7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameServerGroupInstanceType.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
73 inline void SetWeightedCapacity(
const char* value) { m_weightedCapacityHasBeenSet =
true; m_weightedCapacity.assign(value); }
81 bool m_instanceTypeHasBeenSet =
false;
84 bool m_weightedCapacityHasBeenSet =
false;
void SetWeightedCapacity(const char *value)
InstanceDefinition & WithWeightedCapacity(const Aws::String &value)
void SetWeightedCapacity(Aws::String &&value)
bool InstanceTypeHasBeenSet() const
AWS_GAMELIFT_API InstanceDefinition()
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API InstanceDefinition & operator=(Aws::Utils::Json::JsonView jsonValue)
const GameServerGroupInstanceType & GetInstanceType() const
InstanceDefinition & WithWeightedCapacity(const char *value)
void SetWeightedCapacity(const Aws::String &value)
AWS_GAMELIFT_API InstanceDefinition(Aws::Utils::Json::JsonView jsonValue)
void SetInstanceType(const GameServerGroupInstanceType &value)
void SetInstanceType(GameServerGroupInstanceType &&value)
bool WeightedCapacityHasBeenSet() const
InstanceDefinition & WithInstanceType(GameServerGroupInstanceType &&value)
const Aws::String & GetWeightedCapacity() const
InstanceDefinition & WithInstanceType(const GameServerGroupInstanceType &value)
InstanceDefinition & WithWeightedCapacity(Aws::String &&value)
GameServerGroupInstanceType
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue