7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/PlayerSessionCreationPolicy.h>
11#include <aws/gamelift/model/ProtectionPolicy.h>
12#include <aws/core/utils/memory/stl/AWSVector.h>
13#include <aws/gamelift/model/GameProperty.h>
49 inline void SetGameSessionId(
const char* value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId.assign(value); }
75 inline void SetName(
const char* value) { m_nameHasBeenSet =
true; m_name.assign(value); }
132 bool m_gameSessionIdHasBeenSet =
false;
134 int m_maximumPlayerSessionCount;
135 bool m_maximumPlayerSessionCountHasBeenSet =
false;
138 bool m_nameHasBeenSet =
false;
141 bool m_playerSessionCreationPolicyHasBeenSet =
false;
144 bool m_protectionPolicyHasBeenSet =
false;
147 bool m_gamePropertiesHasBeenSet =
false;
void SetGameProperties(const Aws::Vector< GameProperty > &value)
void SetPlayerSessionCreationPolicy(PlayerSessionCreationPolicy &&value)
UpdateGameSessionRequest & WithPlayerSessionCreationPolicy(PlayerSessionCreationPolicy &&value)
void SetGameProperties(Aws::Vector< GameProperty > &&value)
UpdateGameSessionRequest & WithName(Aws::String &&value)
bool GameSessionIdHasBeenSet() const
void SetName(const char *value)
UpdateGameSessionRequest & WithGameSessionId(const Aws::String &value)
bool ProtectionPolicyHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
UpdateGameSessionRequest & WithGameSessionId(const char *value)
const ProtectionPolicy & GetProtectionPolicy() const
virtual const char * GetServiceRequestName() const override
const Aws::String & GetGameSessionId() const
void SetName(const Aws::String &value)
UpdateGameSessionRequest & WithProtectionPolicy(const ProtectionPolicy &value)
const Aws::String & GetName() const
void SetGameSessionId(const char *value)
UpdateGameSessionRequest & WithName(const Aws::String &value)
bool NameHasBeenSet() const
bool GamePropertiesHasBeenSet() const
void SetGameSessionId(Aws::String &&value)
UpdateGameSessionRequest & WithGameProperties(Aws::Vector< GameProperty > &&value)
void SetName(Aws::String &&value)
UpdateGameSessionRequest & WithPlayerSessionCreationPolicy(const PlayerSessionCreationPolicy &value)
void SetMaximumPlayerSessionCount(int value)
bool PlayerSessionCreationPolicyHasBeenSet() const
void SetPlayerSessionCreationPolicy(const PlayerSessionCreationPolicy &value)
UpdateGameSessionRequest & AddGameProperties(const GameProperty &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool MaximumPlayerSessionCountHasBeenSet() const
const Aws::Vector< GameProperty > & GetGameProperties() const
UpdateGameSessionRequest & WithMaximumPlayerSessionCount(int value)
UpdateGameSessionRequest & WithGameProperties(const Aws::Vector< GameProperty > &value)
void SetProtectionPolicy(ProtectionPolicy &&value)
void SetGameSessionId(const Aws::String &value)
void SetProtectionPolicy(const ProtectionPolicy &value)
UpdateGameSessionRequest & AddGameProperties(GameProperty &&value)
int GetMaximumPlayerSessionCount() const
AWS_GAMELIFT_API UpdateGameSessionRequest()
UpdateGameSessionRequest & WithName(const char *value)
UpdateGameSessionRequest & WithGameSessionId(Aws::String &&value)
UpdateGameSessionRequest & WithProtectionPolicy(ProtectionPolicy &&value)
const PlayerSessionCreationPolicy & GetPlayerSessionCreationPolicy() const
PlayerSessionCreationPolicy
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector