7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
46 inline void SetScriptId(
const char* value) { m_scriptIdHasBeenSet =
true; m_scriptId.assign(value); }
54 bool m_scriptIdHasBeenSet =
false;
const Aws::String & GetScriptId() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeScriptRequest & WithScriptId(const Aws::String &value)
void SetScriptId(Aws::String &&value)
DescribeScriptRequest & WithScriptId(const char *value)
void SetScriptId(const char *value)
void SetScriptId(const Aws::String &value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeScriptRequest & WithScriptId(Aws::String &&value)
bool ScriptIdHasBeenSet() const
AWS_GAMELIFT_API DescribeScriptRequest()
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String