7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
46 inline void SetBuildId(
const char* value) { m_buildIdHasBeenSet =
true; m_buildId.assign(value); }
61 inline void SetName(
const char* value) { m_nameHasBeenSet =
true; m_name.assign(value); }
76 inline void SetVersion(
const char* value) { m_versionHasBeenSet =
true; m_version.assign(value); }
84 bool m_buildIdHasBeenSet =
false;
87 bool m_nameHasBeenSet =
false;
90 bool m_versionHasBeenSet =
false;
void SetBuildId(const Aws::String &value)
virtual const char * GetServiceRequestName() const override
UpdateBuildRequest & WithVersion(Aws::String &&value)
void SetName(Aws::String &&value)
void SetVersion(const char *value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetName(const Aws::String &value)
void SetName(const char *value)
bool NameHasBeenSet() const
UpdateBuildRequest & WithBuildId(const Aws::String &value)
void SetVersion(const Aws::String &value)
bool BuildIdHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetName() const
const Aws::String & GetVersion() const
UpdateBuildRequest & WithVersion(const char *value)
UpdateBuildRequest & WithName(const Aws::String &value)
void SetBuildId(Aws::String &&value)
void SetVersion(Aws::String &&value)
UpdateBuildRequest & WithBuildId(Aws::String &&value)
UpdateBuildRequest & WithBuildId(const char *value)
const Aws::String & GetBuildId() const
UpdateBuildRequest & WithName(const char *value)
UpdateBuildRequest & WithName(Aws::String &&value)
UpdateBuildRequest & WithVersion(const Aws::String &value)
AWS_GAMELIFT_API UpdateBuildRequest()
bool VersionHasBeenSet() const
void SetBuildId(const char *value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String