7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
46 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
60 inline void SetComputeName(
const char* value) { m_computeNameHasBeenSet =
true; m_computeName.assign(value); }
75 inline void SetCertificatePath(
const char* value) { m_certificatePathHasBeenSet =
true; m_certificatePath.assign(value); }
90 inline void SetDnsName(
const char* value) { m_dnsNameHasBeenSet =
true; m_dnsName.assign(value); }
106 inline void SetIpAddress(
const char* value) { m_ipAddressHasBeenSet =
true; m_ipAddress.assign(value); }
122 inline void SetLocation(
const char* value) { m_locationHasBeenSet =
true; m_location.assign(value); }
130 bool m_fleetIdHasBeenSet =
false;
133 bool m_computeNameHasBeenSet =
false;
136 bool m_certificatePathHasBeenSet =
false;
139 bool m_dnsNameHasBeenSet =
false;
142 bool m_ipAddressHasBeenSet =
false;
145 bool m_locationHasBeenSet =
false;
RegisterComputeRequest & WithComputeName(const char *value)
RegisterComputeRequest & WithLocation(const Aws::String &value)
void SetDnsName(const char *value)
RegisterComputeRequest & WithIpAddress(Aws::String &&value)
const Aws::String & GetComputeName() const
RegisterComputeRequest & WithFleetId(Aws::String &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::String & GetCertificatePath() const
RegisterComputeRequest & WithDnsName(const Aws::String &value)
RegisterComputeRequest & WithIpAddress(const char *value)
bool LocationHasBeenSet() const
RegisterComputeRequest & WithComputeName(Aws::String &&value)
const Aws::String & GetLocation() const
void SetDnsName(const Aws::String &value)
bool ComputeNameHasBeenSet() const
RegisterComputeRequest & WithCertificatePath(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetIpAddress() const
void SetLocation(const char *value)
void SetFleetId(Aws::String &&value)
void SetLocation(Aws::String &&value)
void SetCertificatePath(Aws::String &&value)
RegisterComputeRequest & WithCertificatePath(Aws::String &&value)
void SetFleetId(const char *value)
void SetComputeName(const Aws::String &value)
void SetIpAddress(Aws::String &&value)
void SetLocation(const Aws::String &value)
RegisterComputeRequest & WithLocation(const char *value)
bool DnsNameHasBeenSet() const
RegisterComputeRequest & WithCertificatePath(const char *value)
RegisterComputeRequest & WithDnsName(Aws::String &&value)
const Aws::String & GetFleetId() const
bool FleetIdHasBeenSet() const
const Aws::String & GetDnsName() const
RegisterComputeRequest & WithIpAddress(const Aws::String &value)
bool IpAddressHasBeenSet() const
void SetIpAddress(const Aws::String &value)
void SetIpAddress(const char *value)
void SetCertificatePath(const char *value)
RegisterComputeRequest & WithFleetId(const Aws::String &value)
void SetComputeName(Aws::String &&value)
void SetCertificatePath(const Aws::String &value)
virtual const char * GetServiceRequestName() const override
bool CertificatePathHasBeenSet() const
void SetDnsName(Aws::String &&value)
RegisterComputeRequest & WithComputeName(const Aws::String &value)
RegisterComputeRequest & WithFleetId(const char *value)
RegisterComputeRequest & WithDnsName(const char *value)
void SetFleetId(const Aws::String &value)
void SetComputeName(const char *value)
RegisterComputeRequest & WithLocation(Aws::String &&value)
AWS_GAMELIFT_API RegisterComputeRequest()
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String