AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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DescribeFleetUtilizationRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
11#include <utility>
12
13namespace Aws
14{
15namespace GameLift
16{
17namespace Model
18{
19
23 {
24 public:
26
27 // Service request name is the Operation name which will send this request out,
28 // each operation should has unique request name, so that we can get operation's name from this request.
29 // Note: this is not true for response, multiple operations may have the same response name,
30 // so we can not get operation's name from response.
31 inline virtual const char* GetServiceRequestName() const override { return "DescribeFleetUtilization"; }
32
33 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
34
36
37
39
44 inline const Aws::Vector<Aws::String>& GetFleetIds() const{ return m_fleetIds; }
45 inline bool FleetIdsHasBeenSet() const { return m_fleetIdsHasBeenSet; }
46 inline void SetFleetIds(const Aws::Vector<Aws::String>& value) { m_fleetIdsHasBeenSet = true; m_fleetIds = value; }
47 inline void SetFleetIds(Aws::Vector<Aws::String>&& value) { m_fleetIdsHasBeenSet = true; m_fleetIds = std::move(value); }
49 inline DescribeFleetUtilizationRequest& WithFleetIds(Aws::Vector<Aws::String>&& value) { SetFleetIds(std::move(value)); return *this;}
50 inline DescribeFleetUtilizationRequest& AddFleetIds(const Aws::String& value) { m_fleetIdsHasBeenSet = true; m_fleetIds.push_back(value); return *this; }
51 inline DescribeFleetUtilizationRequest& AddFleetIds(Aws::String&& value) { m_fleetIdsHasBeenSet = true; m_fleetIds.push_back(std::move(value)); return *this; }
52 inline DescribeFleetUtilizationRequest& AddFleetIds(const char* value) { m_fleetIdsHasBeenSet = true; m_fleetIds.push_back(value); return *this; }
54
56
61 inline int GetLimit() const{ return m_limit; }
62 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
63 inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; }
64 inline DescribeFleetUtilizationRequest& WithLimit(int value) { SetLimit(value); return *this;}
66
68
74 inline const Aws::String& GetNextToken() const{ return m_nextToken; }
75 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
76 inline void SetNextToken(const Aws::String& value) { m_nextTokenHasBeenSet = true; m_nextToken = value; }
77 inline void SetNextToken(Aws::String&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::move(value); }
78 inline void SetNextToken(const char* value) { m_nextTokenHasBeenSet = true; m_nextToken.assign(value); }
79 inline DescribeFleetUtilizationRequest& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
80 inline DescribeFleetUtilizationRequest& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
81 inline DescribeFleetUtilizationRequest& WithNextToken(const char* value) { SetNextToken(value); return *this;}
83 private:
84
85 Aws::Vector<Aws::String> m_fleetIds;
86 bool m_fleetIdsHasBeenSet = false;
87
88 int m_limit;
89 bool m_limitHasBeenSet = false;
90
91 Aws::String m_nextToken;
92 bool m_nextTokenHasBeenSet = false;
93 };
94
95} // namespace Model
96} // namespace GameLift
97} // namespace Aws
DescribeFleetUtilizationRequest & WithFleetIds(const Aws::Vector< Aws::String > &value)
DescribeFleetUtilizationRequest & WithNextToken(Aws::String &&value)
void SetFleetIds(const Aws::Vector< Aws::String > &value)
DescribeFleetUtilizationRequest & WithFleetIds(Aws::Vector< Aws::String > &&value)
DescribeFleetUtilizationRequest & AddFleetIds(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeFleetUtilizationRequest & WithNextToken(const char *value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeFleetUtilizationRequest & AddFleetIds(const char *value)
DescribeFleetUtilizationRequest & AddFleetIds(Aws::String &&value)
DescribeFleetUtilizationRequest & WithNextToken(const Aws::String &value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector