7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/core/utils/memory/stl/AWSMap.h>
47 inline void SetGameSessionId(
const char* value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId.assign(value); }
93 bool m_gameSessionIdHasBeenSet =
false;
96 bool m_playerIdsHasBeenSet =
false;
99 bool m_playerDataMapHasBeenSet =
false;
CreatePlayerSessionsRequest & WithPlayerIds(Aws::Vector< Aws::String > &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
CreatePlayerSessionsRequest & WithGameSessionId(Aws::String &&value)
bool PlayerIdsHasBeenSet() const
void SetGameSessionId(const Aws::String &value)
CreatePlayerSessionsRequest & WithPlayerIds(const Aws::Vector< Aws::String > &value)
CreatePlayerSessionsRequest & WithPlayerDataMap(Aws::Map< Aws::String, Aws::String > &&value)
CreatePlayerSessionsRequest & AddPlayerIds(Aws::String &&value)
CreatePlayerSessionsRequest & AddPlayerDataMap(Aws::String &&key, const char *value)
CreatePlayerSessionsRequest & AddPlayerDataMap(const Aws::String &key, Aws::String &&value)
AWS_GAMELIFT_API CreatePlayerSessionsRequest()
const Aws::Vector< Aws::String > & GetPlayerIds() const
const Aws::String & GetGameSessionId() const
CreatePlayerSessionsRequest & WithPlayerDataMap(const Aws::Map< Aws::String, Aws::String > &value)
void SetPlayerDataMap(const Aws::Map< Aws::String, Aws::String > &value)
CreatePlayerSessionsRequest & AddPlayerDataMap(const char *key, const char *value)
virtual const char * GetServiceRequestName() const override
CreatePlayerSessionsRequest & AddPlayerIds(const char *value)
void SetGameSessionId(Aws::String &&value)
CreatePlayerSessionsRequest & AddPlayerDataMap(Aws::String &&key, const Aws::String &value)
bool PlayerDataMapHasBeenSet() const
CreatePlayerSessionsRequest & AddPlayerDataMap(const Aws::String &key, const Aws::String &value)
void SetGameSessionId(const char *value)
void SetPlayerIds(const Aws::Vector< Aws::String > &value)
CreatePlayerSessionsRequest & WithGameSessionId(const Aws::String &value)
CreatePlayerSessionsRequest & AddPlayerDataMap(Aws::String &&key, Aws::String &&value)
bool GameSessionIdHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::Map< Aws::String, Aws::String > & GetPlayerDataMap() const
void SetPlayerIds(Aws::Vector< Aws::String > &&value)
CreatePlayerSessionsRequest & WithGameSessionId(const char *value)
void SetPlayerDataMap(Aws::Map< Aws::String, Aws::String > &&value)
CreatePlayerSessionsRequest & AddPlayerDataMap(const char *key, Aws::String &&value)
CreatePlayerSessionsRequest & AddPlayerIds(const Aws::String &value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::map< K, V, std::less< K >, Aws::Allocator< std::pair< const K, V > > > Map
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector