7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
46 inline void SetGameServerGroupName(
const char* value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName.assign(value); }
60 inline void SetGameServerId(
const char* value) { m_gameServerIdHasBeenSet =
true; m_gameServerId.assign(value); }
68 bool m_gameServerGroupNameHasBeenSet =
false;
71 bool m_gameServerIdHasBeenSet =
false;
DeregisterGameServerRequest & WithGameServerGroupName(const Aws::String &value)
bool GameServerGroupNameHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetGameServerGroupName(const char *value)
void SetGameServerId(const Aws::String &value)
void SetGameServerGroupName(const Aws::String &value)
void SetGameServerGroupName(Aws::String &&value)
DeregisterGameServerRequest & WithGameServerId(const Aws::String &value)
DeregisterGameServerRequest & WithGameServerId(const char *value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetGameServerId(Aws::String &&value)
AWS_GAMELIFT_API DeregisterGameServerRequest()
DeregisterGameServerRequest & WithGameServerGroupName(const char *value)
void SetGameServerId(const char *value)
virtual const char * GetServiceRequestName() const override
DeregisterGameServerRequest & WithGameServerId(Aws::String &&value)
bool GameServerIdHasBeenSet() const
const Aws::String & GetGameServerGroupName() const
const Aws::String & GetGameServerId() const
DeregisterGameServerRequest & WithGameServerGroupName(Aws::String &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String