7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
46 inline void SetBuildId(
const char* value) { m_buildIdHasBeenSet =
true; m_buildId.assign(value); }
54 bool m_buildIdHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeBuildRequest & WithBuildId(const Aws::String &value)
void SetBuildId(Aws::String &&value)
DescribeBuildRequest & WithBuildId(Aws::String &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetBuildId() const
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API DescribeBuildRequest()
bool BuildIdHasBeenSet() const
DescribeBuildRequest & WithBuildId(const char *value)
void SetBuildId(const Aws::String &value)
void SetBuildId(const char *value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String