7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
46 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
60 inline void SetGameSessionId(
const char* value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId.assign(value); }
75 inline void SetAliasId(
const char* value) { m_aliasIdHasBeenSet =
true; m_aliasId.assign(value); }
91 inline void SetLocation(
const char* value) { m_locationHasBeenSet =
true; m_location.assign(value); }
108 inline void SetStatusFilter(
const char* value) { m_statusFilterHasBeenSet =
true; m_statusFilter.assign(value); }
121 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
135 inline void SetNextToken(
const char* value) { m_nextTokenHasBeenSet =
true; m_nextToken.assign(value); }
143 bool m_fleetIdHasBeenSet =
false;
146 bool m_gameSessionIdHasBeenSet =
false;
149 bool m_aliasIdHasBeenSet =
false;
152 bool m_locationHasBeenSet =
false;
155 bool m_statusFilterHasBeenSet =
false;
158 bool m_limitHasBeenSet =
false;
161 bool m_nextTokenHasBeenSet =
false;
DescribeGameSessionsRequest & WithFleetId(Aws::String &&value)
bool GameSessionIdHasBeenSet() const
void SetFleetId(Aws::String &&value)
DescribeGameSessionsRequest & WithAliasId(const Aws::String &value)
bool AliasIdHasBeenSet() const
virtual const char * GetServiceRequestName() const override
const Aws::String & GetNextToken() const
DescribeGameSessionsRequest & WithStatusFilter(Aws::String &&value)
const Aws::String & GetGameSessionId() const
AWS_GAMELIFT_API DescribeGameSessionsRequest()
DescribeGameSessionsRequest & WithLocation(Aws::String &&value)
void SetNextToken(const Aws::String &value)
void SetNextToken(const char *value)
const Aws::String & GetFleetId() const
void SetStatusFilter(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetLocation() const
void SetLocation(const Aws::String &value)
const Aws::String & GetAliasId() const
DescribeGameSessionsRequest & WithGameSessionId(const char *value)
DescribeGameSessionsRequest & WithLocation(const char *value)
DescribeGameSessionsRequest & WithLocation(const Aws::String &value)
void SetAliasId(const char *value)
void SetFleetId(const Aws::String &value)
DescribeGameSessionsRequest & WithStatusFilter(const char *value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeGameSessionsRequest & WithFleetId(const char *value)
DescribeGameSessionsRequest & WithGameSessionId(Aws::String &&value)
bool StatusFilterHasBeenSet() const
DescribeGameSessionsRequest & WithAliasId(const char *value)
void SetGameSessionId(const char *value)
bool NextTokenHasBeenSet() const
void SetGameSessionId(const Aws::String &value)
DescribeGameSessionsRequest & WithNextToken(Aws::String &&value)
bool LocationHasBeenSet() const
void SetAliasId(Aws::String &&value)
void SetLocation(Aws::String &&value)
void SetStatusFilter(Aws::String &&value)
const Aws::String & GetStatusFilter() const
DescribeGameSessionsRequest & WithAliasId(Aws::String &&value)
DescribeGameSessionsRequest & WithFleetId(const Aws::String &value)
DescribeGameSessionsRequest & WithNextToken(const Aws::String &value)
void SetStatusFilter(const char *value)
void SetFleetId(const char *value)
DescribeGameSessionsRequest & WithLimit(int value)
DescribeGameSessionsRequest & WithNextToken(const char *value)
void SetLocation(const char *value)
DescribeGameSessionsRequest & WithStatusFilter(const Aws::String &value)
bool FleetIdHasBeenSet() const
void SetGameSessionId(Aws::String &&value)
void SetNextToken(Aws::String &&value)
bool LimitHasBeenSet() const
void SetAliasId(const Aws::String &value)
DescribeGameSessionsRequest & WithGameSessionId(const Aws::String &value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String