449 {
450 return SubmitCallable(&GameLiftClient::CreateFleet, request);
451 }
452
456 template<typename CreateFleetRequestT = Model::CreateFleetRequest>
457 void CreateFleetAsync(const CreateFleetRequestT& request, const CreateFleetResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
458 {
459 return SubmitAsync(&GameLiftClient::CreateFleet, request, handler, context);
460 }
461
489
493 template<typename CreateFleetLocationsRequestT = Model::CreateFleetLocationsRequest>
494 Model::CreateFleetLocationsOutcomeCallable CreateFleetLocationsCallable(const CreateFleetLocationsRequestT& request) const
495 {
496 return SubmitCallable(&GameLiftClient::CreateFleetLocations, request);
497 }
498
502 template<typename CreateFleetLocationsRequestT = Model::CreateFleetLocationsRequest>
503 void CreateFleetLocationsAsync(const CreateFleetLocationsRequestT& request, const CreateFleetLocationsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
504 {
505 return SubmitAsync(&GameLiftClient::CreateFleetLocations, request, handler, context);
506 }
507
548
552 template<typename CreateGameServerGroupRequestT = Model::CreateGameServerGroupRequest>
553 Model::CreateGameServerGroupOutcomeCallable CreateGameServerGroupCallable(const CreateGameServerGroupRequestT& request) const
554 {
555 return SubmitCallable(&GameLiftClient::CreateGameServerGroup, request);
556 }
557
561 template<typename CreateGameServerGroupRequestT = Model::CreateGameServerGroupRequest>
562 void CreateGameServerGroupAsync(const CreateGameServerGroupRequestT& request, const CreateGameServerGroupResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
563 {
564 return SubmitAsync(&GameLiftClient::CreateGameServerGroup, request, handler, context);
565 }
566
604
608 template<typename CreateGameSessionRequestT = Model::CreateGameSessionRequest>
609 Model::CreateGameSessionOutcomeCallable CreateGameSessionCallable(const CreateGameSessionRequestT& request) const
610 {
611 return SubmitCallable(&GameLiftClient::CreateGameSession, request);
612 }
613
617 template<typename CreateGameSessionRequestT = Model::CreateGameSessionRequest>
618 void CreateGameSessionAsync(const CreateGameSessionRequestT& request, const CreateGameSessionResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
619 {
620 return SubmitAsync(&GameLiftClient::CreateGameSession, request, handler, context);
621 }
622
669
673 template<typename CreateGameSessionQueueRequestT = Model::CreateGameSessionQueueRequest>
674 Model::CreateGameSessionQueueOutcomeCallable CreateGameSessionQueueCallable(const CreateGameSessionQueueRequestT& request) const
675 {
676 return SubmitCallable(&GameLiftClient::CreateGameSessionQueue, request);
677 }
678
682 template<typename CreateGameSessionQueueRequestT = Model::CreateGameSessionQueueRequest>
683 void CreateGameSessionQueueAsync(const CreateGameSessionQueueRequestT& request, const CreateGameSessionQueueResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
684 {
685 return SubmitAsync(&GameLiftClient::CreateGameSessionQueue, request, handler, context);
686 }
687
695
699 template<typename CreateLocationRequestT = Model::CreateLocationRequest>
700 Model::CreateLocationOutcomeCallable CreateLocationCallable(const CreateLocationRequestT& request) const
701 {
702 return SubmitCallable(&GameLiftClient::CreateLocation, request);
703 }
704
708 template<typename CreateLocationRequestT = Model::CreateLocationRequest>
709 void CreateLocationAsync(const CreateLocationRequestT& request, const CreateLocationResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
710 {
711 return SubmitAsync(&GameLiftClient::CreateLocation, request, handler, context);
712 }
713
740
744 template<typename CreateMatchmakingConfigurationRequestT = Model::CreateMatchmakingConfigurationRequest>
745 Model::CreateMatchmakingConfigurationOutcomeCallable CreateMatchmakingConfigurationCallable(const CreateMatchmakingConfigurationRequestT& request) const
746 {
747 return SubmitCallable(&GameLiftClient::CreateMatchmakingConfiguration, request);
748 }
749
753 template<typename CreateMatchmakingConfigurationRequestT = Model::CreateMatchmakingConfigurationRequest>
754 void CreateMatchmakingConfigurationAsync(const CreateMatchmakingConfigurationRequestT& request, const CreateMatchmakingConfigurationResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
755 {
756 return SubmitAsync(&GameLiftClient::CreateMatchmakingConfiguration, request, handler, context);
757 }
758
780
784 template<typename CreateMatchmakingRuleSetRequestT = Model::CreateMatchmakingRuleSetRequest>
785 Model::CreateMatchmakingRuleSetOutcomeCallable CreateMatchmakingRuleSetCallable(const CreateMatchmakingRuleSetRequestT& request) const
786 {
787 return SubmitCallable(&GameLiftClient::CreateMatchmakingRuleSet, request);
788 }
789
793 template<typename CreateMatchmakingRuleSetRequestT = Model::CreateMatchmakingRuleSetRequest>
794 void CreateMatchmakingRuleSetAsync(const CreateMatchmakingRuleSetRequestT& request, const CreateMatchmakingRuleSetResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
795 {
796 return SubmitAsync(&GameLiftClient::CreateMatchmakingRuleSet, request, handler, context);
797 }
798
821
825 template<typename CreatePlayerSessionRequestT = Model::CreatePlayerSessionRequest>
826 Model::CreatePlayerSessionOutcomeCallable CreatePlayerSessionCallable(const CreatePlayerSessionRequestT& request) const
827 {
828 return SubmitCallable(&GameLiftClient::CreatePlayerSession, request);
829 }
830
834 template<typename CreatePlayerSessionRequestT = Model::CreatePlayerSessionRequest>
835 void CreatePlayerSessionAsync(const CreatePlayerSessionRequestT& request, const CreatePlayerSessionResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
836 {
837 return SubmitAsync(&GameLiftClient::CreatePlayerSession, request, handler, context);
838 }
839
861
865 template<typename CreatePlayerSessionsRequestT = Model::CreatePlayerSessionsRequest>
866 Model::CreatePlayerSessionsOutcomeCallable CreatePlayerSessionsCallable(const CreatePlayerSessionsRequestT& request) const
867 {
868 return SubmitCallable(&GameLiftClient::CreatePlayerSessions, request);
869 }
870
874 template<typename CreatePlayerSessionsRequestT = Model::CreatePlayerSessionsRequest>
875 void CreatePlayerSessionsAsync(const CreatePlayerSessionsRequestT& request, const CreatePlayerSessionsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
876 {
877 return SubmitAsync(&GameLiftClient::CreatePlayerSessions, request, handler, context);
878 }
879
910
914 template<typename CreateScriptRequestT = Model::CreateScriptRequest>
915 Model::CreateScriptOutcomeCallable CreateScriptCallable(const CreateScriptRequestT& request = {}) const
916 {
917 return SubmitCallable(&GameLiftClient::CreateScript, request);
918 }
919
923 template<typename CreateScriptRequestT = Model::CreateScriptRequest>
924 void CreateScriptAsync(const CreateScriptResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const CreateScriptRequestT& request = {}) const
925 {
926 return SubmitAsync(&GameLiftClient::CreateScript, request, handler, context);
927 }
928
962
966 template<typename CreateVpcPeeringAuthorizationRequestT = Model::CreateVpcPeeringAuthorizationRequest>
967 Model::CreateVpcPeeringAuthorizationOutcomeCallable CreateVpcPeeringAuthorizationCallable(const CreateVpcPeeringAuthorizationRequestT& request) const
968 {
969 return SubmitCallable(&GameLiftClient::CreateVpcPeeringAuthorization, request);
970 }
971
975 template<typename CreateVpcPeeringAuthorizationRequestT = Model::CreateVpcPeeringAuthorizationRequest>
976 void CreateVpcPeeringAuthorizationAsync(const CreateVpcPeeringAuthorizationRequestT& request, const CreateVpcPeeringAuthorizationResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
977 {
978 return SubmitAsync(&GameLiftClient::CreateVpcPeeringAuthorization, request, handler, context);
979 }
980
1014
1018 template<typename CreateVpcPeeringConnectionRequestT = Model::CreateVpcPeeringConnectionRequest>
1019 Model::CreateVpcPeeringConnectionOutcomeCallable CreateVpcPeeringConnectionCallable(const CreateVpcPeeringConnectionRequestT& request) const
1020 {
1021 return SubmitCallable(&GameLiftClient::CreateVpcPeeringConnection, request);
1022 }
1023
1027 template<typename CreateVpcPeeringConnectionRequestT = Model::CreateVpcPeeringConnectionRequest>
1028 void CreateVpcPeeringConnectionAsync(const CreateVpcPeeringConnectionRequestT& request, const CreateVpcPeeringConnectionResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1029 {
1030 return SubmitAsync(&GameLiftClient::CreateVpcPeeringConnection, request, handler, context);
1031 }
1032
1044
1048 template<typename DeleteAliasRequestT = Model::DeleteAliasRequest>
1049 Model::DeleteAliasOutcomeCallable DeleteAliasCallable(const DeleteAliasRequestT& request) const
1050 {
1051 return SubmitCallable(&GameLiftClient::DeleteAlias, request);
1052 }
1053
1057 template<typename DeleteAliasRequestT = Model::DeleteAliasRequest>
1058 void DeleteAliasAsync(const DeleteAliasRequestT& request, const DeleteAliasResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1059 {
1060 return SubmitAsync(&GameLiftClient::DeleteAlias, request, handler, context);
1061 }
1062
1077
1081 template<typename DeleteBuildRequestT = Model::DeleteBuildRequest>
1082 Model::DeleteBuildOutcomeCallable DeleteBuildCallable(const DeleteBuildRequestT& request) const
1083 {
1084 return SubmitCallable(&GameLiftClient::DeleteBuild, request);
1085 }
1086
1090 template<typename DeleteBuildRequestT = Model::DeleteBuildRequest>
1091 void DeleteBuildAsync(const DeleteBuildRequestT& request, const DeleteBuildResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1092 {
1093 return SubmitAsync(&GameLiftClient::DeleteBuild, request, handler, context);
1094 }
1095
1108
1112 template<typename DeleteContainerGroupDefinitionRequestT = Model::DeleteContainerGroupDefinitionRequest>
1114 {
1115 return SubmitCallable(&GameLiftClient::DeleteContainerGroupDefinition, request);
1116 }
1117
1121 template<typename DeleteContainerGroupDefinitionRequestT = Model::DeleteContainerGroupDefinitionRequest>
1122 void DeleteContainerGroupDefinitionAsync(const DeleteContainerGroupDefinitionRequestT& request, const DeleteContainerGroupDefinitionResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1123 {
1124 return SubmitAsync(&GameLiftClient::DeleteContainerGroupDefinition, request, handler, context);
1125 }
1126
1144
1148 template<typename DeleteFleetRequestT = Model::DeleteFleetRequest>
1149 Model::DeleteFleetOutcomeCallable DeleteFleetCallable(const DeleteFleetRequestT& request) const
1150 {
1151 return SubmitCallable(&GameLiftClient::DeleteFleet, request);
1152 }
1153
1157 template<typename DeleteFleetRequestT = Model::DeleteFleetRequest>
1158 void DeleteFleetAsync(const DeleteFleetRequestT& request, const DeleteFleetResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1159 {
1160 return SubmitAsync(&GameLiftClient::DeleteFleet, request, handler, context);
1161 }
1162
1178
1182 template<typename DeleteFleetLocationsRequestT = Model::DeleteFleetLocationsRequest>
1183 Model::DeleteFleetLocationsOutcomeCallable DeleteFleetLocationsCallable(const DeleteFleetLocationsRequestT& request) const
1184 {
1185 return SubmitCallable(&GameLiftClient::DeleteFleetLocations, request);
1186 }
1187
1191 template<typename DeleteFleetLocationsRequestT = Model::DeleteFleetLocationsRequest>
1192 void DeleteFleetLocationsAsync(const DeleteFleetLocationsRequestT& request, const DeleteFleetLocationsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1193 {
1194 return SubmitAsync(&GameLiftClient::DeleteFleetLocations, request, handler, context);
1195 }
1196
1223
1227 template<typename DeleteGameServerGroupRequestT = Model::DeleteGameServerGroupRequest>
1228 Model::DeleteGameServerGroupOutcomeCallable DeleteGameServerGroupCallable(const DeleteGameServerGroupRequestT& request) const
1229 {
1230 return SubmitCallable(&GameLiftClient::DeleteGameServerGroup, request);
1231 }
1232
1236 template<typename DeleteGameServerGroupRequestT = Model::DeleteGameServerGroupRequest>
1237 void DeleteGameServerGroupAsync(const DeleteGameServerGroupRequestT& request, const DeleteGameServerGroupResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1238 {
1239 return SubmitAsync(&GameLiftClient::DeleteGameServerGroup, request, handler, context);
1240 }
1241
1252
1256 template<typename DeleteGameSessionQueueRequestT = Model::DeleteGameSessionQueueRequest>
1257 Model::DeleteGameSessionQueueOutcomeCallable DeleteGameSessionQueueCallable(const DeleteGameSessionQueueRequestT& request) const
1258 {
1259 return SubmitCallable(&GameLiftClient::DeleteGameSessionQueue, request);
1260 }
1261
1265 template<typename DeleteGameSessionQueueRequestT = Model::DeleteGameSessionQueueRequest>
1266 void DeleteGameSessionQueueAsync(const DeleteGameSessionQueueRequestT& request, const DeleteGameSessionQueueResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1267 {
1268 return SubmitAsync(&GameLiftClient::DeleteGameSessionQueue, request, handler, context);
1269 }
1270
1281
1285 template<typename DeleteLocationRequestT = Model::DeleteLocationRequest>
1286 Model::DeleteLocationOutcomeCallable DeleteLocationCallable(const DeleteLocationRequestT& request) const
1287 {
1288 return SubmitCallable(&GameLiftClient::DeleteLocation, request);
1289 }
1290
1294 template<typename DeleteLocationRequestT = Model::DeleteLocationRequest>
1295 void DeleteLocationAsync(const DeleteLocationRequestT& request, const DeleteLocationResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1296 {
1297 return SubmitAsync(&GameLiftClient::DeleteLocation, request, handler, context);
1298 }
1299
1308
1312 template<typename DeleteMatchmakingConfigurationRequestT = Model::DeleteMatchmakingConfigurationRequest>
1314 {
1315 return SubmitCallable(&GameLiftClient::DeleteMatchmakingConfiguration, request);
1316 }
1317
1321 template<typename DeleteMatchmakingConfigurationRequestT = Model::DeleteMatchmakingConfigurationRequest>
1322 void DeleteMatchmakingConfigurationAsync(const DeleteMatchmakingConfigurationRequestT& request, const DeleteMatchmakingConfigurationResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1323 {
1324 return SubmitAsync(&GameLiftClient::DeleteMatchmakingConfiguration, request, handler, context);
1325 }
1326
1337
1341 template<typename DeleteMatchmakingRuleSetRequestT = Model::DeleteMatchmakingRuleSetRequest>
1342 Model::DeleteMatchmakingRuleSetOutcomeCallable DeleteMatchmakingRuleSetCallable(const DeleteMatchmakingRuleSetRequestT& request) const
1343 {
1344 return SubmitCallable(&GameLiftClient::DeleteMatchmakingRuleSet, request);
1345 }
1346
1350 template<typename DeleteMatchmakingRuleSetRequestT = Model::DeleteMatchmakingRuleSetRequest>
1351 void DeleteMatchmakingRuleSetAsync(const DeleteMatchmakingRuleSetRequestT& request, const DeleteMatchmakingRuleSetResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1352 {
1353 return SubmitAsync(&GameLiftClient::DeleteMatchmakingRuleSet, request, handler, context);
1354 }
1355
1368
1372 template<typename DeleteScalingPolicyRequestT = Model::DeleteScalingPolicyRequest>
1373 Model::DeleteScalingPolicyOutcomeCallable DeleteScalingPolicyCallable(const DeleteScalingPolicyRequestT& request) const
1374 {
1375 return SubmitCallable(&GameLiftClient::DeleteScalingPolicy, request);
1376 }
1377
1381 template<typename DeleteScalingPolicyRequestT = Model::DeleteScalingPolicyRequest>
1382 void DeleteScalingPolicyAsync(const DeleteScalingPolicyRequestT& request, const DeleteScalingPolicyResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1383 {
1384 return SubmitAsync(&GameLiftClient::DeleteScalingPolicy, request, handler, context);
1385 }
1386
1403
1407 template<typename DeleteScriptRequestT = Model::DeleteScriptRequest>
1408 Model::DeleteScriptOutcomeCallable DeleteScriptCallable(const DeleteScriptRequestT& request) const
1409 {
1410 return SubmitCallable(&GameLiftClient::DeleteScript, request);
1411 }
1412
1416 template<typename DeleteScriptRequestT = Model::DeleteScriptRequest>
1417 void DeleteScriptAsync(const DeleteScriptRequestT& request, const DeleteScriptResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1418 {
1419 return SubmitAsync(&GameLiftClient::DeleteScript, request, handler, context);
1420 }
1421
1433
1437 template<typename DeleteVpcPeeringAuthorizationRequestT = Model::DeleteVpcPeeringAuthorizationRequest>
1438 Model::DeleteVpcPeeringAuthorizationOutcomeCallable DeleteVpcPeeringAuthorizationCallable(const DeleteVpcPeeringAuthorizationRequestT& request) const
1439 {
1440 return SubmitCallable(&GameLiftClient::DeleteVpcPeeringAuthorization, request);
1441 }
1442
1446 template<typename DeleteVpcPeeringAuthorizationRequestT = Model::DeleteVpcPeeringAuthorizationRequest>
1447 void DeleteVpcPeeringAuthorizationAsync(const DeleteVpcPeeringAuthorizationRequestT& request, const DeleteVpcPeeringAuthorizationResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1448 {
1449 return SubmitAsync(&GameLiftClient::DeleteVpcPeeringAuthorization, request, handler, context);
1450 }
1451
1465
1469 template<typename DeleteVpcPeeringConnectionRequestT = Model::DeleteVpcPeeringConnectionRequest>
1470 Model::DeleteVpcPeeringConnectionOutcomeCallable DeleteVpcPeeringConnectionCallable(const DeleteVpcPeeringConnectionRequestT& request) const
1471 {
1472 return SubmitCallable(&GameLiftClient::DeleteVpcPeeringConnection, request);
1473 }
1474
1478 template<typename DeleteVpcPeeringConnectionRequestT = Model::DeleteVpcPeeringConnectionRequest>
1479 void DeleteVpcPeeringConnectionAsync(const DeleteVpcPeeringConnectionRequestT& request, const DeleteVpcPeeringConnectionResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1480 {
1481 return SubmitAsync(&GameLiftClient::DeleteVpcPeeringConnection, request, handler, context);
1482 }
1483
1499
1503 template<typename DeregisterComputeRequestT = Model::DeregisterComputeRequest>
1504 Model::DeregisterComputeOutcomeCallable DeregisterComputeCallable(const DeregisterComputeRequestT& request) const
1505 {
1506 return SubmitCallable(&GameLiftClient::DeregisterCompute, request);
1507 }
1508
1512 template<typename DeregisterComputeRequestT = Model::DeregisterComputeRequest>
1513 void DeregisterComputeAsync(const DeregisterComputeRequestT& request, const DeregisterComputeResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1514 {
1515 return SubmitAsync(&GameLiftClient::DeregisterCompute, request, handler, context);
1516 }
1517
1532
1536 template<typename DeregisterGameServerRequestT = Model::DeregisterGameServerRequest>
1537 Model::DeregisterGameServerOutcomeCallable DeregisterGameServerCallable(const DeregisterGameServerRequestT& request) const
1538 {
1539 return SubmitCallable(&GameLiftClient::DeregisterGameServer, request);
1540 }
1541
1545 template<typename DeregisterGameServerRequestT = Model::DeregisterGameServerRequest>
1546 void DeregisterGameServerAsync(const DeregisterGameServerRequestT& request, const DeregisterGameServerResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1547 {
1548 return SubmitAsync(&GameLiftClient::DeregisterGameServer, request, handler, context);
1549 }
1550
1563
1567 template<typename DescribeAliasRequestT = Model::DescribeAliasRequest>
1568 Model::DescribeAliasOutcomeCallable DescribeAliasCallable(const DescribeAliasRequestT& request) const
1569 {
1570 return SubmitCallable(&GameLiftClient::DescribeAlias, request);
1571 }
1572
1576 template<typename DescribeAliasRequestT = Model::DescribeAliasRequest>
1577 void DescribeAliasAsync(const DescribeAliasRequestT& request, const DescribeAliasResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1578 {
1579 return SubmitAsync(&GameLiftClient::DescribeAlias, request, handler, context);
1580 }
1581
1594
1598 template<typename DescribeBuildRequestT = Model::DescribeBuildRequest>
1599 Model::DescribeBuildOutcomeCallable DescribeBuildCallable(const DescribeBuildRequestT& request) const
1600 {
1601 return SubmitCallable(&GameLiftClient::DescribeBuild, request);
1602 }
1603
1607 template<typename DescribeBuildRequestT = Model::DescribeBuildRequest>
1608 void DescribeBuildAsync(const DescribeBuildRequestT& request, const DescribeBuildResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1609 {
1610 return SubmitAsync(&GameLiftClient::DescribeBuild, request, handler, context);
1611 }
1612
1632
1636 template<typename DescribeComputeRequestT = Model::DescribeComputeRequest>
1637 Model::DescribeComputeOutcomeCallable DescribeComputeCallable(const DescribeComputeRequestT& request) const
1638 {
1639 return SubmitCallable(&GameLiftClient::DescribeCompute, request);
1640 }
1641
1645 template<typename DescribeComputeRequestT = Model::DescribeComputeRequest>
1646 void DescribeComputeAsync(const DescribeComputeRequestT& request, const DescribeComputeResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1647 {
1648 return SubmitAsync(&GameLiftClient::DescribeCompute, request, handler, context);
1649 }
1650
1664
1668 template<typename DescribeContainerGroupDefinitionRequestT = Model::DescribeContainerGroupDefinitionRequest>
1670 {
1671 return SubmitCallable(&GameLiftClient::DescribeContainerGroupDefinition, request);
1672 }
1673
1677 template<typename DescribeContainerGroupDefinitionRequestT = Model::DescribeContainerGroupDefinitionRequest>
1678 void DescribeContainerGroupDefinitionAsync(const DescribeContainerGroupDefinitionRequestT& request, const DescribeContainerGroupDefinitionResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1679 {
1680 return SubmitAsync(&GameLiftClient::DescribeContainerGroupDefinition, request, handler, context);
1681 }
1682
1728
1732 template<typename DescribeEC2InstanceLimitsRequestT = Model::DescribeEC2InstanceLimitsRequest>
1733 Model::DescribeEC2InstanceLimitsOutcomeCallable DescribeEC2InstanceLimitsCallable(const DescribeEC2InstanceLimitsRequestT& request = {}) const
1734 {
1735 return SubmitCallable(&GameLiftClient::DescribeEC2InstanceLimits, request);
1736 }
1737
1741 template<typename DescribeEC2InstanceLimitsRequestT = Model::DescribeEC2InstanceLimitsRequest>
1742 void DescribeEC2InstanceLimitsAsync(const DescribeEC2InstanceLimitsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const DescribeEC2InstanceLimitsRequestT& request = {}) const
1743 {
1744 return SubmitAsync(&GameLiftClient::DescribeEC2InstanceLimits, request, handler, context);
1745 }
1746
1769
1773 template<typename DescribeFleetAttributesRequestT = Model::DescribeFleetAttributesRequest>
1774 Model::DescribeFleetAttributesOutcomeCallable DescribeFleetAttributesCallable(const DescribeFleetAttributesRequestT& request = {}) const
1775 {
1776 return SubmitCallable(&GameLiftClient::DescribeFleetAttributes, request);
1777 }
1778
1782 template<typename DescribeFleetAttributesRequestT = Model::DescribeFleetAttributesRequest>
1783 void DescribeFleetAttributesAsync(const DescribeFleetAttributesResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const DescribeFleetAttributesRequestT& request = {}) const
1784 {
1785 return SubmitAsync(&GameLiftClient::DescribeFleetAttributes, request, handler, context);
1786 }
1787
1816
1820 template<typename DescribeFleetCapacityRequestT = Model::DescribeFleetCapacityRequest>
1821 Model::DescribeFleetCapacityOutcomeCallable DescribeFleetCapacityCallable(const DescribeFleetCapacityRequestT& request = {}) const
1822 {
1823 return SubmitCallable(&GameLiftClient::DescribeFleetCapacity, request);
1824 }
1825
1829 template<typename DescribeFleetCapacityRequestT = Model::DescribeFleetCapacityRequest>
1830 void DescribeFleetCapacityAsync(const DescribeFleetCapacityResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const DescribeFleetCapacityRequestT& request = {}) const
1831 {
1832 return SubmitAsync(&GameLiftClient::DescribeFleetCapacity, request, handler, context);
1833 }
1834
1850
1854 template<typename DescribeFleetEventsRequestT = Model::DescribeFleetEventsRequest>
1855 Model::DescribeFleetEventsOutcomeCallable DescribeFleetEventsCallable(const DescribeFleetEventsRequestT& request) const
1856 {
1857 return SubmitCallable(&GameLiftClient::DescribeFleetEvents, request);
1858 }
1859
1863 template<typename DescribeFleetEventsRequestT = Model::DescribeFleetEventsRequest>
1864 void DescribeFleetEventsAsync(const DescribeFleetEventsRequestT& request, const DescribeFleetEventsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1865 {
1866 return SubmitAsync(&GameLiftClient::DescribeFleetEvents, request, handler, context);
1867 }
1868
1892
1896 template<typename DescribeFleetLocationAttributesRequestT = Model::DescribeFleetLocationAttributesRequest>
1898 {
1899 return SubmitCallable(&GameLiftClient::DescribeFleetLocationAttributes, request);
1900 }
1901
1905 template<typename DescribeFleetLocationAttributesRequestT = Model::DescribeFleetLocationAttributesRequest>
1906 void DescribeFleetLocationAttributesAsync(const DescribeFleetLocationAttributesRequestT& request, const DescribeFleetLocationAttributesResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1907 {
1908 return SubmitAsync(&GameLiftClient::DescribeFleetLocationAttributes, request, handler, context);
1909 }
1910
1932
1936 template<typename DescribeFleetLocationCapacityRequestT = Model::DescribeFleetLocationCapacityRequest>
1937 Model::DescribeFleetLocationCapacityOutcomeCallable DescribeFleetLocationCapacityCallable(const DescribeFleetLocationCapacityRequestT& request) const
1938 {
1939 return SubmitCallable(&GameLiftClient::DescribeFleetLocationCapacity, request);
1940 }
1941
1945 template<typename DescribeFleetLocationCapacityRequestT = Model::DescribeFleetLocationCapacityRequest>
1946 void DescribeFleetLocationCapacityAsync(const DescribeFleetLocationCapacityRequestT& request, const DescribeFleetLocationCapacityResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1947 {
1948 return SubmitAsync(&GameLiftClient::DescribeFleetLocationCapacity, request, handler, context);
1949 }
1950
1970
1974 template<typename DescribeFleetLocationUtilizationRequestT = Model::DescribeFleetLocationUtilizationRequest>
1976 {
1977 return SubmitCallable(&GameLiftClient::DescribeFleetLocationUtilization, request);
1978 }
1979
1983 template<typename DescribeFleetLocationUtilizationRequestT = Model::DescribeFleetLocationUtilizationRequest>
1984 void DescribeFleetLocationUtilizationAsync(const DescribeFleetLocationUtilizationRequestT& request, const DescribeFleetLocationUtilizationResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
1985 {
1986 return SubmitAsync(&GameLiftClient::DescribeFleetLocationUtilization, request, handler, context);
1987 }
1988
2010
2014 template<typename DescribeFleetPortSettingsRequestT = Model::DescribeFleetPortSettingsRequest>
2015 Model::DescribeFleetPortSettingsOutcomeCallable DescribeFleetPortSettingsCallable(const DescribeFleetPortSettingsRequestT& request) const
2016 {
2017 return SubmitCallable(&GameLiftClient::DescribeFleetPortSettings, request);
2018 }
2019
2023 template<typename DescribeFleetPortSettingsRequestT = Model::DescribeFleetPortSettingsRequest>
2024 void DescribeFleetPortSettingsAsync(const DescribeFleetPortSettingsRequestT& request, const DescribeFleetPortSettingsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2025 {
2026 return SubmitAsync(&GameLiftClient::DescribeFleetPortSettings, request, handler, context);
2027 }
2028
2057
2061 template<typename DescribeFleetUtilizationRequestT = Model::DescribeFleetUtilizationRequest>
2062 Model::DescribeFleetUtilizationOutcomeCallable DescribeFleetUtilizationCallable(const DescribeFleetUtilizationRequestT& request = {}) const
2063 {
2064 return SubmitCallable(&GameLiftClient::DescribeFleetUtilization, request);
2065 }
2066
2070 template<typename DescribeFleetUtilizationRequestT = Model::DescribeFleetUtilizationRequest>
2071 void DescribeFleetUtilizationAsync(const DescribeFleetUtilizationResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const DescribeFleetUtilizationRequestT& request = {}) const
2072 {
2073 return SubmitAsync(&GameLiftClient::DescribeFleetUtilization, request, handler, context);
2074 }
2075
2089
2093 template<typename DescribeGameServerRequestT = Model::DescribeGameServerRequest>
2094 Model::DescribeGameServerOutcomeCallable DescribeGameServerCallable(const DescribeGameServerRequestT& request) const
2095 {
2096 return SubmitCallable(&GameLiftClient::DescribeGameServer, request);
2097 }
2098
2102 template<typename DescribeGameServerRequestT = Model::DescribeGameServerRequest>
2103 void DescribeGameServerAsync(const DescribeGameServerRequestT& request, const DescribeGameServerResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2104 {
2105 return SubmitAsync(&GameLiftClient::DescribeGameServer, request, handler, context);
2106 }
2107
2123
2127 template<typename DescribeGameServerGroupRequestT = Model::DescribeGameServerGroupRequest>
2128 Model::DescribeGameServerGroupOutcomeCallable DescribeGameServerGroupCallable(const DescribeGameServerGroupRequestT& request) const
2129 {
2130 return SubmitCallable(&GameLiftClient::DescribeGameServerGroup, request);
2131 }
2132
2136 template<typename DescribeGameServerGroupRequestT = Model::DescribeGameServerGroupRequest>
2137 void DescribeGameServerGroupAsync(const DescribeGameServerGroupRequestT& request, const DescribeGameServerGroupResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2138 {
2139 return SubmitAsync(&GameLiftClient::DescribeGameServerGroup, request, handler, context);
2140 }
2141
2162
2166 template<typename DescribeGameServerInstancesRequestT = Model::DescribeGameServerInstancesRequest>
2167 Model::DescribeGameServerInstancesOutcomeCallable DescribeGameServerInstancesCallable(const DescribeGameServerInstancesRequestT& request) const
2168 {
2169 return SubmitCallable(&GameLiftClient::DescribeGameServerInstances, request);
2170 }
2171
2175 template<typename DescribeGameServerInstancesRequestT = Model::DescribeGameServerInstancesRequest>
2176 void DescribeGameServerInstancesAsync(const DescribeGameServerInstancesRequestT& request, const DescribeGameServerInstancesResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2177 {
2178 return SubmitAsync(&GameLiftClient::DescribeGameServerInstances, request, handler, context);
2179 }
2180
2207
2211 template<typename DescribeGameSessionDetailsRequestT = Model::DescribeGameSessionDetailsRequest>
2212 Model::DescribeGameSessionDetailsOutcomeCallable DescribeGameSessionDetailsCallable(const DescribeGameSessionDetailsRequestT& request = {}) const
2213 {
2214 return SubmitCallable(&GameLiftClient::DescribeGameSessionDetails, request);
2215 }
2216
2220 template<typename DescribeGameSessionDetailsRequestT = Model::DescribeGameSessionDetailsRequest>
2221 void DescribeGameSessionDetailsAsync(const DescribeGameSessionDetailsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const DescribeGameSessionDetailsRequestT& request = {}) const
2222 {
2223 return SubmitAsync(&GameLiftClient::DescribeGameSessionDetails, request, handler, context);
2224 }
2225
2240
2244 template<typename DescribeGameSessionPlacementRequestT = Model::DescribeGameSessionPlacementRequest>
2245 Model::DescribeGameSessionPlacementOutcomeCallable DescribeGameSessionPlacementCallable(const DescribeGameSessionPlacementRequestT& request) const
2246 {
2247 return SubmitCallable(&GameLiftClient::DescribeGameSessionPlacement, request);
2248 }
2249
2253 template<typename DescribeGameSessionPlacementRequestT = Model::DescribeGameSessionPlacementRequest>
2254 void DescribeGameSessionPlacementAsync(const DescribeGameSessionPlacementRequestT& request, const DescribeGameSessionPlacementResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2255 {
2256 return SubmitAsync(&GameLiftClient::DescribeGameSessionPlacement, request, handler, context);
2257 }
2258
2271
2275 template<typename DescribeGameSessionQueuesRequestT = Model::DescribeGameSessionQueuesRequest>
2276 Model::DescribeGameSessionQueuesOutcomeCallable DescribeGameSessionQueuesCallable(const DescribeGameSessionQueuesRequestT& request = {}) const
2277 {
2278 return SubmitCallable(&GameLiftClient::DescribeGameSessionQueues, request);
2279 }
2280
2284 template<typename DescribeGameSessionQueuesRequestT = Model::DescribeGameSessionQueuesRequest>
2285 void DescribeGameSessionQueuesAsync(const DescribeGameSessionQueuesResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const DescribeGameSessionQueuesRequestT& request = {}) const
2286 {
2287 return SubmitAsync(&GameLiftClient::DescribeGameSessionQueues, request, handler, context);
2288 }
2289
2321
2325 template<typename DescribeGameSessionsRequestT = Model::DescribeGameSessionsRequest>
2326 Model::DescribeGameSessionsOutcomeCallable DescribeGameSessionsCallable(const DescribeGameSessionsRequestT& request = {}) const
2327 {
2328 return SubmitCallable(&GameLiftClient::DescribeGameSessions, request);
2329 }
2330
2334 template<typename DescribeGameSessionsRequestT = Model::DescribeGameSessionsRequest>
2335 void DescribeGameSessionsAsync(const DescribeGameSessionsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const DescribeGameSessionsRequestT& request = {}) const
2336 {
2337 return SubmitAsync(&GameLiftClient::DescribeGameSessions, request, handler, context);
2338 }
2339
2367
2371 template<typename DescribeInstancesRequestT = Model::DescribeInstancesRequest>
2372 Model::DescribeInstancesOutcomeCallable DescribeInstancesCallable(const DescribeInstancesRequestT& request) const
2373 {
2374 return SubmitCallable(&GameLiftClient::DescribeInstances, request);
2375 }
2376
2380 template<typename DescribeInstancesRequestT = Model::DescribeInstancesRequest>
2381 void DescribeInstancesAsync(const DescribeInstancesRequestT& request, const DescribeInstancesResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2382 {
2383 return SubmitAsync(&GameLiftClient::DescribeInstances, request, handler, context);
2384 }
2385
2405
2409 template<typename DescribeMatchmakingRequestT = Model::DescribeMatchmakingRequest>
2410 Model::DescribeMatchmakingOutcomeCallable DescribeMatchmakingCallable(const DescribeMatchmakingRequestT& request) const
2411 {
2412 return SubmitCallable(&GameLiftClient::DescribeMatchmaking, request);
2413 }
2414
2418 template<typename DescribeMatchmakingRequestT = Model::DescribeMatchmakingRequest>
2419 void DescribeMatchmakingAsync(const DescribeMatchmakingRequestT& request, const DescribeMatchmakingResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2420 {
2421 return SubmitAsync(&GameLiftClient::DescribeMatchmaking, request, handler, context);
2422 }
2423
2439
2443 template<typename DescribeMatchmakingConfigurationsRequestT = Model::DescribeMatchmakingConfigurationsRequest>
2444 Model::DescribeMatchmakingConfigurationsOutcomeCallable DescribeMatchmakingConfigurationsCallable(const DescribeMatchmakingConfigurationsRequestT& request = {}) const
2445 {
2446 return SubmitCallable(&GameLiftClient::DescribeMatchmakingConfigurations, request);
2447 }
2448
2452 template<typename DescribeMatchmakingConfigurationsRequestT = Model::DescribeMatchmakingConfigurationsRequest>
2453 void DescribeMatchmakingConfigurationsAsync(const DescribeMatchmakingConfigurationsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const DescribeMatchmakingConfigurationsRequestT& request = {}) const
2454 {
2455 return SubmitAsync(&GameLiftClient::DescribeMatchmakingConfigurations, request, handler, context);
2456 }
2457
2470
2474 template<typename DescribeMatchmakingRuleSetsRequestT = Model::DescribeMatchmakingRuleSetsRequest>
2475 Model::DescribeMatchmakingRuleSetsOutcomeCallable DescribeMatchmakingRuleSetsCallable(const DescribeMatchmakingRuleSetsRequestT& request = {}) const
2476 {
2477 return SubmitCallable(&GameLiftClient::DescribeMatchmakingRuleSets, request);
2478 }
2479
2483 template<typename DescribeMatchmakingRuleSetsRequestT = Model::DescribeMatchmakingRuleSetsRequest>
2484 void DescribeMatchmakingRuleSetsAsync(const DescribeMatchmakingRuleSetsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const DescribeMatchmakingRuleSetsRequestT& request = {}) const
2485 {
2486 return SubmitAsync(&GameLiftClient::DescribeMatchmakingRuleSets, request, handler, context);
2487 }
2488
2508
2512 template<typename DescribePlayerSessionsRequestT = Model::DescribePlayerSessionsRequest>
2513 Model::DescribePlayerSessionsOutcomeCallable DescribePlayerSessionsCallable(const DescribePlayerSessionsRequestT& request = {}) const
2514 {
2515 return SubmitCallable(&GameLiftClient::DescribePlayerSessions, request);
2516 }
2517
2521 template<typename DescribePlayerSessionsRequestT = Model::DescribePlayerSessionsRequest>
2522 void DescribePlayerSessionsAsync(const DescribePlayerSessionsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const DescribePlayerSessionsRequestT& request = {}) const
2523 {
2524 return SubmitAsync(&GameLiftClient::DescribePlayerSessions, request, handler, context);
2525 }
2526
2547
2551 template<typename DescribeRuntimeConfigurationRequestT = Model::DescribeRuntimeConfigurationRequest>
2552 Model::DescribeRuntimeConfigurationOutcomeCallable DescribeRuntimeConfigurationCallable(const DescribeRuntimeConfigurationRequestT& request) const
2553 {
2554 return SubmitCallable(&GameLiftClient::DescribeRuntimeConfiguration, request);
2555 }
2556
2560 template<typename DescribeRuntimeConfigurationRequestT = Model::DescribeRuntimeConfigurationRequest>
2561 void DescribeRuntimeConfigurationAsync(const DescribeRuntimeConfigurationRequestT& request, const DescribeRuntimeConfigurationResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2562 {
2563 return SubmitAsync(&GameLiftClient::DescribeRuntimeConfiguration, request, handler, context);
2564 }
2565
2579
2583 template<typename DescribeScalingPoliciesRequestT = Model::DescribeScalingPoliciesRequest>
2584 Model::DescribeScalingPoliciesOutcomeCallable DescribeScalingPoliciesCallable(const DescribeScalingPoliciesRequestT& request) const
2585 {
2586 return SubmitCallable(&GameLiftClient::DescribeScalingPolicies, request);
2587 }
2588
2592 template<typename DescribeScalingPoliciesRequestT = Model::DescribeScalingPoliciesRequest>
2593 void DescribeScalingPoliciesAsync(const DescribeScalingPoliciesRequestT& request, const DescribeScalingPoliciesResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2594 {
2595 return SubmitAsync(&GameLiftClient::DescribeScalingPolicies, request, handler, context);
2596 }
2597
2610
2614 template<typename DescribeScriptRequestT = Model::DescribeScriptRequest>
2615 Model::DescribeScriptOutcomeCallable DescribeScriptCallable(const DescribeScriptRequestT& request) const
2616 {
2617 return SubmitCallable(&GameLiftClient::DescribeScript, request);
2618 }
2619
2623 template<typename DescribeScriptRequestT = Model::DescribeScriptRequest>
2624 void DescribeScriptAsync(const DescribeScriptRequestT& request, const DescribeScriptResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2625 {
2626 return SubmitAsync(&GameLiftClient::DescribeScript, request, handler, context);
2627 }
2628
2640
2644 template<typename DescribeVpcPeeringAuthorizationsRequestT = Model::DescribeVpcPeeringAuthorizationsRequest>
2645 Model::DescribeVpcPeeringAuthorizationsOutcomeCallable DescribeVpcPeeringAuthorizationsCallable(const DescribeVpcPeeringAuthorizationsRequestT& request = {}) const
2646 {
2647 return SubmitCallable(&GameLiftClient::DescribeVpcPeeringAuthorizations, request);
2648 }
2649
2653 template<typename DescribeVpcPeeringAuthorizationsRequestT = Model::DescribeVpcPeeringAuthorizationsRequest>
2654 void DescribeVpcPeeringAuthorizationsAsync(const DescribeVpcPeeringAuthorizationsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const DescribeVpcPeeringAuthorizationsRequestT& request = {}) const
2655 {
2656 return SubmitAsync(&GameLiftClient::DescribeVpcPeeringAuthorizations, request, handler, context);
2657 }
2658
2674
2678 template<typename DescribeVpcPeeringConnectionsRequestT = Model::DescribeVpcPeeringConnectionsRequest>
2679 Model::DescribeVpcPeeringConnectionsOutcomeCallable DescribeVpcPeeringConnectionsCallable(const DescribeVpcPeeringConnectionsRequestT& request = {}) const
2680 {
2681 return SubmitCallable(&GameLiftClient::DescribeVpcPeeringConnections, request);
2682 }
2683
2687 template<typename DescribeVpcPeeringConnectionsRequestT = Model::DescribeVpcPeeringConnectionsRequest>
2688 void DescribeVpcPeeringConnectionsAsync(const DescribeVpcPeeringConnectionsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const DescribeVpcPeeringConnectionsRequestT& request = {}) const
2689 {
2690 return SubmitAsync(&GameLiftClient::DescribeVpcPeeringConnections, request, handler, context);
2691 }
2692
2719
2723 template<typename GetComputeAccessRequestT = Model::GetComputeAccessRequest>
2724 Model::GetComputeAccessOutcomeCallable GetComputeAccessCallable(const GetComputeAccessRequestT& request) const
2725 {
2726 return SubmitCallable(&GameLiftClient::GetComputeAccess, request);
2727 }
2728
2732 template<typename GetComputeAccessRequestT = Model::GetComputeAccessRequest>
2733 void GetComputeAccessAsync(const GetComputeAccessRequestT& request, const GetComputeAccessResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2734 {
2735 return SubmitAsync(&GameLiftClient::GetComputeAccess, request, handler, context);
2736 }
2737
2766
2770 template<typename GetComputeAuthTokenRequestT = Model::GetComputeAuthTokenRequest>
2771 Model::GetComputeAuthTokenOutcomeCallable GetComputeAuthTokenCallable(const GetComputeAuthTokenRequestT& request) const
2772 {
2773 return SubmitCallable(&GameLiftClient::GetComputeAuthToken, request);
2774 }
2775
2779 template<typename GetComputeAuthTokenRequestT = Model::GetComputeAuthTokenRequest>
2780 void GetComputeAuthTokenAsync(const GetComputeAuthTokenRequestT& request, const GetComputeAuthTokenResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2781 {
2782 return SubmitAsync(&GameLiftClient::GetComputeAuthToken, request, handler, context);
2783 }
2784
2799
2803 template<typename GetGameSessionLogUrlRequestT = Model::GetGameSessionLogUrlRequest>
2804 Model::GetGameSessionLogUrlOutcomeCallable GetGameSessionLogUrlCallable(const GetGameSessionLogUrlRequestT& request) const
2805 {
2806 return SubmitCallable(&GameLiftClient::GetGameSessionLogUrl, request);
2807 }
2808
2812 template<typename GetGameSessionLogUrlRequestT = Model::GetGameSessionLogUrlRequest>
2813 void GetGameSessionLogUrlAsync(const GetGameSessionLogUrlRequestT& request, const GetGameSessionLogUrlResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2814 {
2815 return SubmitAsync(&GameLiftClient::GetGameSessionLogUrl, request, handler, context);
2816 }
2817
2848
2852 template<typename GetInstanceAccessRequestT = Model::GetInstanceAccessRequest>
2853 Model::GetInstanceAccessOutcomeCallable GetInstanceAccessCallable(const GetInstanceAccessRequestT& request) const
2854 {
2855 return SubmitCallable(&GameLiftClient::GetInstanceAccess, request);
2856 }
2857
2861 template<typename GetInstanceAccessRequestT = Model::GetInstanceAccessRequest>
2862 void GetInstanceAccessAsync(const GetInstanceAccessRequestT& request, const GetInstanceAccessResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2863 {
2864 return SubmitAsync(&GameLiftClient::GetInstanceAccess, request, handler, context);
2865 }
2866
2879
2883 template<typename ListAliasesRequestT = Model::ListAliasesRequest>
2884 Model::ListAliasesOutcomeCallable ListAliasesCallable(const ListAliasesRequestT& request = {}) const
2885 {
2886 return SubmitCallable(&GameLiftClient::ListAliases, request);
2887 }
2888
2892 template<typename ListAliasesRequestT = Model::ListAliasesRequest>
2893 void ListAliasesAsync(const ListAliasesResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const ListAliasesRequestT& request = {}) const
2894 {
2895 return SubmitAsync(&GameLiftClient::ListAliases, request, handler, context);
2896 }
2897
2913
2917 template<typename ListBuildsRequestT = Model::ListBuildsRequest>
2918 Model::ListBuildsOutcomeCallable ListBuildsCallable(const ListBuildsRequestT& request = {}) const
2919 {
2920 return SubmitCallable(&GameLiftClient::ListBuilds, request);
2921 }
2922
2926 template<typename ListBuildsRequestT = Model::ListBuildsRequest>
2927 void ListBuildsAsync(const ListBuildsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const ListBuildsRequestT& request = {}) const
2928 {
2929 return SubmitAsync(&GameLiftClient::ListBuilds, request, handler, context);
2930 }
2931
2954
2958 template<typename ListComputeRequestT = Model::ListComputeRequest>
2959 Model::ListComputeOutcomeCallable ListComputeCallable(const ListComputeRequestT& request) const
2960 {
2961 return SubmitCallable(&GameLiftClient::ListCompute, request);
2962 }
2963
2967 template<typename ListComputeRequestT = Model::ListComputeRequest>
2968 void ListComputeAsync(const ListComputeRequestT& request, const ListComputeResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
2969 {
2970 return SubmitAsync(&GameLiftClient::ListCompute, request, handler, context);
2971 }
2972
2988
2992 template<typename ListContainerGroupDefinitionsRequestT = Model::ListContainerGroupDefinitionsRequest>
2993 Model::ListContainerGroupDefinitionsOutcomeCallable ListContainerGroupDefinitionsCallable(const ListContainerGroupDefinitionsRequestT& request = {}) const
2994 {
2995 return SubmitCallable(&GameLiftClient::ListContainerGroupDefinitions, request);
2996 }
2997
3001 template<typename ListContainerGroupDefinitionsRequestT = Model::ListContainerGroupDefinitionsRequest>
3002 void ListContainerGroupDefinitionsAsync(const ListContainerGroupDefinitionsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const ListContainerGroupDefinitionsRequestT& request = {}) const
3003 {
3004 return SubmitAsync(&GameLiftClient::ListContainerGroupDefinitions, request, handler, context);
3005 }
3006
3030
3034 template<typename ListFleetsRequestT = Model::ListFleetsRequest>
3035 Model::ListFleetsOutcomeCallable ListFleetsCallable(const ListFleetsRequestT& request = {}) const
3036 {
3037 return SubmitCallable(&GameLiftClient::ListFleets, request);
3038 }
3039
3043 template<typename ListFleetsRequestT = Model::ListFleetsRequest>
3044 void ListFleetsAsync(const ListFleetsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const ListFleetsRequestT& request = {}) const
3045 {
3046 return SubmitAsync(&GameLiftClient::ListFleets, request, handler, context);
3047 }
3048
3055
3059 template<typename ListGameServerGroupsRequestT = Model::ListGameServerGroupsRequest>
3060 Model::ListGameServerGroupsOutcomeCallable ListGameServerGroupsCallable(const ListGameServerGroupsRequestT& request = {}) const
3061 {
3062 return SubmitCallable(&GameLiftClient::ListGameServerGroups, request);
3063 }
3064
3068 template<typename ListGameServerGroupsRequestT = Model::ListGameServerGroupsRequest>
3069 void ListGameServerGroupsAsync(const ListGameServerGroupsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const ListGameServerGroupsRequestT& request = {}) const
3070 {
3071 return SubmitAsync(&GameLiftClient::ListGameServerGroups, request, handler, context);
3072 }
3073
3086
3090 template<typename ListGameServersRequestT = Model::ListGameServersRequest>
3091 Model::ListGameServersOutcomeCallable ListGameServersCallable(const ListGameServersRequestT& request) const
3092 {
3093 return SubmitCallable(&GameLiftClient::ListGameServers, request);
3094 }
3095
3099 template<typename ListGameServersRequestT = Model::ListGameServersRequest>
3100 void ListGameServersAsync(const ListGameServersRequestT& request, const ListGameServersResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3101 {
3102 return SubmitAsync(&GameLiftClient::ListGameServers, request, handler, context);
3103 }
3104
3112
3116 template<typename ListLocationsRequestT = Model::ListLocationsRequest>
3117 Model::ListLocationsOutcomeCallable ListLocationsCallable(const ListLocationsRequestT& request = {}) const
3118 {
3119 return SubmitCallable(&GameLiftClient::ListLocations, request);
3120 }
3121
3125 template<typename ListLocationsRequestT = Model::ListLocationsRequest>
3126 void ListLocationsAsync(const ListLocationsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const ListLocationsRequestT& request = {}) const
3127 {
3128 return SubmitAsync(&GameLiftClient::ListLocations, request, handler, context);
3129 }
3130
3141 virtual Model::ListScriptsOutcome ListScripts(const Model::ListScriptsRequest& request = {}) const;
3142
3146 template<typename ListScriptsRequestT = Model::ListScriptsRequest>
3147 Model::ListScriptsOutcomeCallable ListScriptsCallable(const ListScriptsRequestT& request = {}) const
3148 {
3149 return SubmitCallable(&GameLiftClient::ListScripts, request);
3150 }
3151
3155 template<typename ListScriptsRequestT = Model::ListScriptsRequest>
3156 void ListScriptsAsync(const ListScriptsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const ListScriptsRequestT& request = {}) const
3157 {
3158 return SubmitAsync(&GameLiftClient::ListScripts, request, handler, context);
3159 }
3160
3179
3183 template<typename ListTagsForResourceRequestT = Model::ListTagsForResourceRequest>
3184 Model::ListTagsForResourceOutcomeCallable ListTagsForResourceCallable(const ListTagsForResourceRequestT& request) const
3185 {
3186 return SubmitCallable(&GameLiftClient::ListTagsForResource, request);
3187 }
3188
3192 template<typename ListTagsForResourceRequestT = Model::ListTagsForResourceRequest>
3193 void ListTagsForResourceAsync(const ListTagsForResourceRequestT& request, const ListTagsForResourceResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3194 {
3195 return SubmitAsync(&GameLiftClient::ListTagsForResource, request, handler, context);
3196 }
3197
3258
3262 template<typename PutScalingPolicyRequestT = Model::PutScalingPolicyRequest>
3263 Model::PutScalingPolicyOutcomeCallable PutScalingPolicyCallable(const PutScalingPolicyRequestT& request) const
3264 {
3265 return SubmitCallable(&GameLiftClient::PutScalingPolicy, request);
3266 }
3267
3271 template<typename PutScalingPolicyRequestT = Model::PutScalingPolicyRequest>
3272 void PutScalingPolicyAsync(const PutScalingPolicyRequestT& request, const PutScalingPolicyResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3273 {
3274 return SubmitAsync(&GameLiftClient::PutScalingPolicy, request, handler, context);
3275 }
3276
3307
3311 template<typename RegisterComputeRequestT = Model::RegisterComputeRequest>
3312 Model::RegisterComputeOutcomeCallable RegisterComputeCallable(const RegisterComputeRequestT& request) const
3313 {
3314 return SubmitCallable(&GameLiftClient::RegisterCompute, request);
3315 }
3316
3320 template<typename RegisterComputeRequestT = Model::RegisterComputeRequest>
3321 void RegisterComputeAsync(const RegisterComputeRequestT& request, const RegisterComputeResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3322 {
3323 return SubmitAsync(&GameLiftClient::RegisterCompute, request, handler, context);
3324 }
3325
3347
3351 template<typename RegisterGameServerRequestT = Model::RegisterGameServerRequest>
3352 Model::RegisterGameServerOutcomeCallable RegisterGameServerCallable(const RegisterGameServerRequestT& request) const
3353 {
3354 return SubmitCallable(&GameLiftClient::RegisterGameServer, request);
3355 }
3356
3360 template<typename RegisterGameServerRequestT = Model::RegisterGameServerRequest>
3361 void RegisterGameServerAsync(const RegisterGameServerRequestT& request, const RegisterGameServerResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3362 {
3363 return SubmitAsync(&GameLiftClient::RegisterGameServer, request, handler, context);
3364 }
3365
3383
3387 template<typename RequestUploadCredentialsRequestT = Model::RequestUploadCredentialsRequest>
3388 Model::RequestUploadCredentialsOutcomeCallable RequestUploadCredentialsCallable(const RequestUploadCredentialsRequestT& request) const
3389 {
3390 return SubmitCallable(&GameLiftClient::RequestUploadCredentials, request);
3391 }
3392
3396 template<typename RequestUploadCredentialsRequestT = Model::RequestUploadCredentialsRequest>
3397 void RequestUploadCredentialsAsync(const RequestUploadCredentialsRequestT& request, const RequestUploadCredentialsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3398 {
3399 return SubmitAsync(&GameLiftClient::RequestUploadCredentials, request, handler, context);
3400 }
3401
3415
3419 template<typename ResolveAliasRequestT = Model::ResolveAliasRequest>
3420 Model::ResolveAliasOutcomeCallable ResolveAliasCallable(const ResolveAliasRequestT& request) const
3421 {
3422 return SubmitCallable(&GameLiftClient::ResolveAlias, request);
3423 }
3424
3428 template<typename ResolveAliasRequestT = Model::ResolveAliasRequest>
3429 void ResolveAliasAsync(const ResolveAliasRequestT& request, const ResolveAliasResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3430 {
3431 return SubmitAsync(&GameLiftClient::ResolveAlias, request, handler, context);
3432 }
3433
3453
3457 template<typename ResumeGameServerGroupRequestT = Model::ResumeGameServerGroupRequest>
3458 Model::ResumeGameServerGroupOutcomeCallable ResumeGameServerGroupCallable(const ResumeGameServerGroupRequestT& request) const
3459 {
3460 return SubmitCallable(&GameLiftClient::ResumeGameServerGroup, request);
3461 }
3462
3466 template<typename ResumeGameServerGroupRequestT = Model::ResumeGameServerGroupRequest>
3467 void ResumeGameServerGroupAsync(const ResumeGameServerGroupRequestT& request, const ResumeGameServerGroupResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3468 {
3469 return SubmitAsync(&GameLiftClient::ResumeGameServerGroup, request, handler, context);
3470 }
3471
3532
3536 template<typename SearchGameSessionsRequestT = Model::SearchGameSessionsRequest>
3537 Model::SearchGameSessionsOutcomeCallable SearchGameSessionsCallable(const SearchGameSessionsRequestT& request = {}) const
3538 {
3539 return SubmitCallable(&GameLiftClient::SearchGameSessions, request);
3540 }
3541
3545 template<typename SearchGameSessionsRequestT = Model::SearchGameSessionsRequest>
3546 void SearchGameSessionsAsync(const SearchGameSessionsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr, const SearchGameSessionsRequestT& request = {}) const
3547 {
3548 return SubmitAsync(&GameLiftClient::SearchGameSessions, request, handler, context);
3549 }
3550
3572
3576 template<typename StartFleetActionsRequestT = Model::StartFleetActionsRequest>
3577 Model::StartFleetActionsOutcomeCallable StartFleetActionsCallable(const StartFleetActionsRequestT& request) const
3578 {
3579 return SubmitCallable(&GameLiftClient::StartFleetActions, request);
3580 }
3581
3585 template<typename StartFleetActionsRequestT = Model::StartFleetActionsRequest>
3586 void StartFleetActionsAsync(const StartFleetActionsRequestT& request, const StartFleetActionsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3587 {
3588 return SubmitAsync(&GameLiftClient::StartFleetActions, request, handler, context);
3589 }
3590
3627
3631 template<typename StartGameSessionPlacementRequestT = Model::StartGameSessionPlacementRequest>
3632 Model::StartGameSessionPlacementOutcomeCallable StartGameSessionPlacementCallable(const StartGameSessionPlacementRequestT& request) const
3633 {
3634 return SubmitCallable(&GameLiftClient::StartGameSessionPlacement, request);
3635 }
3636
3640 template<typename StartGameSessionPlacementRequestT = Model::StartGameSessionPlacementRequest>
3641 void StartGameSessionPlacementAsync(const StartGameSessionPlacementRequestT& request, const StartGameSessionPlacementResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3642 {
3643 return SubmitAsync(&GameLiftClient::StartGameSessionPlacement, request, handler, context);
3644 }
3645
3683
3687 template<typename StartMatchBackfillRequestT = Model::StartMatchBackfillRequest>
3688 Model::StartMatchBackfillOutcomeCallable StartMatchBackfillCallable(const StartMatchBackfillRequestT& request) const
3689 {
3690 return SubmitCallable(&GameLiftClient::StartMatchBackfill, request);
3691 }
3692
3696 template<typename StartMatchBackfillRequestT = Model::StartMatchBackfillRequest>
3697 void StartMatchBackfillAsync(const StartMatchBackfillRequestT& request, const StartMatchBackfillResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3698 {
3699 return SubmitAsync(&GameLiftClient::StartMatchBackfill, request, handler, context);
3700 }
3701
3730
3734 template<typename StartMatchmakingRequestT = Model::StartMatchmakingRequest>
3735 Model::StartMatchmakingOutcomeCallable StartMatchmakingCallable(const StartMatchmakingRequestT& request) const
3736 {
3737 return SubmitCallable(&GameLiftClient::StartMatchmaking, request);
3738 }
3739
3743 template<typename StartMatchmakingRequestT = Model::StartMatchmakingRequest>
3744 void StartMatchmakingAsync(const StartMatchmakingRequestT& request, const StartMatchmakingResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3745 {
3746 return SubmitAsync(&GameLiftClient::StartMatchmaking, request, handler, context);
3747 }
3748
3773
3777 template<typename StopFleetActionsRequestT = Model::StopFleetActionsRequest>
3778 Model::StopFleetActionsOutcomeCallable StopFleetActionsCallable(const StopFleetActionsRequestT& request) const
3779 {
3780 return SubmitCallable(&GameLiftClient::StopFleetActions, request);
3781 }
3782
3786 template<typename StopFleetActionsRequestT = Model::StopFleetActionsRequest>
3787 void StopFleetActionsAsync(const StopFleetActionsRequestT& request, const StopFleetActionsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3788 {
3789 return SubmitAsync(&GameLiftClient::StopFleetActions, request, handler, context);
3790 }
3791
3800
3804 template<typename StopGameSessionPlacementRequestT = Model::StopGameSessionPlacementRequest>
3805 Model::StopGameSessionPlacementOutcomeCallable StopGameSessionPlacementCallable(const StopGameSessionPlacementRequestT& request) const
3806 {
3807 return SubmitCallable(&GameLiftClient::StopGameSessionPlacement, request);
3808 }
3809
3813 template<typename StopGameSessionPlacementRequestT = Model::StopGameSessionPlacementRequest>
3814 void StopGameSessionPlacementAsync(const StopGameSessionPlacementRequestT& request, const StopGameSessionPlacementResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3815 {
3816 return SubmitAsync(&GameLiftClient::StopGameSessionPlacement, request, handler, context);
3817 }
3818
3837
3841 template<typename StopMatchmakingRequestT = Model::StopMatchmakingRequest>
3842 Model::StopMatchmakingOutcomeCallable StopMatchmakingCallable(const StopMatchmakingRequestT& request) const
3843 {
3844 return SubmitCallable(&GameLiftClient::StopMatchmaking, request);
3845 }
3846
3850 template<typename StopMatchmakingRequestT = Model::StopMatchmakingRequest>
3851 void StopMatchmakingAsync(const StopMatchmakingRequestT& request, const StopMatchmakingResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3852 {
3853 return SubmitAsync(&GameLiftClient::StopMatchmaking, request, handler, context);
3854 }
3855
3880
3884 template<typename SuspendGameServerGroupRequestT = Model::SuspendGameServerGroupRequest>
3885 Model::SuspendGameServerGroupOutcomeCallable SuspendGameServerGroupCallable(const SuspendGameServerGroupRequestT& request) const
3886 {
3887 return SubmitCallable(&GameLiftClient::SuspendGameServerGroup, request);
3888 }
3889
3893 template<typename SuspendGameServerGroupRequestT = Model::SuspendGameServerGroupRequest>
3894 void SuspendGameServerGroupAsync(const SuspendGameServerGroupRequestT& request, const SuspendGameServerGroupResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3895 {
3896 return SubmitAsync(&GameLiftClient::SuspendGameServerGroup, request, handler, context);
3897 }
3898
3920
3924 template<typename TagResourceRequestT = Model::TagResourceRequest>
3925 Model::TagResourceOutcomeCallable TagResourceCallable(const TagResourceRequestT& request) const
3926 {
3927 return SubmitCallable(&GameLiftClient::TagResource, request);
3928 }
3929
3933 template<typename TagResourceRequestT = Model::TagResourceRequest>
3934 void TagResourceAsync(const TagResourceRequestT& request, const TagResourceResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3935 {
3936 return SubmitAsync(&GameLiftClient::TagResource, request, handler, context);
3937 }
3938
3959
3963 template<typename UntagResourceRequestT = Model::UntagResourceRequest>
3964 Model::UntagResourceOutcomeCallable UntagResourceCallable(const UntagResourceRequestT& request) const
3965 {
3966 return SubmitCallable(&GameLiftClient::UntagResource, request);
3967 }
3968
3972 template<typename UntagResourceRequestT = Model::UntagResourceRequest>
3973 void UntagResourceAsync(const UntagResourceRequestT& request, const UntagResourceResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
3974 {
3975 return SubmitAsync(&GameLiftClient::UntagResource, request, handler, context);
3976 }
3977
3989
3993 template<typename UpdateAliasRequestT = Model::UpdateAliasRequest>
3994 Model::UpdateAliasOutcomeCallable UpdateAliasCallable(const UpdateAliasRequestT& request) const
3995 {
3996 return SubmitCallable(&GameLiftClient::UpdateAlias, request);
3997 }
3998
4002 template<typename UpdateAliasRequestT = Model::UpdateAliasRequest>
4003 void UpdateAliasAsync(const UpdateAliasRequestT& request, const UpdateAliasResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4004 {
4005 return SubmitAsync(&GameLiftClient::UpdateAlias, request, handler, context);
4006 }
4007
4021
4025 template<typename UpdateBuildRequestT = Model::UpdateBuildRequest>
4026 Model::UpdateBuildOutcomeCallable UpdateBuildCallable(const UpdateBuildRequestT& request) const
4027 {
4028 return SubmitCallable(&GameLiftClient::UpdateBuild, request);
4029 }
4030
4034 template<typename UpdateBuildRequestT = Model::UpdateBuildRequest>
4035 void UpdateBuildAsync(const UpdateBuildRequestT& request, const UpdateBuildResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4036 {
4037 return SubmitAsync(&GameLiftClient::UpdateBuild, request, handler, context);
4038 }
4039
4052
4056 template<typename UpdateFleetAttributesRequestT = Model::UpdateFleetAttributesRequest>
4057 Model::UpdateFleetAttributesOutcomeCallable UpdateFleetAttributesCallable(const UpdateFleetAttributesRequestT& request) const
4058 {
4059 return SubmitCallable(&GameLiftClient::UpdateFleetAttributes, request);
4060 }
4061
4065 template<typename UpdateFleetAttributesRequestT = Model::UpdateFleetAttributesRequest>
4066 void UpdateFleetAttributesAsync(const UpdateFleetAttributesRequestT& request, const UpdateFleetAttributesResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4067 {
4068 return SubmitAsync(&GameLiftClient::UpdateFleetAttributes, request, handler, context);
4069 }
4070
4111
4115 template<typename UpdateFleetCapacityRequestT = Model::UpdateFleetCapacityRequest>
4116 Model::UpdateFleetCapacityOutcomeCallable UpdateFleetCapacityCallable(const UpdateFleetCapacityRequestT& request) const
4117 {
4118 return SubmitCallable(&GameLiftClient::UpdateFleetCapacity, request);
4119 }
4120
4124 template<typename UpdateFleetCapacityRequestT = Model::UpdateFleetCapacityRequest>
4125 void UpdateFleetCapacityAsync(const UpdateFleetCapacityRequestT& request, const UpdateFleetCapacityResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4126 {
4127 return SubmitAsync(&GameLiftClient::UpdateFleetCapacity, request, handler, context);
4128 }
4129
4149
4153 template<typename UpdateFleetPortSettingsRequestT = Model::UpdateFleetPortSettingsRequest>
4154 Model::UpdateFleetPortSettingsOutcomeCallable UpdateFleetPortSettingsCallable(const UpdateFleetPortSettingsRequestT& request) const
4155 {
4156 return SubmitCallable(&GameLiftClient::UpdateFleetPortSettings, request);
4157 }
4158
4162 template<typename UpdateFleetPortSettingsRequestT = Model::UpdateFleetPortSettingsRequest>
4163 void UpdateFleetPortSettingsAsync(const UpdateFleetPortSettingsRequestT& request, const UpdateFleetPortSettingsResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4164 {
4165 return SubmitAsync(&GameLiftClient::UpdateFleetPortSettings, request, handler, context);
4166 }
4167
4195
4199 template<typename UpdateGameServerRequestT = Model::UpdateGameServerRequest>
4200 Model::UpdateGameServerOutcomeCallable UpdateGameServerCallable(const UpdateGameServerRequestT& request) const
4201 {
4202 return SubmitCallable(&GameLiftClient::UpdateGameServer, request);
4203 }
4204
4208 template<typename UpdateGameServerRequestT = Model::UpdateGameServerRequest>
4209 void UpdateGameServerAsync(const UpdateGameServerRequestT& request, const UpdateGameServerResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4210 {
4211 return SubmitAsync(&GameLiftClient::UpdateGameServer, request, handler, context);
4212 }
4213
4231
4235 template<typename UpdateGameServerGroupRequestT = Model::UpdateGameServerGroupRequest>
4236 Model::UpdateGameServerGroupOutcomeCallable UpdateGameServerGroupCallable(const UpdateGameServerGroupRequestT& request) const
4237 {
4238 return SubmitCallable(&GameLiftClient::UpdateGameServerGroup, request);
4239 }
4240
4244 template<typename UpdateGameServerGroupRequestT = Model::UpdateGameServerGroupRequest>
4245 void UpdateGameServerGroupAsync(const UpdateGameServerGroupRequestT& request, const UpdateGameServerGroupResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4246 {
4247 return SubmitAsync(&GameLiftClient::UpdateGameServerGroup, request, handler, context);
4248 }
4249
4261
4265 template<typename UpdateGameSessionRequestT = Model::UpdateGameSessionRequest>
4266 Model::UpdateGameSessionOutcomeCallable UpdateGameSessionCallable(const UpdateGameSessionRequestT& request) const
4267 {
4268 return SubmitCallable(&GameLiftClient::UpdateGameSession, request);
4269 }
4270
4274 template<typename UpdateGameSessionRequestT = Model::UpdateGameSessionRequest>
4275 void UpdateGameSessionAsync(const UpdateGameSessionRequestT& request, const UpdateGameSessionResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4276 {
4277 return SubmitAsync(&GameLiftClient::UpdateGameSession, request, handler, context);
4278 }
4279
4291
4295 template<typename UpdateGameSessionQueueRequestT = Model::UpdateGameSessionQueueRequest>
4296 Model::UpdateGameSessionQueueOutcomeCallable UpdateGameSessionQueueCallable(const UpdateGameSessionQueueRequestT& request) const
4297 {
4298 return SubmitCallable(&GameLiftClient::UpdateGameSessionQueue, request);
4299 }
4300
4304 template<typename UpdateGameSessionQueueRequestT = Model::UpdateGameSessionQueueRequest>
4305 void UpdateGameSessionQueueAsync(const UpdateGameSessionQueueRequestT& request, const UpdateGameSessionQueueResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4306 {
4307 return SubmitAsync(&GameLiftClient::UpdateGameSessionQueue, request, handler, context);
4308 }
4309
4321
4325 template<typename UpdateMatchmakingConfigurationRequestT = Model::UpdateMatchmakingConfigurationRequest>
4327 {
4328 return SubmitCallable(&GameLiftClient::UpdateMatchmakingConfiguration, request);
4329 }
4330
4334 template<typename UpdateMatchmakingConfigurationRequestT = Model::UpdateMatchmakingConfigurationRequest>
4335 void UpdateMatchmakingConfigurationAsync(const UpdateMatchmakingConfigurationRequestT& request, const UpdateMatchmakingConfigurationResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4336 {
4337 return SubmitAsync(&GameLiftClient::UpdateMatchmakingConfiguration, request, handler, context);
4338 }
4339
4362
4366 template<typename UpdateRuntimeConfigurationRequestT = Model::UpdateRuntimeConfigurationRequest>
4367 Model::UpdateRuntimeConfigurationOutcomeCallable UpdateRuntimeConfigurationCallable(const UpdateRuntimeConfigurationRequestT& request) const
4368 {
4369 return SubmitCallable(&GameLiftClient::UpdateRuntimeConfiguration, request);
4370 }
4371
4375 template<typename UpdateRuntimeConfigurationRequestT = Model::UpdateRuntimeConfigurationRequest>
4376 void UpdateRuntimeConfigurationAsync(const UpdateRuntimeConfigurationRequestT& request, const UpdateRuntimeConfigurationResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4377 {
4378 return SubmitAsync(&GameLiftClient::UpdateRuntimeConfiguration, request, handler, context);
4379 }
4380
4400
4404 template<typename UpdateScriptRequestT = Model::UpdateScriptRequest>
4405 Model::UpdateScriptOutcomeCallable UpdateScriptCallable(const UpdateScriptRequestT& request) const
4406 {
4407 return SubmitCallable(&GameLiftClient::UpdateScript, request);
4408 }
4409
4413 template<typename UpdateScriptRequestT = Model::UpdateScriptRequest>
4414 void UpdateScriptAsync(const UpdateScriptRequestT& request, const UpdateScriptResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4415 {
4416 return SubmitAsync(&GameLiftClient::UpdateScript, request, handler, context);
4417 }
4418
4430
4434 template<typename ValidateMatchmakingRuleSetRequestT = Model::ValidateMatchmakingRuleSetRequest>
4435 Model::ValidateMatchmakingRuleSetOutcomeCallable ValidateMatchmakingRuleSetCallable(const ValidateMatchmakingRuleSetRequestT& request) const
4436 {
4437 return SubmitCallable(&GameLiftClient::ValidateMatchmakingRuleSet, request);
4438 }
4439
4443 template<typename ValidateMatchmakingRuleSetRequestT = Model::ValidateMatchmakingRuleSetRequest>
4444 void ValidateMatchmakingRuleSetAsync(const ValidateMatchmakingRuleSetRequestT& request, const ValidateMatchmakingRuleSetResponseReceivedHandler& handler, const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const
4445 {
4446 return SubmitAsync(&GameLiftClient::ValidateMatchmakingRuleSet, request, handler, context);
4447 }
4448
4449
4450 void OverrideEndpoint(const Aws::String& endpoint);
4451 std::shared_ptr<GameLiftEndpointProviderBase>& accessEndpointProvider();
4452 private:
4454 void init(const GameLiftClientConfiguration& clientConfiguration);
4455
4456 GameLiftClientConfiguration m_clientConfiguration;
4457 std::shared_ptr<GameLiftEndpointProviderBase> m_endpointProvider;
4458 };
4459
4460} // namespace GameLift
4461} // namespace Aws
Model::ListScriptsOutcomeCallable ListScriptsCallable(const ListScriptsRequestT &request={}) const
void ResumeGameServerGroupAsync(const ResumeGameServerGroupRequestT &request, const ResumeGameServerGroupResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::StartMatchBackfillOutcomeCallable StartMatchBackfillCallable(const StartMatchBackfillRequestT &request) const
GameLiftClient(const Aws::Auth::AWSCredentials &credentials, const Aws::Client::ClientConfiguration &clientConfiguration)
Model::DescribeVpcPeeringConnectionsOutcomeCallable DescribeVpcPeeringConnectionsCallable(const DescribeVpcPeeringConnectionsRequestT &request={}) const
Model::UpdateFleetCapacityOutcomeCallable UpdateFleetCapacityCallable(const UpdateFleetCapacityRequestT &request) const
void GetGameSessionLogUrlAsync(const GetGameSessionLogUrlRequestT &request, const GetGameSessionLogUrlResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeScalingPoliciesOutcome DescribeScalingPolicies(const Model::DescribeScalingPoliciesRequest &request) const
std::shared_ptr< GameLiftEndpointProviderBase > & accessEndpointProvider()
void DescribeFleetLocationUtilizationAsync(const DescribeFleetLocationUtilizationRequestT &request, const DescribeFleetLocationUtilizationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeGameSessionsOutcome DescribeGameSessions(const Model::DescribeGameSessionsRequest &request={}) const
virtual Model::UpdateGameServerOutcome UpdateGameServer(const Model::UpdateGameServerRequest &request) const
virtual Model::DeleteMatchmakingConfigurationOutcome DeleteMatchmakingConfiguration(const Model::DeleteMatchmakingConfigurationRequest &request) const
Model::DescribeGameSessionDetailsOutcomeCallable DescribeGameSessionDetailsCallable(const DescribeGameSessionDetailsRequestT &request={}) const
Model::CreateGameServerGroupOutcomeCallable CreateGameServerGroupCallable(const CreateGameServerGroupRequestT &request) const
virtual Model::DeleteContainerGroupDefinitionOutcome DeleteContainerGroupDefinition(const Model::DeleteContainerGroupDefinitionRequest &request) const
virtual Model::DescribeFleetPortSettingsOutcome DescribeFleetPortSettings(const Model::DescribeFleetPortSettingsRequest &request) const
GameLiftClient(const Aws::Auth::AWSCredentials &credentials, std::shared_ptr< GameLiftEndpointProviderBase > endpointProvider=nullptr, const Aws::GameLift::GameLiftClientConfiguration &clientConfiguration=Aws::GameLift::GameLiftClientConfiguration())
virtual Model::CreateVpcPeeringAuthorizationOutcome CreateVpcPeeringAuthorization(const Model::CreateVpcPeeringAuthorizationRequest &request) const
void DescribeGameServerGroupAsync(const DescribeGameServerGroupRequestT &request, const DescribeGameServerGroupResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::RegisterGameServerOutcome RegisterGameServer(const Model::RegisterGameServerRequest &request) const
Model::DeleteScriptOutcomeCallable DeleteScriptCallable(const DeleteScriptRequestT &request) const
Model::DescribeGameServerGroupOutcomeCallable DescribeGameServerGroupCallable(const DescribeGameServerGroupRequestT &request) const
void CreateVpcPeeringAuthorizationAsync(const CreateVpcPeeringAuthorizationRequestT &request, const CreateVpcPeeringAuthorizationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeScalingPoliciesOutcomeCallable DescribeScalingPoliciesCallable(const DescribeScalingPoliciesRequestT &request) const
Model::UpdateFleetAttributesOutcomeCallable UpdateFleetAttributesCallable(const UpdateFleetAttributesRequestT &request) const
Model::DeregisterGameServerOutcomeCallable DeregisterGameServerCallable(const DeregisterGameServerRequestT &request) const
void UpdateGameSessionQueueAsync(const UpdateGameSessionQueueRequestT &request, const UpdateGameSessionQueueResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeFleetLocationAttributesAsync(const DescribeFleetLocationAttributesRequestT &request, const DescribeFleetLocationAttributesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeleteScalingPolicyOutcome DeleteScalingPolicy(const Model::DeleteScalingPolicyRequest &request) const
void DescribeMatchmakingRuleSetsAsync(const DescribeMatchmakingRuleSetsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeMatchmakingRuleSetsRequestT &request={}) const
void DescribeScriptAsync(const DescribeScriptRequestT &request, const DescribeScriptResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::CreatePlayerSessionOutcomeCallable CreatePlayerSessionCallable(const CreatePlayerSessionRequestT &request) const
virtual Model::GetComputeAuthTokenOutcome GetComputeAuthToken(const Model::GetComputeAuthTokenRequest &request) const
virtual Model::CreatePlayerSessionOutcome CreatePlayerSession(const Model::CreatePlayerSessionRequest &request) const
virtual Model::DescribeGameServerInstancesOutcome DescribeGameServerInstances(const Model::DescribeGameServerInstancesRequest &request) const
void UpdateFleetPortSettingsAsync(const UpdateFleetPortSettingsRequestT &request, const UpdateFleetPortSettingsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::CreateMatchmakingConfigurationOutcomeCallable CreateMatchmakingConfigurationCallable(const CreateMatchmakingConfigurationRequestT &request) const
void DescribeFleetEventsAsync(const DescribeFleetEventsRequestT &request, const DescribeFleetEventsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeFleetPortSettingsAsync(const DescribeFleetPortSettingsRequestT &request, const DescribeFleetPortSettingsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::GetInstanceAccessOutcomeCallable GetInstanceAccessCallable(const GetInstanceAccessRequestT &request) const
virtual Model::StopMatchmakingOutcome StopMatchmaking(const Model::StopMatchmakingRequest &request) const
Model::DescribeMatchmakingRuleSetsOutcomeCallable DescribeMatchmakingRuleSetsCallable(const DescribeMatchmakingRuleSetsRequestT &request={}) const
virtual Model::DescribeFleetEventsOutcome DescribeFleetEvents(const Model::DescribeFleetEventsRequest &request) const
virtual Model::ListScriptsOutcome ListScripts(const Model::ListScriptsRequest &request={}) const
virtual Model::DescribeMatchmakingConfigurationsOutcome DescribeMatchmakingConfigurations(const Model::DescribeMatchmakingConfigurationsRequest &request={}) const
virtual Model::DescribeGameServerOutcome DescribeGameServer(const Model::DescribeGameServerRequest &request) const
void DescribeGameSessionsAsync(const DescribeGameSessionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeGameSessionsRequestT &request={}) const
virtual Model::ListComputeOutcome ListCompute(const Model::ListComputeRequest &request) const
virtual Model::UpdateBuildOutcome UpdateBuild(const Model::UpdateBuildRequest &request) const
Model::CreateAliasOutcomeCallable CreateAliasCallable(const CreateAliasRequestT &request) const
void ListComputeAsync(const ListComputeRequestT &request, const ListComputeResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeFleetLocationUtilizationOutcome DescribeFleetLocationUtilization(const Model::DescribeFleetLocationUtilizationRequest &request) const
virtual Model::PutScalingPolicyOutcome PutScalingPolicy(const Model::PutScalingPolicyRequest &request) const
Model::SuspendGameServerGroupOutcomeCallable SuspendGameServerGroupCallable(const SuspendGameServerGroupRequestT &request) const
void ListScriptsAsync(const ListScriptsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListScriptsRequestT &request={}) const
void CreateAliasAsync(const CreateAliasRequestT &request, const CreateAliasResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::UpdateRuntimeConfigurationOutcomeCallable UpdateRuntimeConfigurationCallable(const UpdateRuntimeConfigurationRequestT &request) const
Model::DescribeFleetAttributesOutcomeCallable DescribeFleetAttributesCallable(const DescribeFleetAttributesRequestT &request={}) const
void CreateFleetLocationsAsync(const CreateFleetLocationsRequestT &request, const CreateFleetLocationsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeInstancesOutcomeCallable DescribeInstancesCallable(const DescribeInstancesRequestT &request) const
Model::DescribeGameServerOutcomeCallable DescribeGameServerCallable(const DescribeGameServerRequestT &request) const
GameLiftClient(const Aws::Client::ClientConfiguration &clientConfiguration)
Model::StopGameSessionPlacementOutcomeCallable StopGameSessionPlacementCallable(const StopGameSessionPlacementRequestT &request) const
virtual Model::DescribePlayerSessionsOutcome DescribePlayerSessions(const Model::DescribePlayerSessionsRequest &request={}) const
Model::TagResourceOutcomeCallable TagResourceCallable(const TagResourceRequestT &request) const
GameLiftClientConfiguration ClientConfigurationType
void ListBuildsAsync(const ListBuildsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListBuildsRequestT &request={}) const
virtual Model::DeleteBuildOutcome DeleteBuild(const Model::DeleteBuildRequest &request) const
virtual Model::UpdateFleetPortSettingsOutcome UpdateFleetPortSettings(const Model::UpdateFleetPortSettingsRequest &request) const
Model::PutScalingPolicyOutcomeCallable PutScalingPolicyCallable(const PutScalingPolicyRequestT &request) const
virtual Model::CreateBuildOutcome CreateBuild(const Model::CreateBuildRequest &request={}) const
Model::DescribeFleetLocationUtilizationOutcomeCallable DescribeFleetLocationUtilizationCallable(const DescribeFleetLocationUtilizationRequestT &request) const
void StopFleetActionsAsync(const StopFleetActionsRequestT &request, const StopFleetActionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void UpdateAliasAsync(const UpdateAliasRequestT &request, const UpdateAliasResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeregisterComputeOutcome DeregisterCompute(const Model::DeregisterComputeRequest &request) const
Model::SearchGameSessionsOutcomeCallable SearchGameSessionsCallable(const SearchGameSessionsRequestT &request={}) const
Model::RequestUploadCredentialsOutcomeCallable RequestUploadCredentialsCallable(const RequestUploadCredentialsRequestT &request) const
Model::GetComputeAuthTokenOutcomeCallable GetComputeAuthTokenCallable(const GetComputeAuthTokenRequestT &request) const
void ListContainerGroupDefinitionsAsync(const ListContainerGroupDefinitionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListContainerGroupDefinitionsRequestT &request={}) const
void DescribeContainerGroupDefinitionAsync(const DescribeContainerGroupDefinitionRequestT &request, const DescribeContainerGroupDefinitionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::ListGameServerGroupsOutcome ListGameServerGroups(const Model::ListGameServerGroupsRequest &request={}) const
virtual Model::DescribeGameSessionPlacementOutcome DescribeGameSessionPlacement(const Model::DescribeGameSessionPlacementRequest &request) const
Model::DescribeScriptOutcomeCallable DescribeScriptCallable(const DescribeScriptRequestT &request) const
virtual Model::CreateScriptOutcome CreateScript(const Model::CreateScriptRequest &request={}) const
virtual Model::ListContainerGroupDefinitionsOutcome ListContainerGroupDefinitions(const Model::ListContainerGroupDefinitionsRequest &request={}) const
void DeleteContainerGroupDefinitionAsync(const DeleteContainerGroupDefinitionRequestT &request, const DeleteContainerGroupDefinitionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void UpdateFleetCapacityAsync(const UpdateFleetCapacityRequestT &request, const UpdateFleetCapacityResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::RequestUploadCredentialsOutcome RequestUploadCredentials(const Model::RequestUploadCredentialsRequest &request) const
virtual Model::CreateLocationOutcome CreateLocation(const Model::CreateLocationRequest &request) const
Model::DescribeFleetUtilizationOutcomeCallable DescribeFleetUtilizationCallable(const DescribeFleetUtilizationRequestT &request={}) const
virtual Model::UpdateFleetAttributesOutcome UpdateFleetAttributes(const Model::UpdateFleetAttributesRequest &request) const
void UntagResourceAsync(const UntagResourceRequestT &request, const UntagResourceResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::GetInstanceAccessOutcome GetInstanceAccess(const Model::GetInstanceAccessRequest &request) const
void DescribeFleetUtilizationAsync(const DescribeFleetUtilizationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeFleetUtilizationRequestT &request={}) const
void DeleteMatchmakingRuleSetAsync(const DeleteMatchmakingRuleSetRequestT &request, const DeleteMatchmakingRuleSetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void UpdateScriptAsync(const UpdateScriptRequestT &request, const UpdateScriptResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void GetComputeAuthTokenAsync(const GetComputeAuthTokenRequestT &request, const GetComputeAuthTokenResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::CreatePlayerSessionsOutcomeCallable CreatePlayerSessionsCallable(const CreatePlayerSessionsRequestT &request) const
virtual Model::CreateMatchmakingConfigurationOutcome CreateMatchmakingConfiguration(const Model::CreateMatchmakingConfigurationRequest &request) const
void UpdateGameServerAsync(const UpdateGameServerRequestT &request, const UpdateGameServerResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Aws::Client::AWSJsonClient BASECLASS
void CreateVpcPeeringConnectionAsync(const CreateVpcPeeringConnectionRequestT &request, const CreateVpcPeeringConnectionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreateFleetAsync(const CreateFleetRequestT &request, const CreateFleetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void RegisterComputeAsync(const RegisterComputeRequestT &request, const RegisterComputeResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::ClaimGameServerOutcome ClaimGameServer(const Model::ClaimGameServerRequest &request) const
void RegisterGameServerAsync(const RegisterGameServerRequestT &request, const RegisterGameServerResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::ListComputeOutcomeCallable ListComputeCallable(const ListComputeRequestT &request) const
Model::DescribeGameSessionQueuesOutcomeCallable DescribeGameSessionQueuesCallable(const DescribeGameSessionQueuesRequestT &request={}) const
void DeregisterGameServerAsync(const DeregisterGameServerRequestT &request, const DeregisterGameServerResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void SearchGameSessionsAsync(const SearchGameSessionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const SearchGameSessionsRequestT &request={}) const
void ValidateMatchmakingRuleSetAsync(const ValidateMatchmakingRuleSetRequestT &request, const ValidateMatchmakingRuleSetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::CreateFleetLocationsOutcome CreateFleetLocations(const Model::CreateFleetLocationsRequest &request) const
virtual Model::CreatePlayerSessionsOutcome CreatePlayerSessions(const Model::CreatePlayerSessionsRequest &request) const
void DescribeAliasAsync(const DescribeAliasRequestT &request, const DescribeAliasResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DeleteGameSessionQueueAsync(const DeleteGameSessionQueueRequestT &request, const DeleteGameSessionQueueResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::AcceptMatchOutcomeCallable AcceptMatchCallable(const AcceptMatchRequestT &request) const
void DeleteScriptAsync(const DeleteScriptRequestT &request, const DeleteScriptResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreateGameServerGroupAsync(const CreateGameServerGroupRequestT &request, const CreateGameServerGroupResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::ListBuildsOutcome ListBuilds(const Model::ListBuildsRequest &request={}) const
virtual Model::DescribeMatchmakingRuleSetsOutcome DescribeMatchmakingRuleSets(const Model::DescribeMatchmakingRuleSetsRequest &request={}) const
void DeleteFleetAsync(const DeleteFleetRequestT &request, const DeleteFleetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeGameServerInstancesAsync(const DescribeGameServerInstancesRequestT &request, const DescribeGameServerInstancesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::ResolveAliasOutcomeCallable ResolveAliasCallable(const ResolveAliasRequestT &request) const
void UpdateFleetAttributesAsync(const UpdateFleetAttributesRequestT &request, const UpdateFleetAttributesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::StartMatchBackfillOutcome StartMatchBackfill(const Model::StartMatchBackfillRequest &request) const
GameLiftEndpointProvider EndpointProviderType
Model::DescribeFleetPortSettingsOutcomeCallable DescribeFleetPortSettingsCallable(const DescribeFleetPortSettingsRequestT &request) const
void DeleteLocationAsync(const DeleteLocationRequestT &request, const DeleteLocationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeBuildAsync(const DescribeBuildRequestT &request, const DescribeBuildResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeGameSessionPlacementOutcomeCallable DescribeGameSessionPlacementCallable(const DescribeGameSessionPlacementRequestT &request) const
GameLiftClient(const std::shared_ptr< Aws::Auth::AWSCredentialsProvider > &credentialsProvider, const Aws::Client::ClientConfiguration &clientConfiguration)
Model::UpdateMatchmakingConfigurationOutcomeCallable UpdateMatchmakingConfigurationCallable(const UpdateMatchmakingConfigurationRequestT &request) const
Model::DescribeFleetLocationCapacityOutcomeCallable DescribeFleetLocationCapacityCallable(const DescribeFleetLocationCapacityRequestT &request) const
void ClaimGameServerAsync(const ClaimGameServerRequestT &request, const ClaimGameServerResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeEC2InstanceLimitsAsync(const DescribeEC2InstanceLimitsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeEC2InstanceLimitsRequestT &request={}) const
virtual Model::StartFleetActionsOutcome StartFleetActions(const Model::StartFleetActionsRequest &request) const
void AcceptMatchAsync(const AcceptMatchRequestT &request, const AcceptMatchResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeleteVpcPeeringConnectionOutcome DeleteVpcPeeringConnection(const Model::DeleteVpcPeeringConnectionRequest &request) const
virtual Model::DescribeRuntimeConfigurationOutcome DescribeRuntimeConfiguration(const Model::DescribeRuntimeConfigurationRequest &request) const
Model::DescribePlayerSessionsOutcomeCallable DescribePlayerSessionsCallable(const DescribePlayerSessionsRequestT &request={}) const
GameLiftClient(const std::shared_ptr< Aws::Auth::AWSCredentialsProvider > &credentialsProvider, std::shared_ptr< GameLiftEndpointProviderBase > endpointProvider=nullptr, const Aws::GameLift::GameLiftClientConfiguration &clientConfiguration=Aws::GameLift::GameLiftClientConfiguration())
virtual Model::CreateAliasOutcome CreateAlias(const Model::CreateAliasRequest &request) const
Model::DeleteContainerGroupDefinitionOutcomeCallable DeleteContainerGroupDefinitionCallable(const DeleteContainerGroupDefinitionRequestT &request) const
Model::GetComputeAccessOutcomeCallable GetComputeAccessCallable(const GetComputeAccessRequestT &request) const
void DescribeRuntimeConfigurationAsync(const DescribeRuntimeConfigurationRequestT &request, const DescribeRuntimeConfigurationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::StartMatchmakingOutcome StartMatchmaking(const Model::StartMatchmakingRequest &request) const
virtual Model::CreateGameSessionQueueOutcome CreateGameSessionQueue(const Model::CreateGameSessionQueueRequest &request) const
Model::DeregisterComputeOutcomeCallable DeregisterComputeCallable(const DeregisterComputeRequestT &request) const
virtual Model::UpdateGameServerGroupOutcome UpdateGameServerGroup(const Model::UpdateGameServerGroupRequest &request) const
Model::CreateFleetLocationsOutcomeCallable CreateFleetLocationsCallable(const CreateFleetLocationsRequestT &request) const
virtual Model::CreateMatchmakingRuleSetOutcome CreateMatchmakingRuleSet(const Model::CreateMatchmakingRuleSetRequest &request) const
virtual Model::DescribeGameSessionQueuesOutcome DescribeGameSessionQueues(const Model::DescribeGameSessionQueuesRequest &request={}) const
Model::UpdateFleetPortSettingsOutcomeCallable UpdateFleetPortSettingsCallable(const UpdateFleetPortSettingsRequestT &request) const
void DescribeFleetLocationCapacityAsync(const DescribeFleetLocationCapacityRequestT &request, const DescribeFleetLocationCapacityResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeFleetLocationAttributesOutcomeCallable DescribeFleetLocationAttributesCallable(const DescribeFleetLocationAttributesRequestT &request) const
Model::DeleteMatchmakingRuleSetOutcomeCallable DeleteMatchmakingRuleSetCallable(const DeleteMatchmakingRuleSetRequestT &request) const
void DescribeGameSessionPlacementAsync(const DescribeGameSessionPlacementRequestT &request, const DescribeGameSessionPlacementResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void ListFleetsAsync(const ListFleetsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListFleetsRequestT &request={}) const
Model::ListBuildsOutcomeCallable ListBuildsCallable(const ListBuildsRequestT &request={}) const
Model::ClaimGameServerOutcomeCallable ClaimGameServerCallable(const ClaimGameServerRequestT &request) const
virtual Model::DeleteVpcPeeringAuthorizationOutcome DeleteVpcPeeringAuthorization(const Model::DeleteVpcPeeringAuthorizationRequest &request) const
virtual Model::DescribeFleetAttributesOutcome DescribeFleetAttributes(const Model::DescribeFleetAttributesRequest &request={}) const
Model::ListGameServerGroupsOutcomeCallable ListGameServerGroupsCallable(const ListGameServerGroupsRequestT &request={}) const
void UpdateMatchmakingConfigurationAsync(const UpdateMatchmakingConfigurationRequestT &request, const UpdateMatchmakingConfigurationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void StopMatchmakingAsync(const StopMatchmakingRequestT &request, const StopMatchmakingResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeScriptOutcome DescribeScript(const Model::DescribeScriptRequest &request) const
virtual Model::StartGameSessionPlacementOutcome StartGameSessionPlacement(const Model::StartGameSessionPlacementRequest &request) const
void UpdateBuildAsync(const UpdateBuildRequestT &request, const UpdateBuildResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeVpcPeeringAuthorizationsOutcome DescribeVpcPeeringAuthorizations(const Model::DescribeVpcPeeringAuthorizationsRequest &request={}) const
virtual Model::UpdateAliasOutcome UpdateAlias(const Model::UpdateAliasRequest &request) const
void UpdateGameSessionAsync(const UpdateGameSessionRequestT &request, const UpdateGameSessionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreatePlayerSessionAsync(const CreatePlayerSessionRequestT &request, const CreatePlayerSessionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeContainerGroupDefinitionOutcome DescribeContainerGroupDefinition(const Model::DescribeContainerGroupDefinitionRequest &request) const
Model::UpdateGameSessionQueueOutcomeCallable UpdateGameSessionQueueCallable(const UpdateGameSessionQueueRequestT &request) const
Model::GetGameSessionLogUrlOutcomeCallable GetGameSessionLogUrlCallable(const GetGameSessionLogUrlRequestT &request) const
virtual Model::TagResourceOutcome TagResource(const Model::TagResourceRequest &request) const
Model::CreateFleetOutcomeCallable CreateFleetCallable(const CreateFleetRequestT &request) const
void GetComputeAccessAsync(const GetComputeAccessRequestT &request, const GetComputeAccessResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::UpdateScriptOutcomeCallable UpdateScriptCallable(const UpdateScriptRequestT &request) const
virtual Model::DeleteFleetOutcome DeleteFleet(const Model::DeleteFleetRequest &request) const
virtual Model::CreateVpcPeeringConnectionOutcome CreateVpcPeeringConnection(const Model::CreateVpcPeeringConnectionRequest &request) const
virtual Model::RegisterComputeOutcome RegisterCompute(const Model::RegisterComputeRequest &request) const
void ListTagsForResourceAsync(const ListTagsForResourceRequestT &request, const ListTagsForResourceResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::UpdateRuntimeConfigurationOutcome UpdateRuntimeConfiguration(const Model::UpdateRuntimeConfigurationRequest &request) const
Model::DescribeFleetEventsOutcomeCallable DescribeFleetEventsCallable(const DescribeFleetEventsRequestT &request) const
virtual Model::UpdateGameSessionQueueOutcome UpdateGameSessionQueue(const Model::UpdateGameSessionQueueRequest &request) const
Model::ListContainerGroupDefinitionsOutcomeCallable ListContainerGroupDefinitionsCallable(const ListContainerGroupDefinitionsRequestT &request={}) const
void PutScalingPolicyAsync(const PutScalingPolicyRequestT &request, const PutScalingPolicyResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::StopFleetActionsOutcomeCallable StopFleetActionsCallable(const StopFleetActionsRequestT &request) const
void RequestUploadCredentialsAsync(const RequestUploadCredentialsRequestT &request, const RequestUploadCredentialsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeFleetUtilizationOutcome DescribeFleetUtilization(const Model::DescribeFleetUtilizationRequest &request={}) const
void StartGameSessionPlacementAsync(const StartGameSessionPlacementRequestT &request, const StartGameSessionPlacementResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DeleteScalingPolicyAsync(const DeleteScalingPolicyRequestT &request, const DeleteScalingPolicyResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void UpdateGameServerGroupAsync(const UpdateGameServerGroupRequestT &request, const UpdateGameServerGroupResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeleteFleetLocationsOutcome DeleteFleetLocations(const Model::DeleteFleetLocationsRequest &request) const
virtual Model::DeleteMatchmakingRuleSetOutcome DeleteMatchmakingRuleSet(const Model::DeleteMatchmakingRuleSetRequest &request) const
void CreateContainerGroupDefinitionAsync(const CreateContainerGroupDefinitionRequestT &request, const CreateContainerGroupDefinitionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeEC2InstanceLimitsOutcomeCallable DescribeEC2InstanceLimitsCallable(const DescribeEC2InstanceLimitsRequestT &request={}) const
void DescribeVpcPeeringConnectionsAsync(const DescribeVpcPeeringConnectionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeVpcPeeringConnectionsRequestT &request={}) const
Model::UntagResourceOutcomeCallable UntagResourceCallable(const UntagResourceRequestT &request) const
void CreateGameSessionAsync(const CreateGameSessionRequestT &request, const CreateGameSessionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeVpcPeeringConnectionsOutcome DescribeVpcPeeringConnections(const Model::DescribeVpcPeeringConnectionsRequest &request={}) const
void ListLocationsAsync(const ListLocationsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListLocationsRequestT &request={}) const
void DescribeGameServerAsync(const DescribeGameServerRequestT &request, const DescribeGameServerResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::CreateGameSessionQueueOutcomeCallable CreateGameSessionQueueCallable(const CreateGameSessionQueueRequestT &request) const
Model::CreateVpcPeeringConnectionOutcomeCallable CreateVpcPeeringConnectionCallable(const CreateVpcPeeringConnectionRequestT &request) const
void StopGameSessionPlacementAsync(const StopGameSessionPlacementRequestT &request, const StopGameSessionPlacementResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeMatchmakingOutcome DescribeMatchmaking(const Model::DescribeMatchmakingRequest &request) const
virtual Model::DescribeComputeOutcome DescribeCompute(const Model::DescribeComputeRequest &request) const
virtual Model::DescribeAliasOutcome DescribeAlias(const Model::DescribeAliasRequest &request) const
virtual Model::UntagResourceOutcome UntagResource(const Model::UntagResourceRequest &request) const
void DeleteVpcPeeringConnectionAsync(const DeleteVpcPeeringConnectionRequestT &request, const DeleteVpcPeeringConnectionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::ValidateMatchmakingRuleSetOutcome ValidateMatchmakingRuleSet(const Model::ValidateMatchmakingRuleSetRequest &request) const
Model::DescribeGameServerInstancesOutcomeCallable DescribeGameServerInstancesCallable(const DescribeGameServerInstancesRequestT &request) const
Model::ListFleetsOutcomeCallable ListFleetsCallable(const ListFleetsRequestT &request={}) const
void DescribeGameSessionQueuesAsync(const DescribeGameSessionQueuesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeGameSessionQueuesRequestT &request={}) const
virtual Model::DescribeFleetLocationAttributesOutcome DescribeFleetLocationAttributes(const Model::DescribeFleetLocationAttributesRequest &request) const
void OverrideEndpoint(const Aws::String &endpoint)
virtual Model::DescribeInstancesOutcome DescribeInstances(const Model::DescribeInstancesRequest &request) const
Model::DeleteGameSessionQueueOutcomeCallable DeleteGameSessionQueueCallable(const DeleteGameSessionQueueRequestT &request) const
virtual Model::ListTagsForResourceOutcome ListTagsForResource(const Model::ListTagsForResourceRequest &request) const
virtual Model::ListGameServersOutcome ListGameServers(const Model::ListGameServersRequest &request) const
Model::DeleteScalingPolicyOutcomeCallable DeleteScalingPolicyCallable(const DeleteScalingPolicyRequestT &request) const
GameLiftClient(const Aws::GameLift::GameLiftClientConfiguration &clientConfiguration=Aws::GameLift::GameLiftClientConfiguration(), std::shared_ptr< GameLiftEndpointProviderBase > endpointProvider=nullptr)
virtual Model::DeleteLocationOutcome DeleteLocation(const Model::DeleteLocationRequest &request) const
void SuspendGameServerGroupAsync(const SuspendGameServerGroupRequestT &request, const SuspendGameServerGroupResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeleteAliasOutcome DeleteAlias(const Model::DeleteAliasRequest &request) const
virtual Model::DescribeGameServerGroupOutcome DescribeGameServerGroup(const Model::DescribeGameServerGroupRequest &request) const
virtual Model::DescribeBuildOutcome DescribeBuild(const Model::DescribeBuildRequest &request) const
void ListGameServersAsync(const ListGameServersRequestT &request, const ListGameServersResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreateMatchmakingConfigurationAsync(const CreateMatchmakingConfigurationRequestT &request, const CreateMatchmakingConfigurationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::UpdateGameSessionOutcomeCallable UpdateGameSessionCallable(const UpdateGameSessionRequestT &request) const
Model::CreateMatchmakingRuleSetOutcomeCallable CreateMatchmakingRuleSetCallable(const CreateMatchmakingRuleSetRequestT &request) const
void DescribeInstancesAsync(const DescribeInstancesRequestT &request, const DescribeInstancesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::UpdateGameServerOutcomeCallable UpdateGameServerCallable(const UpdateGameServerRequestT &request) const
Model::DeleteVpcPeeringConnectionOutcomeCallable DeleteVpcPeeringConnectionCallable(const DeleteVpcPeeringConnectionRequestT &request) const
Model::CreateLocationOutcomeCallable CreateLocationCallable(const CreateLocationRequestT &request) const
Model::DeleteLocationOutcomeCallable DeleteLocationCallable(const DeleteLocationRequestT &request) const
Model::ListTagsForResourceOutcomeCallable ListTagsForResourceCallable(const ListTagsForResourceRequestT &request) const
virtual Model::UpdateGameSessionOutcome UpdateGameSession(const Model::UpdateGameSessionRequest &request) const
virtual Model::StopFleetActionsOutcome StopFleetActions(const Model::StopFleetActionsRequest &request) const
virtual Model::DeregisterGameServerOutcome DeregisterGameServer(const Model::DeregisterGameServerRequest &request) const
Model::DeleteFleetLocationsOutcomeCallable DeleteFleetLocationsCallable(const DeleteFleetLocationsRequestT &request) const
void ListGameServerGroupsAsync(const ListGameServerGroupsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListGameServerGroupsRequestT &request={}) const
void DescribePlayerSessionsAsync(const DescribePlayerSessionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribePlayerSessionsRequestT &request={}) const
Model::StartMatchmakingOutcomeCallable StartMatchmakingCallable(const StartMatchmakingRequestT &request) const
void GetInstanceAccessAsync(const GetInstanceAccessRequestT &request, const GetInstanceAccessResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DeleteVpcPeeringAuthorizationAsync(const DeleteVpcPeeringAuthorizationRequestT &request, const DeleteVpcPeeringAuthorizationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void TagResourceAsync(const TagResourceRequestT &request, const TagResourceResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeFleetAttributesAsync(const DescribeFleetAttributesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeFleetAttributesRequestT &request={}) const
Model::RegisterComputeOutcomeCallable RegisterComputeCallable(const RegisterComputeRequestT &request) const
virtual Model::CreateContainerGroupDefinitionOutcome CreateContainerGroupDefinition(const Model::CreateContainerGroupDefinitionRequest &request) const
void DescribeGameSessionDetailsAsync(const DescribeGameSessionDetailsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeGameSessionDetailsRequestT &request={}) const
virtual Model::UpdateMatchmakingConfigurationOutcome UpdateMatchmakingConfiguration(const Model::UpdateMatchmakingConfigurationRequest &request) const
Model::DescribeMatchmakingOutcomeCallable DescribeMatchmakingCallable(const DescribeMatchmakingRequestT &request) const
void DeleteAliasAsync(const DeleteAliasRequestT &request, const DeleteAliasResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::UpdateBuildOutcomeCallable UpdateBuildCallable(const UpdateBuildRequestT &request) const
void CreateMatchmakingRuleSetAsync(const CreateMatchmakingRuleSetRequestT &request, const CreateMatchmakingRuleSetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeMatchmakingConfigurationsOutcomeCallable DescribeMatchmakingConfigurationsCallable(const DescribeMatchmakingConfigurationsRequestT &request={}) const
virtual Model::ResolveAliasOutcome ResolveAlias(const Model::ResolveAliasRequest &request) const
void CreateScriptAsync(const CreateScriptResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const CreateScriptRequestT &request={}) const
virtual Model::GetComputeAccessOutcome GetComputeAccess(const Model::GetComputeAccessRequest &request) const
Model::DescribeContainerGroupDefinitionOutcomeCallable DescribeContainerGroupDefinitionCallable(const DescribeContainerGroupDefinitionRequestT &request) const
Model::UpdateAliasOutcomeCallable UpdateAliasCallable(const UpdateAliasRequestT &request) const
virtual Model::ResumeGameServerGroupOutcome ResumeGameServerGroup(const Model::ResumeGameServerGroupRequest &request) const
Model::ResumeGameServerGroupOutcomeCallable ResumeGameServerGroupCallable(const ResumeGameServerGroupRequestT &request) const
virtual Model::SuspendGameServerGroupOutcome SuspendGameServerGroup(const Model::SuspendGameServerGroupRequest &request) const
Model::CreateContainerGroupDefinitionOutcomeCallable CreateContainerGroupDefinitionCallable(const CreateContainerGroupDefinitionRequestT &request) const
Model::CreateVpcPeeringAuthorizationOutcomeCallable CreateVpcPeeringAuthorizationCallable(const CreateVpcPeeringAuthorizationRequestT &request) const
virtual Model::AcceptMatchOutcome AcceptMatch(const Model::AcceptMatchRequest &request) const
Model::DeleteBuildOutcomeCallable DeleteBuildCallable(const DeleteBuildRequestT &request) const
Model::DescribeBuildOutcomeCallable DescribeBuildCallable(const DescribeBuildRequestT &request) const
void DescribeScalingPoliciesAsync(const DescribeScalingPoliciesRequestT &request, const DescribeScalingPoliciesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::RegisterGameServerOutcomeCallable RegisterGameServerCallable(const RegisterGameServerRequestT &request) const
void DeleteFleetLocationsAsync(const DeleteFleetLocationsRequestT &request, const DeleteFleetLocationsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::GetGameSessionLogUrlOutcome GetGameSessionLogUrl(const Model::GetGameSessionLogUrlRequest &request) const
virtual Model::UpdateFleetCapacityOutcome UpdateFleetCapacity(const Model::UpdateFleetCapacityRequest &request) const
Model::StartGameSessionPlacementOutcomeCallable StartGameSessionPlacementCallable(const StartGameSessionPlacementRequestT &request) const
virtual Model::StopGameSessionPlacementOutcome StopGameSessionPlacement(const Model::StopGameSessionPlacementRequest &request) const
Model::DescribeGameSessionsOutcomeCallable DescribeGameSessionsCallable(const DescribeGameSessionsRequestT &request={}) const
virtual Model::DescribeEC2InstanceLimitsOutcome DescribeEC2InstanceLimits(const Model::DescribeEC2InstanceLimitsRequest &request={}) const
void DeleteMatchmakingConfigurationAsync(const DeleteMatchmakingConfigurationRequestT &request, const DeleteMatchmakingConfigurationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::ListAliasesOutcome ListAliases(const Model::ListAliasesRequest &request={}) const
Model::DeleteMatchmakingConfigurationOutcomeCallable DeleteMatchmakingConfigurationCallable(const DeleteMatchmakingConfigurationRequestT &request) const
void StartFleetActionsAsync(const StartFleetActionsRequestT &request, const StartFleetActionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeRuntimeConfigurationOutcomeCallable DescribeRuntimeConfigurationCallable(const DescribeRuntimeConfigurationRequestT &request) const
void DescribeFleetCapacityAsync(const DescribeFleetCapacityResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeFleetCapacityRequestT &request={}) const
Model::CreateGameSessionOutcomeCallable CreateGameSessionCallable(const CreateGameSessionRequestT &request) const
void DescribeMatchmakingConfigurationsAsync(const DescribeMatchmakingConfigurationsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeMatchmakingConfigurationsRequestT &request={}) const
void CreatePlayerSessionsAsync(const CreatePlayerSessionsRequestT &request, const CreatePlayerSessionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeMatchmakingAsync(const DescribeMatchmakingRequestT &request, const DescribeMatchmakingResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DeleteFleetOutcomeCallable DeleteFleetCallable(const DeleteFleetRequestT &request) const
static const char * GetServiceName()
virtual Model::UpdateScriptOutcome UpdateScript(const Model::UpdateScriptRequest &request) const
void DescribeComputeAsync(const DescribeComputeRequestT &request, const DescribeComputeResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreateBuildAsync(const CreateBuildResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const CreateBuildRequestT &request={}) const
void ResolveAliasAsync(const ResolveAliasRequestT &request, const ResolveAliasResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::UpdateGameServerGroupOutcomeCallable UpdateGameServerGroupCallable(const UpdateGameServerGroupRequestT &request) const
Model::StopMatchmakingOutcomeCallable StopMatchmakingCallable(const StopMatchmakingRequestT &request) const
static const char * GetAllocationTag()
virtual Model::CreateGameSessionOutcome CreateGameSession(const Model::CreateGameSessionRequest &request) const
virtual Model::ListFleetsOutcome ListFleets(const Model::ListFleetsRequest &request={}) const
Model::DescribeComputeOutcomeCallable DescribeComputeCallable(const DescribeComputeRequestT &request) const
Model::CreateScriptOutcomeCallable CreateScriptCallable(const CreateScriptRequestT &request={}) const
virtual Model::ListLocationsOutcome ListLocations(const Model::ListLocationsRequest &request={}) const
Model::ListGameServersOutcomeCallable ListGameServersCallable(const ListGameServersRequestT &request) const
Model::CreateBuildOutcomeCallable CreateBuildCallable(const CreateBuildRequestT &request={}) const
virtual Model::CreateFleetOutcome CreateFleet(const Model::CreateFleetRequest &request) const
Model::DescribeFleetCapacityOutcomeCallable DescribeFleetCapacityCallable(const DescribeFleetCapacityRequestT &request={}) const
void ListAliasesAsync(const ListAliasesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListAliasesRequestT &request={}) const
Model::ListAliasesOutcomeCallable ListAliasesCallable(const ListAliasesRequestT &request={}) const
void StartMatchmakingAsync(const StartMatchmakingRequestT &request, const StartMatchmakingResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void StartMatchBackfillAsync(const StartMatchBackfillRequestT &request, const StartMatchBackfillResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DeleteGameServerGroupOutcomeCallable DeleteGameServerGroupCallable(const DeleteGameServerGroupRequestT &request) const
Model::DescribeVpcPeeringAuthorizationsOutcomeCallable DescribeVpcPeeringAuthorizationsCallable(const DescribeVpcPeeringAuthorizationsRequestT &request={}) const
virtual Model::DescribeFleetCapacityOutcome DescribeFleetCapacity(const Model::DescribeFleetCapacityRequest &request={}) const
void DeleteGameServerGroupAsync(const DeleteGameServerGroupRequestT &request, const DeleteGameServerGroupResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::ValidateMatchmakingRuleSetOutcomeCallable ValidateMatchmakingRuleSetCallable(const ValidateMatchmakingRuleSetRequestT &request) const
void UpdateRuntimeConfigurationAsync(const UpdateRuntimeConfigurationRequestT &request, const UpdateRuntimeConfigurationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DeregisterComputeAsync(const DeregisterComputeRequestT &request, const DeregisterComputeResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreateLocationAsync(const CreateLocationRequestT &request, const CreateLocationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeleteGameServerGroupOutcome DeleteGameServerGroup(const Model::DeleteGameServerGroupRequest &request) const
virtual Model::DescribeFleetLocationCapacityOutcome DescribeFleetLocationCapacity(const Model::DescribeFleetLocationCapacityRequest &request) const
Model::DeleteAliasOutcomeCallable DeleteAliasCallable(const DeleteAliasRequestT &request) const
virtual Model::DescribeGameSessionDetailsOutcome DescribeGameSessionDetails(const Model::DescribeGameSessionDetailsRequest &request={}) const
virtual Model::CreateGameServerGroupOutcome CreateGameServerGroup(const Model::CreateGameServerGroupRequest &request) const
Model::DescribeAliasOutcomeCallable DescribeAliasCallable(const DescribeAliasRequestT &request) const
virtual Model::SearchGameSessionsOutcome SearchGameSessions(const Model::SearchGameSessionsRequest &request={}) const
void CreateGameSessionQueueAsync(const CreateGameSessionQueueRequestT &request, const CreateGameSessionQueueResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeVpcPeeringAuthorizationsAsync(const DescribeVpcPeeringAuthorizationsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeVpcPeeringAuthorizationsRequestT &request={}) const
Model::DeleteVpcPeeringAuthorizationOutcomeCallable DeleteVpcPeeringAuthorizationCallable(const DeleteVpcPeeringAuthorizationRequestT &request) const
virtual Model::DeleteGameSessionQueueOutcome DeleteGameSessionQueue(const Model::DeleteGameSessionQueueRequest &request) const
Model::StartFleetActionsOutcomeCallable StartFleetActionsCallable(const StartFleetActionsRequestT &request) const
void DeleteBuildAsync(const DeleteBuildRequestT &request, const DeleteBuildResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeleteScriptOutcome DeleteScript(const Model::DeleteScriptRequest &request) const
Model::ListLocationsOutcomeCallable ListLocationsCallable(const ListLocationsRequestT &request={}) const
std::future< DeleteVpcPeeringConnectionOutcome > DeleteVpcPeeringConnectionOutcomeCallable
std::future< DescribeScalingPoliciesOutcome > DescribeScalingPoliciesOutcomeCallable
std::future< DeleteBuildOutcome > DeleteBuildOutcomeCallable
std::future< RegisterComputeOutcome > RegisterComputeOutcomeCallable
std::future< DescribeGameSessionPlacementOutcome > DescribeGameSessionPlacementOutcomeCallable
std::future< DeleteFleetLocationsOutcome > DeleteFleetLocationsOutcomeCallable
std::future< DescribeFleetEventsOutcome > DescribeFleetEventsOutcomeCallable
std::future< DescribeVpcPeeringAuthorizationsOutcome > DescribeVpcPeeringAuthorizationsOutcomeCallable
std::future< ListGameServerGroupsOutcome > ListGameServerGroupsOutcomeCallable
std::future< ListFleetsOutcome > ListFleetsOutcomeCallable
std::future< ListGameServersOutcome > ListGameServersOutcomeCallable
std::future< DescribeFleetUtilizationOutcome > DescribeFleetUtilizationOutcomeCallable
std::future< CreateVpcPeeringConnectionOutcome > CreateVpcPeeringConnectionOutcomeCallable
std::future< UpdateFleetPortSettingsOutcome > UpdateFleetPortSettingsOutcomeCallable
std::future< UpdateFleetCapacityOutcome > UpdateFleetCapacityOutcomeCallable
std::future< DescribeGameSessionsOutcome > DescribeGameSessionsOutcomeCallable
std::future< StartFleetActionsOutcome > StartFleetActionsOutcomeCallable
std::future< DeleteMatchmakingRuleSetOutcome > DeleteMatchmakingRuleSetOutcomeCallable
std::future< ClaimGameServerOutcome > ClaimGameServerOutcomeCallable
std::future< DeleteGameSessionQueueOutcome > DeleteGameSessionQueueOutcomeCallable
std::future< DescribeAliasOutcome > DescribeAliasOutcomeCallable
std::future< CreateGameSessionOutcome > CreateGameSessionOutcomeCallable
std::future< GetComputeAuthTokenOutcome > GetComputeAuthTokenOutcomeCallable
std::future< DescribeMatchmakingConfigurationsOutcome > DescribeMatchmakingConfigurationsOutcomeCallable
std::future< DescribeBuildOutcome > DescribeBuildOutcomeCallable
std::future< DeleteLocationOutcome > DeleteLocationOutcomeCallable
std::future< UpdateBuildOutcome > UpdateBuildOutcomeCallable
std::future< DeregisterGameServerOutcome > DeregisterGameServerOutcomeCallable
std::future< DeleteVpcPeeringAuthorizationOutcome > DeleteVpcPeeringAuthorizationOutcomeCallable
std::future< UpdateAliasOutcome > UpdateAliasOutcomeCallable
std::future< GetInstanceAccessOutcome > GetInstanceAccessOutcomeCallable
std::future< ResolveAliasOutcome > ResolveAliasOutcomeCallable
std::future< UpdateGameServerGroupOutcome > UpdateGameServerGroupOutcomeCallable
std::future< DescribeGameServerInstancesOutcome > DescribeGameServerInstancesOutcomeCallable
std::future< ValidateMatchmakingRuleSetOutcome > ValidateMatchmakingRuleSetOutcomeCallable
std::future< ResumeGameServerGroupOutcome > ResumeGameServerGroupOutcomeCallable
std::future< DescribeFleetCapacityOutcome > DescribeFleetCapacityOutcomeCallable
std::future< CreatePlayerSessionsOutcome > CreatePlayerSessionsOutcomeCallable
std::future< CreateMatchmakingConfigurationOutcome > CreateMatchmakingConfigurationOutcomeCallable
std::future< StartMatchmakingOutcome > StartMatchmakingOutcomeCallable
std::future< CreateFleetLocationsOutcome > CreateFleetLocationsOutcomeCallable
std::future< UpdateMatchmakingConfigurationOutcome > UpdateMatchmakingConfigurationOutcomeCallable
std::future< DescribeFleetLocationCapacityOutcome > DescribeFleetLocationCapacityOutcomeCallable
std::future< ListBuildsOutcome > ListBuildsOutcomeCallable
std::future< DescribeEC2InstanceLimitsOutcome > DescribeEC2InstanceLimitsOutcomeCallable
std::future< TagResourceOutcome > TagResourceOutcomeCallable
std::future< DescribeRuntimeConfigurationOutcome > DescribeRuntimeConfigurationOutcomeCallable
std::future< DescribeFleetLocationUtilizationOutcome > DescribeFleetLocationUtilizationOutcomeCallable
std::future< RequestUploadCredentialsOutcome > RequestUploadCredentialsOutcomeCallable
std::future< UpdateGameServerOutcome > UpdateGameServerOutcomeCallable
std::future< RegisterGameServerOutcome > RegisterGameServerOutcomeCallable
std::future< UpdateScriptOutcome > UpdateScriptOutcomeCallable
std::future< CreateFleetOutcome > CreateFleetOutcomeCallable
std::future< DescribeScriptOutcome > DescribeScriptOutcomeCallable
std::future< StopFleetActionsOutcome > StopFleetActionsOutcomeCallable
std::future< DescribeGameSessionQueuesOutcome > DescribeGameSessionQueuesOutcomeCallable
std::future< DescribeMatchmakingOutcome > DescribeMatchmakingOutcomeCallable
std::future< UpdateFleetAttributesOutcome > UpdateFleetAttributesOutcomeCallable
std::future< CreateMatchmakingRuleSetOutcome > CreateMatchmakingRuleSetOutcomeCallable
std::future< DeleteGameServerGroupOutcome > DeleteGameServerGroupOutcomeCallable
std::future< DescribeFleetLocationAttributesOutcome > DescribeFleetLocationAttributesOutcomeCallable
std::future< PutScalingPolicyOutcome > PutScalingPolicyOutcomeCallable
std::future< CreateAliasOutcome > CreateAliasOutcomeCallable
std::future< UpdateRuntimeConfigurationOutcome > UpdateRuntimeConfigurationOutcomeCallable
std::future< CreateScriptOutcome > CreateScriptOutcomeCallable
std::future< DeleteScriptOutcome > DeleteScriptOutcomeCallable
std::future< UntagResourceOutcome > UntagResourceOutcomeCallable
std::future< ListTagsForResourceOutcome > ListTagsForResourceOutcomeCallable
std::future< UpdateGameSessionQueueOutcome > UpdateGameSessionQueueOutcomeCallable
std::future< StopGameSessionPlacementOutcome > StopGameSessionPlacementOutcomeCallable
std::future< CreateGameSessionQueueOutcome > CreateGameSessionQueueOutcomeCallable
std::future< DescribeComputeOutcome > DescribeComputeOutcomeCallable
std::future< StopMatchmakingOutcome > StopMatchmakingOutcomeCallable
std::future< DescribeGameSessionDetailsOutcome > DescribeGameSessionDetailsOutcomeCallable
std::future< ListLocationsOutcome > ListLocationsOutcomeCallable
std::future< DeleteMatchmakingConfigurationOutcome > DeleteMatchmakingConfigurationOutcomeCallable
std::future< SuspendGameServerGroupOutcome > SuspendGameServerGroupOutcomeCallable
std::future< DescribeContainerGroupDefinitionOutcome > DescribeContainerGroupDefinitionOutcomeCallable
std::future< DescribeFleetPortSettingsOutcome > DescribeFleetPortSettingsOutcomeCallable
std::future< CreateContainerGroupDefinitionOutcome > CreateContainerGroupDefinitionOutcomeCallable
std::future< CreatePlayerSessionOutcome > CreatePlayerSessionOutcomeCallable
std::future< DescribeMatchmakingRuleSetsOutcome > DescribeMatchmakingRuleSetsOutcomeCallable
std::future< DeregisterComputeOutcome > DeregisterComputeOutcomeCallable
std::future< CreateBuildOutcome > CreateBuildOutcomeCallable
std::future< DeleteContainerGroupDefinitionOutcome > DeleteContainerGroupDefinitionOutcomeCallable
std::future< DescribeVpcPeeringConnectionsOutcome > DescribeVpcPeeringConnectionsOutcomeCallable
std::future< ListScriptsOutcome > ListScriptsOutcomeCallable
std::future< ListAliasesOutcome > ListAliasesOutcomeCallable
std::future< SearchGameSessionsOutcome > SearchGameSessionsOutcomeCallable
std::future< StartMatchBackfillOutcome > StartMatchBackfillOutcomeCallable
std::future< ListComputeOutcome > ListComputeOutcomeCallable
std::future< ListContainerGroupDefinitionsOutcome > ListContainerGroupDefinitionsOutcomeCallable
std::future< DescribeInstancesOutcome > DescribeInstancesOutcomeCallable
std::future< DescribeGameServerGroupOutcome > DescribeGameServerGroupOutcomeCallable
std::future< GetComputeAccessOutcome > GetComputeAccessOutcomeCallable
std::future< GetGameSessionLogUrlOutcome > GetGameSessionLogUrlOutcomeCallable
std::future< DeleteScalingPolicyOutcome > DeleteScalingPolicyOutcomeCallable
std::future< CreateVpcPeeringAuthorizationOutcome > CreateVpcPeeringAuthorizationOutcomeCallable
std::future< StartGameSessionPlacementOutcome > StartGameSessionPlacementOutcomeCallable
std::future< DeleteFleetOutcome > DeleteFleetOutcomeCallable
std::future< DeleteAliasOutcome > DeleteAliasOutcomeCallable
std::future< DescribeFleetAttributesOutcome > DescribeFleetAttributesOutcomeCallable
std::future< UpdateGameSessionOutcome > UpdateGameSessionOutcomeCallable
std::future< CreateGameServerGroupOutcome > CreateGameServerGroupOutcomeCallable
std::future< AcceptMatchOutcome > AcceptMatchOutcomeCallable
std::future< DescribeGameServerOutcome > DescribeGameServerOutcomeCallable
std::future< CreateLocationOutcome > CreateLocationOutcomeCallable
std::future< DescribePlayerSessionsOutcome > DescribePlayerSessionsOutcomeCallable
std::function< void(const GameLiftClient *, const Model::DescribeFleetEventsRequest &, const Model::DescribeFleetEventsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeFleetEventsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListComputeRequest &, const Model::ListComputeOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ListComputeResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteGameServerGroupRequest &, const Model::DeleteGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameSessionDetailsRequest &, const Model::DescribeGameSessionDetailsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeGameSessionDetailsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeAliasRequest &, const Model::DescribeAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::RequestUploadCredentialsRequest &, const Model::RequestUploadCredentialsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > RequestUploadCredentialsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeEC2InstanceLimitsRequest &, const Model::DescribeEC2InstanceLimitsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeEC2InstanceLimitsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateGameSessionRequest &, const Model::CreateGameSessionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateGameSessionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteMatchmakingConfigurationRequest &, const Model::DeleteMatchmakingConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteMatchmakingConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateMatchmakingConfigurationRequest &, const Model::CreateMatchmakingConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateMatchmakingConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteVpcPeeringConnectionRequest &, const Model::DeleteVpcPeeringConnectionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteVpcPeeringConnectionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribePlayerSessionsRequest &, const Model::DescribePlayerSessionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribePlayerSessionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetPortSettingsRequest &, const Model::DescribeFleetPortSettingsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeFleetPortSettingsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetUtilizationRequest &, const Model::DescribeFleetUtilizationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeFleetUtilizationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListFleetsRequest &, const Model::ListFleetsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ListFleetsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StopGameSessionPlacementRequest &, const Model::StopGameSessionPlacementOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > StopGameSessionPlacementResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateFleetAttributesRequest &, const Model::UpdateFleetAttributesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UpdateFleetAttributesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateGameServerGroupRequest &, const Model::UpdateGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UpdateGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateVpcPeeringAuthorizationRequest &, const Model::CreateVpcPeeringAuthorizationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateVpcPeeringAuthorizationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateLocationRequest &, const Model::CreateLocationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateLocationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeMatchmakingConfigurationsRequest &, const Model::DescribeMatchmakingConfigurationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeMatchmakingConfigurationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::RegisterGameServerRequest &, const Model::RegisterGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > RegisterGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateMatchmakingConfigurationRequest &, const Model::UpdateMatchmakingConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UpdateMatchmakingConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeregisterComputeRequest &, const Model::DeregisterComputeOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeregisterComputeResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListScriptsRequest &, const Model::ListScriptsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ListScriptsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateScriptRequest &, const Model::UpdateScriptOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UpdateScriptResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::SearchGameSessionsRequest &, const Model::SearchGameSessionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > SearchGameSessionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameSessionPlacementRequest &, const Model::DescribeGameSessionPlacementOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeGameSessionPlacementResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteLocationRequest &, const Model::DeleteLocationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteLocationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteVpcPeeringAuthorizationRequest &, const Model::DeleteVpcPeeringAuthorizationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteVpcPeeringAuthorizationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreatePlayerSessionsRequest &, const Model::CreatePlayerSessionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreatePlayerSessionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateAliasRequest &, const Model::UpdateAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UpdateAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::RegisterComputeRequest &, const Model::RegisterComputeOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > RegisterComputeResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreatePlayerSessionRequest &, const Model::CreatePlayerSessionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreatePlayerSessionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateContainerGroupDefinitionRequest &, const Model::CreateContainerGroupDefinitionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateContainerGroupDefinitionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListGameServerGroupsRequest &, const Model::ListGameServerGroupsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ListGameServerGroupsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetLocationCapacityRequest &, const Model::DescribeFleetLocationCapacityOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeFleetLocationCapacityResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateMatchmakingRuleSetRequest &, const Model::CreateMatchmakingRuleSetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateMatchmakingRuleSetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetLocationAttributesRequest &, const Model::DescribeFleetLocationAttributesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeFleetLocationAttributesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListTagsForResourceRequest &, const Model::ListTagsForResourceOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ListTagsForResourceResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteAliasRequest &, const Model::DeleteAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeMatchmakingRequest &, const Model::DescribeMatchmakingOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeMatchmakingResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateVpcPeeringConnectionRequest &, const Model::CreateVpcPeeringConnectionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateVpcPeeringConnectionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteGameSessionQueueRequest &, const Model::DeleteGameSessionQueueOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteGameSessionQueueResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::TagResourceRequest &, const Model::TagResourceOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > TagResourceResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeVpcPeeringAuthorizationsRequest &, const Model::DescribeVpcPeeringAuthorizationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeVpcPeeringAuthorizationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateGameSessionRequest &, const Model::UpdateGameSessionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UpdateGameSessionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateFleetCapacityRequest &, const Model::UpdateFleetCapacityOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UpdateFleetCapacityResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ResumeGameServerGroupRequest &, const Model::ResumeGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ResumeGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateFleetLocationsRequest &, const Model::CreateFleetLocationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateFleetLocationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteFleetRequest &, const Model::DeleteFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateScriptRequest &, const Model::CreateScriptOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateScriptResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeVpcPeeringConnectionsRequest &, const Model::DescribeVpcPeeringConnectionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeVpcPeeringConnectionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListGameServersRequest &, const Model::ListGameServersOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ListGameServersResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteMatchmakingRuleSetRequest &, const Model::DeleteMatchmakingRuleSetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteMatchmakingRuleSetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeRuntimeConfigurationRequest &, const Model::DescribeRuntimeConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeRuntimeConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ResolveAliasRequest &, const Model::ResolveAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ResolveAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateGameServerGroupRequest &, const Model::CreateGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeScriptRequest &, const Model::DescribeScriptOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeScriptResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StartFleetActionsRequest &, const Model::StartFleetActionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > StartFleetActionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeContainerGroupDefinitionRequest &, const Model::DescribeContainerGroupDefinitionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeContainerGroupDefinitionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetComputeAuthTokenRequest &, const Model::GetComputeAuthTokenOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > GetComputeAuthTokenResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateFleetRequest &, const Model::CreateFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateGameSessionQueueRequest &, const Model::CreateGameSessionQueueOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateGameSessionQueueResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteScalingPolicyRequest &, const Model::DeleteScalingPolicyOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteScalingPolicyResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateAliasRequest &, const Model::CreateAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StopFleetActionsRequest &, const Model::StopFleetActionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > StopFleetActionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeMatchmakingRuleSetsRequest &, const Model::DescribeMatchmakingRuleSetsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeMatchmakingRuleSetsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ValidateMatchmakingRuleSetRequest &, const Model::ValidateMatchmakingRuleSetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ValidateMatchmakingRuleSetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeScalingPoliciesRequest &, const Model::DescribeScalingPoliciesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeScalingPoliciesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StartMatchBackfillRequest &, const Model::StartMatchBackfillOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > StartMatchBackfillResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateRuntimeConfigurationRequest &, const Model::UpdateRuntimeConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UpdateRuntimeConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StartGameSessionPlacementRequest &, const Model::StartGameSessionPlacementOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > StartGameSessionPlacementResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::AcceptMatchRequest &, const Model::AcceptMatchOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > AcceptMatchResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateBuildRequest &, const Model::CreateBuildOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > CreateBuildResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListContainerGroupDefinitionsRequest &, const Model::ListContainerGroupDefinitionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ListContainerGroupDefinitionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateGameSessionQueueRequest &, const Model::UpdateGameSessionQueueOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UpdateGameSessionQueueResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StopMatchmakingRequest &, const Model::StopMatchmakingOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > StopMatchmakingResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListLocationsRequest &, const Model::ListLocationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ListLocationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetCapacityRequest &, const Model::DescribeFleetCapacityOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeFleetCapacityResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteContainerGroupDefinitionRequest &, const Model::DeleteContainerGroupDefinitionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteContainerGroupDefinitionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListAliasesRequest &, const Model::ListAliasesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ListAliasesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteBuildRequest &, const Model::DeleteBuildOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteBuildResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameServerGroupRequest &, const Model::DescribeGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetAttributesRequest &, const Model::DescribeFleetAttributesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeFleetAttributesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteFleetLocationsRequest &, const Model::DeleteFleetLocationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteFleetLocationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameServerInstancesRequest &, const Model::DescribeGameServerInstancesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeGameServerInstancesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::SuspendGameServerGroupRequest &, const Model::SuspendGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > SuspendGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateFleetPortSettingsRequest &, const Model::UpdateFleetPortSettingsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UpdateFleetPortSettingsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ClaimGameServerRequest &, const Model::ClaimGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ClaimGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameSessionsRequest &, const Model::DescribeGameSessionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeGameSessionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetLocationUtilizationRequest &, const Model::DescribeFleetLocationUtilizationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeFleetLocationUtilizationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateGameServerRequest &, const Model::UpdateGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UpdateGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameServerRequest &, const Model::DescribeGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateBuildRequest &, const Model::UpdateBuildOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UpdateBuildResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetInstanceAccessRequest &, const Model::GetInstanceAccessOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > GetInstanceAccessResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StartMatchmakingRequest &, const Model::StartMatchmakingOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > StartMatchmakingResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameSessionQueuesRequest &, const Model::DescribeGameSessionQueuesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeGameSessionQueuesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeInstancesRequest &, const Model::DescribeInstancesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeInstancesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeregisterGameServerRequest &, const Model::DeregisterGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeregisterGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeComputeRequest &, const Model::DescribeComputeOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeComputeResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeBuildRequest &, const Model::DescribeBuildOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DescribeBuildResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteScriptRequest &, const Model::DeleteScriptOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > DeleteScriptResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::PutScalingPolicyRequest &, const Model::PutScalingPolicyOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > PutScalingPolicyResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetComputeAccessRequest &, const Model::GetComputeAccessOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > GetComputeAccessResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetGameSessionLogUrlRequest &, const Model::GetGameSessionLogUrlOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > GetGameSessionLogUrlResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListBuildsRequest &, const Model::ListBuildsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > ListBuildsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UntagResourceRequest &, const Model::UntagResourceOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &) > UntagResourceResponseReceivedHandler
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String