7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/SortOrder.h>
47 inline void SetGameServerGroupName(
const char* value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName.assign(value); }
75 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
89 inline void SetNextToken(
const char* value) { m_nextTokenHasBeenSet =
true; m_nextToken.assign(value); }
97 bool m_gameServerGroupNameHasBeenSet =
false;
100 bool m_sortOrderHasBeenSet =
false;
103 bool m_limitHasBeenSet =
false;
106 bool m_nextTokenHasBeenSet =
false;
ListGameServersRequest & WithGameServerGroupName(const char *value)
void SetNextToken(const char *value)
ListGameServersRequest & WithSortOrder(const SortOrder &value)
void SetSortOrder(SortOrder &&value)
ListGameServersRequest & WithNextToken(Aws::String &&value)
ListGameServersRequest & WithGameServerGroupName(Aws::String &&value)
const Aws::String & GetGameServerGroupName() const
ListGameServersRequest & WithNextToken(const char *value)
const Aws::String & GetNextToken() const
void SetGameServerGroupName(Aws::String &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
ListGameServersRequest & WithSortOrder(SortOrder &&value)
void SetNextToken(const Aws::String &value)
void SetGameServerGroupName(const Aws::String &value)
bool NextTokenHasBeenSet() const
bool LimitHasBeenSet() const
bool GameServerGroupNameHasBeenSet() const
virtual const char * GetServiceRequestName() const override
ListGameServersRequest & WithNextToken(const Aws::String &value)
AWS_GAMELIFT_API ListGameServersRequest()
ListGameServersRequest & WithGameServerGroupName(const Aws::String &value)
bool SortOrderHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetNextToken(Aws::String &&value)
void SetSortOrder(const SortOrder &value)
const SortOrder & GetSortOrder() const
void SetGameServerGroupName(const char *value)
ListGameServersRequest & WithLimit(int value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String