7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/LocationConfiguration.h>
48 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
73 bool m_fleetIdHasBeenSet =
false;
76 bool m_locationsHasBeenSet =
false;
CreateFleetLocationsRequest & AddLocations(const LocationConfiguration &value)
CreateFleetLocationsRequest & WithFleetId(const Aws::String &value)
void SetFleetId(const Aws::String &value)
void SetFleetId(const char *value)
CreateFleetLocationsRequest & WithFleetId(const char *value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetFleetId() const
void SetLocations(const Aws::Vector< LocationConfiguration > &value)
void SetFleetId(Aws::String &&value)
CreateFleetLocationsRequest & WithLocations(Aws::Vector< LocationConfiguration > &&value)
CreateFleetLocationsRequest & AddLocations(LocationConfiguration &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
CreateFleetLocationsRequest & WithLocations(const Aws::Vector< LocationConfiguration > &value)
void SetLocations(Aws::Vector< LocationConfiguration > &&value)
bool FleetIdHasBeenSet() const
const Aws::Vector< LocationConfiguration > & GetLocations() const
bool LocationsHasBeenSet() const
CreateFleetLocationsRequest & WithFleetId(Aws::String &&value)
AWS_GAMELIFT_API CreateFleetLocationsRequest()
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector