7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
51 inline void SetBucket(
const char* value) { m_bucketHasBeenSet =
true; m_bucket.assign(value); }
64 inline void SetKey(
Aws::String&& value) { m_keyHasBeenSet =
true; m_key = std::move(value); }
65 inline void SetKey(
const char* value) { m_keyHasBeenSet =
true; m_key.assign(value); }
81 inline void SetRoleArn(
const char* value) { m_roleArnHasBeenSet =
true; m_roleArn.assign(value); }
98 inline void SetObjectVersion(
const char* value) { m_objectVersionHasBeenSet =
true; m_objectVersion.assign(value); }
106 bool m_bucketHasBeenSet =
false;
109 bool m_keyHasBeenSet =
false;
112 bool m_roleArnHasBeenSet =
false;
115 bool m_objectVersionHasBeenSet =
false;
AWS_GAMELIFT_API S3Location & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetKey(const Aws::String &value)
S3Location & WithKey(const Aws::String &value)
S3Location & WithBucket(const char *value)
S3Location & WithObjectVersion(const char *value)
const Aws::String & GetKey() const
const Aws::String & GetObjectVersion() const
S3Location & WithBucket(const Aws::String &value)
S3Location & WithObjectVersion(const Aws::String &value)
void SetKey(Aws::String &&value)
AWS_GAMELIFT_API S3Location(Aws::Utils::Json::JsonView jsonValue)
void SetObjectVersion(const Aws::String &value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetObjectVersion(Aws::String &&value)
void SetBucket(Aws::String &&value)
const Aws::String & GetBucket() const
void SetBucket(const Aws::String &value)
S3Location & WithObjectVersion(Aws::String &&value)
S3Location & WithKey(Aws::String &&value)
S3Location & WithRoleArn(Aws::String &&value)
void SetObjectVersion(const char *value)
void SetBucket(const char *value)
bool BucketHasBeenSet() const
void SetRoleArn(const char *value)
bool KeyHasBeenSet() const
const Aws::String & GetRoleArn() const
void SetRoleArn(const Aws::String &value)
S3Location & WithRoleArn(const Aws::String &value)
S3Location & WithKey(const char *value)
void SetRoleArn(Aws::String &&value)
AWS_GAMELIFT_API S3Location()
S3Location & WithBucket(Aws::String &&value)
void SetKey(const char *value)
S3Location & WithRoleArn(const char *value)
bool RoleArnHasBeenSet() const
bool ObjectVersionHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue