AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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GetComputeAccessRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_GAMELIFT_API GetComputeAccessRequest();
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "GetComputeAccess"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
42 inline const Aws::String& GetFleetId() const{ return m_fleetId; }
43 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
44 inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; }
45 inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); }
46 inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); }
47 inline GetComputeAccessRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;}
48 inline GetComputeAccessRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;}
49 inline GetComputeAccessRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;}
51
53
60 inline const Aws::String& GetComputeName() const{ return m_computeName; }
61 inline bool ComputeNameHasBeenSet() const { return m_computeNameHasBeenSet; }
62 inline void SetComputeName(const Aws::String& value) { m_computeNameHasBeenSet = true; m_computeName = value; }
63 inline void SetComputeName(Aws::String&& value) { m_computeNameHasBeenSet = true; m_computeName = std::move(value); }
64 inline void SetComputeName(const char* value) { m_computeNameHasBeenSet = true; m_computeName.assign(value); }
65 inline GetComputeAccessRequest& WithComputeName(const Aws::String& value) { SetComputeName(value); return *this;}
66 inline GetComputeAccessRequest& WithComputeName(Aws::String&& value) { SetComputeName(std::move(value)); return *this;}
67 inline GetComputeAccessRequest& WithComputeName(const char* value) { SetComputeName(value); return *this;}
69 private:
70
71 Aws::String m_fleetId;
72 bool m_fleetIdHasBeenSet = false;
73
74 Aws::String m_computeName;
75 bool m_computeNameHasBeenSet = false;
76 };
77
78} // namespace Model
79} // namespace GameLift
80} // namespace Aws
AWS_GAMELIFT_API Aws::String SerializePayload() const override
GetComputeAccessRequest & WithFleetId(const Aws::String &value)
GetComputeAccessRequest & WithComputeName(Aws::String &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
virtual const char * GetServiceRequestName() const override
GetComputeAccessRequest & WithComputeName(const char *value)
GetComputeAccessRequest & WithComputeName(const Aws::String &value)
GetComputeAccessRequest & WithFleetId(const char *value)
GetComputeAccessRequest & WithFleetId(Aws::String &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String