AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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DescribeGameSessionDetailsRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "DescribeGameSessionDetails"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
42 inline const Aws::String& GetFleetId() const{ return m_fleetId; }
43 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
44 inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; }
45 inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); }
46 inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); }
47 inline DescribeGameSessionDetailsRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;}
48 inline DescribeGameSessionDetailsRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;}
49 inline DescribeGameSessionDetailsRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;}
51
53
56 inline const Aws::String& GetGameSessionId() const{ return m_gameSessionId; }
57 inline bool GameSessionIdHasBeenSet() const { return m_gameSessionIdHasBeenSet; }
58 inline void SetGameSessionId(const Aws::String& value) { m_gameSessionIdHasBeenSet = true; m_gameSessionId = value; }
59 inline void SetGameSessionId(Aws::String&& value) { m_gameSessionIdHasBeenSet = true; m_gameSessionId = std::move(value); }
60 inline void SetGameSessionId(const char* value) { m_gameSessionIdHasBeenSet = true; m_gameSessionId.assign(value); }
62 inline DescribeGameSessionDetailsRequest& WithGameSessionId(Aws::String&& value) { SetGameSessionId(std::move(value)); return *this;}
63 inline DescribeGameSessionDetailsRequest& WithGameSessionId(const char* value) { SetGameSessionId(value); return *this;}
65
67
71 inline const Aws::String& GetAliasId() const{ return m_aliasId; }
72 inline bool AliasIdHasBeenSet() const { return m_aliasIdHasBeenSet; }
73 inline void SetAliasId(const Aws::String& value) { m_aliasIdHasBeenSet = true; m_aliasId = value; }
74 inline void SetAliasId(Aws::String&& value) { m_aliasIdHasBeenSet = true; m_aliasId = std::move(value); }
75 inline void SetAliasId(const char* value) { m_aliasIdHasBeenSet = true; m_aliasId.assign(value); }
76 inline DescribeGameSessionDetailsRequest& WithAliasId(const Aws::String& value) { SetAliasId(value); return *this;}
77 inline DescribeGameSessionDetailsRequest& WithAliasId(Aws::String&& value) { SetAliasId(std::move(value)); return *this;}
78 inline DescribeGameSessionDetailsRequest& WithAliasId(const char* value) { SetAliasId(value); return *this;}
80
82
87 inline const Aws::String& GetLocation() const{ return m_location; }
88 inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
89 inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; }
90 inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); }
91 inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); }
92 inline DescribeGameSessionDetailsRequest& WithLocation(const Aws::String& value) { SetLocation(value); return *this;}
93 inline DescribeGameSessionDetailsRequest& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;}
94 inline DescribeGameSessionDetailsRequest& WithLocation(const char* value) { SetLocation(value); return *this;}
96
98
103 inline const Aws::String& GetStatusFilter() const{ return m_statusFilter; }
104 inline bool StatusFilterHasBeenSet() const { return m_statusFilterHasBeenSet; }
105 inline void SetStatusFilter(const Aws::String& value) { m_statusFilterHasBeenSet = true; m_statusFilter = value; }
106 inline void SetStatusFilter(Aws::String&& value) { m_statusFilterHasBeenSet = true; m_statusFilter = std::move(value); }
107 inline void SetStatusFilter(const char* value) { m_statusFilterHasBeenSet = true; m_statusFilter.assign(value); }
109 inline DescribeGameSessionDetailsRequest& WithStatusFilter(Aws::String&& value) { SetStatusFilter(std::move(value)); return *this;}
110 inline DescribeGameSessionDetailsRequest& WithStatusFilter(const char* value) { SetStatusFilter(value); return *this;}
112
114
118 inline int GetLimit() const{ return m_limit; }
119 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
120 inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; }
121 inline DescribeGameSessionDetailsRequest& WithLimit(int value) { SetLimit(value); return *this;}
123
125
130 inline const Aws::String& GetNextToken() const{ return m_nextToken; }
131 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
132 inline void SetNextToken(const Aws::String& value) { m_nextTokenHasBeenSet = true; m_nextToken = value; }
133 inline void SetNextToken(Aws::String&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::move(value); }
134 inline void SetNextToken(const char* value) { m_nextTokenHasBeenSet = true; m_nextToken.assign(value); }
135 inline DescribeGameSessionDetailsRequest& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
136 inline DescribeGameSessionDetailsRequest& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
137 inline DescribeGameSessionDetailsRequest& WithNextToken(const char* value) { SetNextToken(value); return *this;}
139 private:
140
141 Aws::String m_fleetId;
142 bool m_fleetIdHasBeenSet = false;
143
144 Aws::String m_gameSessionId;
145 bool m_gameSessionIdHasBeenSet = false;
146
147 Aws::String m_aliasId;
148 bool m_aliasIdHasBeenSet = false;
149
150 Aws::String m_location;
151 bool m_locationHasBeenSet = false;
152
153 Aws::String m_statusFilter;
154 bool m_statusFilterHasBeenSet = false;
155
156 int m_limit;
157 bool m_limitHasBeenSet = false;
158
159 Aws::String m_nextToken;
160 bool m_nextTokenHasBeenSet = false;
161 };
162
163} // namespace Model
164} // namespace GameLift
165} // namespace Aws
DescribeGameSessionDetailsRequest & WithFleetId(const Aws::String &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeGameSessionDetailsRequest & WithStatusFilter(const char *value)
DescribeGameSessionDetailsRequest & WithGameSessionId(Aws::String &&value)
DescribeGameSessionDetailsRequest & WithLocation(const char *value)
DescribeGameSessionDetailsRequest & WithGameSessionId(const char *value)
DescribeGameSessionDetailsRequest & WithGameSessionId(const Aws::String &value)
DescribeGameSessionDetailsRequest & WithStatusFilter(const Aws::String &value)
DescribeGameSessionDetailsRequest & WithAliasId(Aws::String &&value)
DescribeGameSessionDetailsRequest & WithFleetId(Aws::String &&value)
DescribeGameSessionDetailsRequest & WithNextToken(const Aws::String &value)
DescribeGameSessionDetailsRequest & WithFleetId(const char *value)
DescribeGameSessionDetailsRequest & WithNextToken(Aws::String &&value)
DescribeGameSessionDetailsRequest & WithNextToken(const char *value)
DescribeGameSessionDetailsRequest & WithAliasId(const char *value)
DescribeGameSessionDetailsRequest & WithStatusFilter(Aws::String &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeGameSessionDetailsRequest & WithLocation(Aws::String &&value)
DescribeGameSessionDetailsRequest & WithLocation(const Aws::String &value)
DescribeGameSessionDetailsRequest & WithAliasId(const Aws::String &value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String