7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/Tag.h>
47 inline void SetLocationName(
const char* value) { m_locationNameHasBeenSet =
true; m_locationName.assign(value); }
74 bool m_locationNameHasBeenSet =
false;
77 bool m_tagsHasBeenSet =
false;
void SetLocationName(Aws::String &&value)
bool TagsHasBeenSet() const
void SetTags(Aws::Vector< Tag > &&value)
void SetLocationName(const char *value)
AWS_GAMELIFT_API CreateLocationRequest()
CreateLocationRequest & WithLocationName(const Aws::String &value)
void SetLocationName(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool LocationNameHasBeenSet() const
CreateLocationRequest & AddTags(const Tag &value)
const Aws::Vector< Tag > & GetTags() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
CreateLocationRequest & WithLocationName(const char *value)
const Aws::String & GetLocationName() const
CreateLocationRequest & WithLocationName(Aws::String &&value)
void SetTags(const Aws::Vector< Tag > &value)
CreateLocationRequest & WithTags(Aws::Vector< Tag > &&value)
CreateLocationRequest & AddTags(Tag &&value)
CreateLocationRequest & WithTags(const Aws::Vector< Tag > &value)
virtual const char * GetServiceRequestName() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector