AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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DescribeFleetLocationUtilizationRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "DescribeFleetLocationUtilization"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
42 inline const Aws::String& GetFleetId() const{ return m_fleetId; }
43 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
44 inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; }
45 inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); }
46 inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); }
47 inline DescribeFleetLocationUtilizationRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;}
48 inline DescribeFleetLocationUtilizationRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;}
49 inline DescribeFleetLocationUtilizationRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;}
51
53
58 inline const Aws::String& GetLocation() const{ return m_location; }
59 inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
60 inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; }
61 inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); }
62 inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); }
63 inline DescribeFleetLocationUtilizationRequest& WithLocation(const Aws::String& value) { SetLocation(value); return *this;}
64 inline DescribeFleetLocationUtilizationRequest& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;}
65 inline DescribeFleetLocationUtilizationRequest& WithLocation(const char* value) { SetLocation(value); return *this;}
67 private:
68
69 Aws::String m_fleetId;
70 bool m_fleetIdHasBeenSet = false;
71
72 Aws::String m_location;
73 bool m_locationHasBeenSet = false;
74 };
75
76} // namespace Model
77} // namespace GameLift
78} // namespace Aws
DescribeFleetLocationUtilizationRequest & WithFleetId(Aws::String &&value)
DescribeFleetLocationUtilizationRequest & WithLocation(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeFleetLocationUtilizationRequest & WithLocation(const char *value)
DescribeFleetLocationUtilizationRequest & WithLocation(Aws::String &&value)
DescribeFleetLocationUtilizationRequest & WithFleetId(const char *value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeFleetLocationUtilizationRequest & WithFleetId(const Aws::String &value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String