AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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DescribeGameSessionPlacementRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "DescribeGameSessionPlacement"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
41 inline const Aws::String& GetPlacementId() const{ return m_placementId; }
42 inline bool PlacementIdHasBeenSet() const { return m_placementIdHasBeenSet; }
43 inline void SetPlacementId(const Aws::String& value) { m_placementIdHasBeenSet = true; m_placementId = value; }
44 inline void SetPlacementId(Aws::String&& value) { m_placementIdHasBeenSet = true; m_placementId = std::move(value); }
45 inline void SetPlacementId(const char* value) { m_placementIdHasBeenSet = true; m_placementId.assign(value); }
47 inline DescribeGameSessionPlacementRequest& WithPlacementId(Aws::String&& value) { SetPlacementId(std::move(value)); return *this;}
48 inline DescribeGameSessionPlacementRequest& WithPlacementId(const char* value) { SetPlacementId(value); return *this;}
50 private:
51
52 Aws::String m_placementId;
53 bool m_placementIdHasBeenSet = false;
54 };
55
56} // namespace Model
57} // namespace GameLift
58} // namespace Aws
DescribeGameSessionPlacementRequest & WithPlacementId(const char *value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeGameSessionPlacementRequest & WithPlacementId(Aws::String &&value)
DescribeGameSessionPlacementRequest & WithPlacementId(const Aws::String &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String