7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
45 inline void SetPlacementId(
const char* value) { m_placementIdHasBeenSet =
true; m_placementId.assign(value); }
53 bool m_placementIdHasBeenSet =
false;
void SetPlacementId(Aws::String &&value)
AWS_GAMELIFT_API DescribeGameSessionPlacementRequest()
bool PlacementIdHasBeenSet() const
DescribeGameSessionPlacementRequest & WithPlacementId(const char *value)
virtual const char * GetServiceRequestName() const override
void SetPlacementId(const char *value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeGameSessionPlacementRequest & WithPlacementId(Aws::String &&value)
const Aws::String & GetPlacementId() const
void SetPlacementId(const Aws::String &value)
DescribeGameSessionPlacementRequest & WithPlacementId(const Aws::String &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String