7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
47 inline void SetName(
const char* value) { m_nameHasBeenSet =
true; m_name.assign(value); }
55 bool m_nameHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetName(const Aws::String &value)
virtual const char * GetServiceRequestName() const override
DeleteMatchmakingRuleSetRequest & WithName(const char *value)
DeleteMatchmakingRuleSetRequest & WithName(const Aws::String &value)
const Aws::String & GetName() const
void SetName(const char *value)
DeleteMatchmakingRuleSetRequest & WithName(Aws::String &&value)
bool NameHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetName(Aws::String &&value)
AWS_GAMELIFT_API DeleteMatchmakingRuleSetRequest()
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String