7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
30 inline virtual const char*
GetServiceRequestName()
const override {
return "DescribeFleetLocationUtilization"; }
46 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
62 inline void SetLocation(
const char* value) { m_locationHasBeenSet =
true; m_location.assign(value); }
70 bool m_fleetIdHasBeenSet =
false;
73 bool m_locationHasBeenSet =
false;
DescribeFleetLocationUtilizationRequest & WithFleetId(Aws::String &&value)
DescribeFleetLocationUtilizationRequest & WithLocation(const Aws::String &value)
void SetLocation(const char *value)
virtual const char * GetServiceRequestName() const override
void SetLocation(Aws::String &&value)
void SetFleetId(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeFleetLocationUtilizationRequest & WithLocation(const char *value)
void SetFleetId(Aws::String &&value)
DescribeFleetLocationUtilizationRequest & WithLocation(Aws::String &&value)
const Aws::String & GetFleetId() const
bool FleetIdHasBeenSet() const
const Aws::String & GetLocation() const
bool LocationHasBeenSet() const
DescribeFleetLocationUtilizationRequest & WithFleetId(const char *value)
void SetLocation(const Aws::String &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeFleetLocationUtilizationRequest & WithFleetId(const Aws::String &value)
void SetFleetId(const char *value)
AWS_GAMELIFT_API DescribeFleetLocationUtilizationRequest()
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String