7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/GameServerProtectionPolicy.h>
12#include <aws/gamelift/model/BalancingStrategy.h>
13#include <aws/gamelift/model/InstanceDefinition.h>
50 inline void SetGameServerGroupName(
const char* value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName.assign(value); }
67 inline void SetRoleArn(
const char* value) { m_roleArnHasBeenSet =
true; m_roleArn.assign(value); }
147 bool m_gameServerGroupNameHasBeenSet =
false;
150 bool m_roleArnHasBeenSet =
false;
153 bool m_instanceDefinitionsHasBeenSet =
false;
156 bool m_gameServerProtectionPolicyHasBeenSet =
false;
159 bool m_balancingStrategyHasBeenSet =
false;
UpdateGameServerGroupRequest & AddInstanceDefinitions(InstanceDefinition &&value)
bool GameServerGroupNameHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateGameServerGroupRequest & WithRoleArn(const Aws::String &value)
void SetBalancingStrategy(const BalancingStrategy &value)
void SetGameServerProtectionPolicy(const GameServerProtectionPolicy &value)
void SetGameServerGroupName(const char *value)
UpdateGameServerGroupRequest & WithGameServerProtectionPolicy(const GameServerProtectionPolicy &value)
void SetBalancingStrategy(BalancingStrategy &&value)
UpdateGameServerGroupRequest & WithBalancingStrategy(const BalancingStrategy &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
UpdateGameServerGroupRequest & WithInstanceDefinitions(Aws::Vector< InstanceDefinition > &&value)
AWS_GAMELIFT_API UpdateGameServerGroupRequest()
const Aws::Vector< InstanceDefinition > & GetInstanceDefinitions() const
const Aws::String & GetGameServerGroupName() const
void SetGameServerProtectionPolicy(GameServerProtectionPolicy &&value)
bool GameServerProtectionPolicyHasBeenSet() const
UpdateGameServerGroupRequest & WithGameServerGroupName(Aws::String &&value)
UpdateGameServerGroupRequest & WithBalancingStrategy(BalancingStrategy &&value)
void SetGameServerGroupName(Aws::String &&value)
UpdateGameServerGroupRequest & WithGameServerProtectionPolicy(GameServerProtectionPolicy &&value)
void SetInstanceDefinitions(const Aws::Vector< InstanceDefinition > &value)
void SetRoleArn(const Aws::String &value)
virtual const char * GetServiceRequestName() const override
bool RoleArnHasBeenSet() const
bool BalancingStrategyHasBeenSet() const
void SetGameServerGroupName(const Aws::String &value)
const Aws::String & GetRoleArn() const
UpdateGameServerGroupRequest & AddInstanceDefinitions(const InstanceDefinition &value)
UpdateGameServerGroupRequest & WithGameServerGroupName(const Aws::String &value)
void SetInstanceDefinitions(Aws::Vector< InstanceDefinition > &&value)
UpdateGameServerGroupRequest & WithRoleArn(Aws::String &&value)
void SetRoleArn(Aws::String &&value)
UpdateGameServerGroupRequest & WithGameServerGroupName(const char *value)
bool InstanceDefinitionsHasBeenSet() const
const BalancingStrategy & GetBalancingStrategy() const
UpdateGameServerGroupRequest & WithRoleArn(const char *value)
const GameServerProtectionPolicy & GetGameServerProtectionPolicy() const
UpdateGameServerGroupRequest & WithInstanceDefinitions(const Aws::Vector< InstanceDefinition > &value)
void SetRoleArn(const char *value)
GameServerProtectionPolicy
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector