7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/S3Location.h>
11#include <aws/core/utils/Array.h>
48 inline void SetScriptId(
const char* value) { m_scriptIdHasBeenSet =
true; m_scriptId.assign(value); }
63 inline void SetName(
const char* value) { m_nameHasBeenSet =
true; m_name.assign(value); }
78 inline void SetVersion(
const char* value) { m_versionHasBeenSet =
true; m_version.assign(value); }
122 bool m_scriptIdHasBeenSet =
false;
125 bool m_nameHasBeenSet =
false;
128 bool m_versionHasBeenSet =
false;
131 bool m_storageLocationHasBeenSet =
false;
134 bool m_zipFileHasBeenSet =
false;
bool ZipFileHasBeenSet() const
UpdateScriptRequest & WithScriptId(const Aws::String &value)
void SetZipFile(const Aws::Utils::ByteBuffer &value)
void SetStorageLocation(S3Location &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetScriptId(const char *value)
const Aws::String & GetVersion() const
void SetVersion(Aws::String &&value)
UpdateScriptRequest & WithStorageLocation(const S3Location &value)
void SetZipFile(Aws::Utils::ByteBuffer &&value)
UpdateScriptRequest & WithVersion(const char *value)
UpdateScriptRequest & WithName(const Aws::String &value)
const Aws::String & GetScriptId() const
UpdateScriptRequest & WithStorageLocation(S3Location &&value)
bool StorageLocationHasBeenSet() const
bool VersionHasBeenSet() const
void SetScriptId(const Aws::String &value)
void SetStorageLocation(const S3Location &value)
bool NameHasBeenSet() const
virtual const char * GetServiceRequestName() const override
bool ScriptIdHasBeenSet() const
void SetVersion(const char *value)
void SetVersion(const Aws::String &value)
void SetScriptId(Aws::String &&value)
const Aws::String & GetName() const
void SetName(const char *value)
const Aws::Utils::ByteBuffer & GetZipFile() const
UpdateScriptRequest & WithScriptId(Aws::String &&value)
UpdateScriptRequest & WithName(const char *value)
UpdateScriptRequest & WithName(Aws::String &&value)
UpdateScriptRequest & WithZipFile(const Aws::Utils::ByteBuffer &value)
UpdateScriptRequest & WithScriptId(const char *value)
AWS_GAMELIFT_API UpdateScriptRequest()
const S3Location & GetStorageLocation() const
UpdateScriptRequest & WithVersion(const Aws::String &value)
void SetName(const Aws::String &value)
UpdateScriptRequest & WithVersion(Aws::String &&value)
UpdateScriptRequest & WithZipFile(Aws::Utils::ByteBuffer &&value)
void SetName(Aws::String &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String