7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
56 inline void SetKey(
Aws::String&& value) { m_keyHasBeenSet =
true; m_key = std::move(value); }
57 inline void SetKey(
const char* value) { m_keyHasBeenSet =
true; m_key.assign(value); }
71 inline void SetValue(
const char* value) { m_valueHasBeenSet =
true; m_value.assign(value); }
79 bool m_keyHasBeenSet =
false;
82 bool m_valueHasBeenSet =
false;
GameProperty & WithValue(Aws::String &&value)
const Aws::String & GetValue() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
GameProperty & WithKey(Aws::String &&value)
const Aws::String & GetKey() const
void SetKey(const char *value)
AWS_GAMELIFT_API GameProperty(Aws::Utils::Json::JsonView jsonValue)
void SetKey(Aws::String &&value)
AWS_GAMELIFT_API GameProperty()
AWS_GAMELIFT_API GameProperty & operator=(Aws::Utils::Json::JsonView jsonValue)
GameProperty & WithKey(const char *value)
GameProperty & WithValue(const char *value)
bool ValueHasBeenSet() const
GameProperty & WithValue(const Aws::String &value)
GameProperty & WithKey(const Aws::String &value)
void SetValue(Aws::String &&value)
void SetValue(const Aws::String &value)
void SetValue(const char *value)
bool KeyHasBeenSet() const
void SetKey(const Aws::String &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue