7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
47 inline void SetGameServerGroupName(
const char* value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName.assign(value); }
78 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
92 inline void SetNextToken(
const char* value) { m_nextTokenHasBeenSet =
true; m_nextToken.assign(value); }
100 bool m_gameServerGroupNameHasBeenSet =
false;
103 bool m_instanceIdsHasBeenSet =
false;
106 bool m_limitHasBeenSet =
false;
109 bool m_nextTokenHasBeenSet =
false;
DescribeGameServerInstancesRequest & AddInstanceIds(const Aws::String &value)
bool GameServerGroupNameHasBeenSet() const
void SetNextToken(const char *value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::Vector< Aws::String > & GetInstanceIds() const
AWS_GAMELIFT_API DescribeGameServerInstancesRequest()
DescribeGameServerInstancesRequest & WithLimit(int value)
DescribeGameServerInstancesRequest & WithGameServerGroupName(Aws::String &&value)
DescribeGameServerInstancesRequest & WithGameServerGroupName(const char *value)
DescribeGameServerInstancesRequest & AddInstanceIds(const char *value)
DescribeGameServerInstancesRequest & WithGameServerGroupName(const Aws::String &value)
void SetInstanceIds(Aws::Vector< Aws::String > &&value)
void SetNextToken(const Aws::String &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool LimitHasBeenSet() const
DescribeGameServerInstancesRequest & WithNextToken(Aws::String &&value)
DescribeGameServerInstancesRequest & AddInstanceIds(Aws::String &&value)
void SetGameServerGroupName(const Aws::String &value)
void SetNextToken(Aws::String &&value)
void SetGameServerGroupName(Aws::String &&value)
DescribeGameServerInstancesRequest & WithInstanceIds(Aws::Vector< Aws::String > &&value)
DescribeGameServerInstancesRequest & WithNextToken(const Aws::String &value)
virtual const char * GetServiceRequestName() const override
void SetGameServerGroupName(const char *value)
DescribeGameServerInstancesRequest & WithInstanceIds(const Aws::Vector< Aws::String > &value)
bool InstanceIdsHasBeenSet() const
const Aws::String & GetGameServerGroupName() const
DescribeGameServerInstancesRequest & WithNextToken(const char *value)
void SetInstanceIds(const Aws::Vector< Aws::String > &value)
bool NextTokenHasBeenSet() const
const Aws::String & GetNextToken() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector