7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
47 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
78 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
92 inline void SetNextToken(
const char* value) { m_nextTokenHasBeenSet =
true; m_nextToken.assign(value); }
100 bool m_fleetIdHasBeenSet =
false;
103 bool m_locationsHasBeenSet =
false;
106 bool m_limitHasBeenSet =
false;
109 bool m_nextTokenHasBeenSet =
false;
bool LimitHasBeenSet() const
DescribeFleetLocationAttributesRequest & WithLocations(Aws::Vector< Aws::String > &&value)
DescribeFleetLocationAttributesRequest & AddLocations(const Aws::String &value)
const Aws::String & GetFleetId() const
void SetNextToken(Aws::String &&value)
DescribeFleetLocationAttributesRequest & AddLocations(const char *value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetFleetId(Aws::String &&value)
void SetLocations(const Aws::Vector< Aws::String > &value)
const Aws::Vector< Aws::String > & GetLocations() const
void SetLocations(Aws::Vector< Aws::String > &&value)
DescribeFleetLocationAttributesRequest & WithLocations(const Aws::Vector< Aws::String > &value)
DescribeFleetLocationAttributesRequest & WithFleetId(const char *value)
DescribeFleetLocationAttributesRequest & WithFleetId(Aws::String &&value)
DescribeFleetLocationAttributesRequest & WithFleetId(const Aws::String &value)
bool FleetIdHasBeenSet() const
const Aws::String & GetNextToken() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool LocationsHasBeenSet() const
AWS_GAMELIFT_API DescribeFleetLocationAttributesRequest()
DescribeFleetLocationAttributesRequest & WithNextToken(const char *value)
DescribeFleetLocationAttributesRequest & AddLocations(Aws::String &&value)
DescribeFleetLocationAttributesRequest & WithNextToken(Aws::String &&value)
virtual const char * GetServiceRequestName() const override
void SetFleetId(const Aws::String &value)
bool NextTokenHasBeenSet() const
void SetNextToken(const Aws::String &value)
void SetFleetId(const char *value)
DescribeFleetLocationAttributesRequest & WithLimit(int value)
DescribeFleetLocationAttributesRequest & WithNextToken(const Aws::String &value)
void SetNextToken(const char *value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector