AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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DescribeGameSessionQueuesRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
11#include <utility>
12
13namespace Aws
14{
15namespace GameLift
16{
17namespace Model
18{
19
23 {
24 public:
26
27 // Service request name is the Operation name which will send this request out,
28 // each operation should has unique request name, so that we can get operation's name from this request.
29 // Note: this is not true for response, multiple operations may have the same response name,
30 // so we can not get operation's name from response.
31 inline virtual const char* GetServiceRequestName() const override { return "DescribeGameSessionQueues"; }
32
33 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
34
36
37
39
44 inline const Aws::Vector<Aws::String>& GetNames() const{ return m_names; }
45 inline bool NamesHasBeenSet() const { return m_namesHasBeenSet; }
46 inline void SetNames(const Aws::Vector<Aws::String>& value) { m_namesHasBeenSet = true; m_names = value; }
47 inline void SetNames(Aws::Vector<Aws::String>&& value) { m_namesHasBeenSet = true; m_names = std::move(value); }
48 inline DescribeGameSessionQueuesRequest& WithNames(const Aws::Vector<Aws::String>& value) { SetNames(value); return *this;}
49 inline DescribeGameSessionQueuesRequest& WithNames(Aws::Vector<Aws::String>&& value) { SetNames(std::move(value)); return *this;}
50 inline DescribeGameSessionQueuesRequest& AddNames(const Aws::String& value) { m_namesHasBeenSet = true; m_names.push_back(value); return *this; }
51 inline DescribeGameSessionQueuesRequest& AddNames(Aws::String&& value) { m_namesHasBeenSet = true; m_names.push_back(std::move(value)); return *this; }
52 inline DescribeGameSessionQueuesRequest& AddNames(const char* value) { m_namesHasBeenSet = true; m_names.push_back(value); return *this; }
54
56
61 inline int GetLimit() const{ return m_limit; }
62 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
63 inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; }
64 inline DescribeGameSessionQueuesRequest& WithLimit(int value) { SetLimit(value); return *this;}
66
68
73 inline const Aws::String& GetNextToken() const{ return m_nextToken; }
74 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
75 inline void SetNextToken(const Aws::String& value) { m_nextTokenHasBeenSet = true; m_nextToken = value; }
76 inline void SetNextToken(Aws::String&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::move(value); }
77 inline void SetNextToken(const char* value) { m_nextTokenHasBeenSet = true; m_nextToken.assign(value); }
78 inline DescribeGameSessionQueuesRequest& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
79 inline DescribeGameSessionQueuesRequest& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
80 inline DescribeGameSessionQueuesRequest& WithNextToken(const char* value) { SetNextToken(value); return *this;}
82 private:
83
85 bool m_namesHasBeenSet = false;
86
87 int m_limit;
88 bool m_limitHasBeenSet = false;
89
90 Aws::String m_nextToken;
91 bool m_nextTokenHasBeenSet = false;
92 };
93
94} // namespace Model
95} // namespace GameLift
96} // namespace Aws
DescribeGameSessionQueuesRequest & WithNextToken(Aws::String &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeGameSessionQueuesRequest & WithNextToken(const char *value)
DescribeGameSessionQueuesRequest & AddNames(const Aws::String &value)
DescribeGameSessionQueuesRequest & AddNames(const char *value)
DescribeGameSessionQueuesRequest & WithNextToken(const Aws::String &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeGameSessionQueuesRequest & WithNames(const Aws::Vector< Aws::String > &value)
DescribeGameSessionQueuesRequest & AddNames(Aws::String &&value)
DescribeGameSessionQueuesRequest & WithNames(Aws::Vector< Aws::String > &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector