7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
62 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
76 inline void SetNextToken(
const char* value) { m_nextTokenHasBeenSet =
true; m_nextToken.assign(value); }
84 bool m_namesHasBeenSet =
false;
87 bool m_limitHasBeenSet =
false;
90 bool m_nextTokenHasBeenSet =
false;
DescribeMatchmakingRuleSetsRequest & WithLimit(int value)
void SetNextToken(Aws::String &&value)
const Aws::Vector< Aws::String > & GetNames() const
DescribeMatchmakingRuleSetsRequest & WithNames(Aws::Vector< Aws::String > &&value)
DescribeMatchmakingRuleSetsRequest & AddNames(const char *value)
void SetNames(const Aws::Vector< Aws::String > &value)
AWS_GAMELIFT_API DescribeMatchmakingRuleSetsRequest()
bool NamesHasBeenSet() const
DescribeMatchmakingRuleSetsRequest & WithNames(const Aws::Vector< Aws::String > &value)
bool LimitHasBeenSet() const
void SetNames(Aws::Vector< Aws::String > &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeMatchmakingRuleSetsRequest & WithNextToken(Aws::String &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
DescribeMatchmakingRuleSetsRequest & AddNames(const Aws::String &value)
const Aws::String & GetNextToken() const
DescribeMatchmakingRuleSetsRequest & WithNextToken(const Aws::String &value)
void SetNextToken(const Aws::String &value)
bool NextTokenHasBeenSet() const
DescribeMatchmakingRuleSetsRequest & WithNextToken(const char *value)
DescribeMatchmakingRuleSetsRequest & AddNames(Aws::String &&value)
void SetNextToken(const char *value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector