7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/IpPermission.h>
48 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
84 bool m_fleetIdHasBeenSet =
false;
87 bool m_inboundPermissionAuthorizationsHasBeenSet =
false;
90 bool m_inboundPermissionRevocationsHasBeenSet =
false;
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool FleetIdHasBeenSet() const
UpdateFleetPortSettingsRequest & WithInboundPermissionAuthorizations(const Aws::Vector< IpPermission > &value)
UpdateFleetPortSettingsRequest & WithInboundPermissionRevocations(const Aws::Vector< IpPermission > &value)
const Aws::Vector< IpPermission > & GetInboundPermissionAuthorizations() const
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API UpdateFleetPortSettingsRequest()
void SetInboundPermissionRevocations(Aws::Vector< IpPermission > &&value)
UpdateFleetPortSettingsRequest & WithFleetId(Aws::String &&value)
const Aws::Vector< IpPermission > & GetInboundPermissionRevocations() const
void SetFleetId(const char *value)
UpdateFleetPortSettingsRequest & AddInboundPermissionRevocations(const IpPermission &value)
void SetInboundPermissionAuthorizations(const Aws::Vector< IpPermission > &value)
UpdateFleetPortSettingsRequest & AddInboundPermissionAuthorizations(IpPermission &&value)
UpdateFleetPortSettingsRequest & WithInboundPermissionAuthorizations(Aws::Vector< IpPermission > &&value)
void SetInboundPermissionAuthorizations(Aws::Vector< IpPermission > &&value)
void SetFleetId(Aws::String &&value)
const Aws::String & GetFleetId() const
UpdateFleetPortSettingsRequest & WithInboundPermissionRevocations(Aws::Vector< IpPermission > &&value)
UpdateFleetPortSettingsRequest & WithFleetId(const Aws::String &value)
void SetInboundPermissionRevocations(const Aws::Vector< IpPermission > &value)
UpdateFleetPortSettingsRequest & WithFleetId(const char *value)
UpdateFleetPortSettingsRequest & AddInboundPermissionRevocations(IpPermission &&value)
bool InboundPermissionRevocationsHasBeenSet() const
void SetFleetId(const Aws::String &value)
UpdateFleetPortSettingsRequest & AddInboundPermissionAuthorizations(const IpPermission &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool InboundPermissionAuthorizationsHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector