7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/model/EC2InstanceType.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
62 inline void SetLocation(
const char* value) { m_locationHasBeenSet =
true; m_location.assign(value); }
70 bool m_eC2InstanceTypeHasBeenSet =
false;
73 bool m_locationHasBeenSet =
false;
bool EC2InstanceTypeHasBeenSet() const
void SetLocation(const Aws::String &value)
virtual const char * GetServiceRequestName() const override
const Aws::String & GetLocation() const
DescribeEC2InstanceLimitsRequest & WithEC2InstanceType(EC2InstanceType &&value)
void SetEC2InstanceType(const EC2InstanceType &value)
DescribeEC2InstanceLimitsRequest & WithLocation(const char *value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeEC2InstanceLimitsRequest & WithLocation(const Aws::String &value)
void SetEC2InstanceType(EC2InstanceType &&value)
const EC2InstanceType & GetEC2InstanceType() const
DescribeEC2InstanceLimitsRequest & WithLocation(Aws::String &&value)
bool LocationHasBeenSet() const
void SetLocation(const char *value)
void SetLocation(Aws::String &&value)
DescribeEC2InstanceLimitsRequest & WithEC2InstanceType(const EC2InstanceType &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API DescribeEC2InstanceLimitsRequest()
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String