7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/ClaimFilterOption.h>
49 inline void SetGameServerGroupName(
const char* value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName.assign(value); }
65 inline void SetGameServerId(
const char* value) { m_gameServerIdHasBeenSet =
true; m_gameServerId.assign(value); }
81 inline void SetGameServerData(
const char* value) { m_gameServerDataHasBeenSet =
true; m_gameServerData.assign(value); }
101 bool m_gameServerGroupNameHasBeenSet =
false;
104 bool m_gameServerIdHasBeenSet =
false;
107 bool m_gameServerDataHasBeenSet =
false;
110 bool m_filterOptionHasBeenSet =
false;
void SetGameServerId(Aws::String &&value)
const Aws::String & GetGameServerGroupName() const
void SetGameServerGroupName(const Aws::String &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
ClaimGameServerRequest & WithGameServerId(Aws::String &&value)
void SetGameServerId(const char *value)
ClaimGameServerRequest & WithFilterOption(const ClaimFilterOption &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
const Aws::String & GetGameServerId() const
void SetGameServerData(Aws::String &&value)
bool FilterOptionHasBeenSet() const
void SetGameServerGroupName(const char *value)
const Aws::String & GetGameServerData() const
ClaimGameServerRequest & WithGameServerData(Aws::String &&value)
ClaimGameServerRequest & WithGameServerGroupName(const Aws::String &value)
bool GameServerGroupNameHasBeenSet() const
ClaimGameServerRequest & WithFilterOption(ClaimFilterOption &&value)
ClaimGameServerRequest & WithGameServerData(const Aws::String &value)
ClaimGameServerRequest & WithGameServerId(const Aws::String &value)
ClaimGameServerRequest & WithGameServerGroupName(const char *value)
void SetGameServerData(const Aws::String &value)
void SetFilterOption(const ClaimFilterOption &value)
bool GameServerIdHasBeenSet() const
bool GameServerDataHasBeenSet() const
void SetFilterOption(ClaimFilterOption &&value)
const ClaimFilterOption & GetFilterOption() const
void SetGameServerData(const char *value)
ClaimGameServerRequest & WithGameServerGroupName(Aws::String &&value)
ClaimGameServerRequest & WithGameServerData(const char *value)
void SetGameServerGroupName(Aws::String &&value)
ClaimGameServerRequest & WithGameServerId(const char *value)
void SetGameServerId(const Aws::String &value)
AWS_GAMELIFT_API ClaimGameServerRequest()
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String