7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
54 inline void SetLocation(
const char* value) { m_locationHasBeenSet =
true; m_location.assign(value); }
62 bool m_locationHasBeenSet =
false;
void SetLocation(const char *value)
bool LocationHasBeenSet() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetLocation(const Aws::String &value)
LocationConfiguration & WithLocation(Aws::String &&value)
void SetLocation(Aws::String &&value)
LocationConfiguration & WithLocation(const Aws::String &value)
const Aws::String & GetLocation() const
AWS_GAMELIFT_API LocationConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API LocationConfiguration(Aws::Utils::Json::JsonView jsonValue)
LocationConfiguration & WithLocation(const char *value)
AWS_GAMELIFT_API LocationConfiguration()
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue