7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
56 bool m_ticketIdsHasBeenSet =
false;
void SetTicketIds(Aws::Vector< Aws::String > &&value)
void SetTicketIds(const Aws::Vector< Aws::String > &value)
DescribeMatchmakingRequest & AddTicketIds(const Aws::String &value)
bool TicketIdsHasBeenSet() const
DescribeMatchmakingRequest & WithTicketIds(const Aws::Vector< Aws::String > &value)
DescribeMatchmakingRequest & AddTicketIds(const char *value)
DescribeMatchmakingRequest & AddTicketIds(Aws::String &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API DescribeMatchmakingRequest()
const Aws::Vector< Aws::String > & GetTicketIds() const
DescribeMatchmakingRequest & WithTicketIds(Aws::Vector< Aws::String > &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector