AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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GetInstanceAccessRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_GAMELIFT_API GetInstanceAccessRequest();
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "GetInstanceAccess"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
46 inline const Aws::String& GetFleetId() const{ return m_fleetId; }
47 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
48 inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; }
49 inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); }
50 inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); }
51 inline GetInstanceAccessRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;}
52 inline GetInstanceAccessRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;}
53 inline GetInstanceAccessRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;}
55
57
61 inline const Aws::String& GetInstanceId() const{ return m_instanceId; }
62 inline bool InstanceIdHasBeenSet() const { return m_instanceIdHasBeenSet; }
63 inline void SetInstanceId(const Aws::String& value) { m_instanceIdHasBeenSet = true; m_instanceId = value; }
64 inline void SetInstanceId(Aws::String&& value) { m_instanceIdHasBeenSet = true; m_instanceId = std::move(value); }
65 inline void SetInstanceId(const char* value) { m_instanceIdHasBeenSet = true; m_instanceId.assign(value); }
66 inline GetInstanceAccessRequest& WithInstanceId(const Aws::String& value) { SetInstanceId(value); return *this;}
67 inline GetInstanceAccessRequest& WithInstanceId(Aws::String&& value) { SetInstanceId(std::move(value)); return *this;}
68 inline GetInstanceAccessRequest& WithInstanceId(const char* value) { SetInstanceId(value); return *this;}
70 private:
71
72 Aws::String m_fleetId;
73 bool m_fleetIdHasBeenSet = false;
74
75 Aws::String m_instanceId;
76 bool m_instanceIdHasBeenSet = false;
77 };
78
79} // namespace Model
80} // namespace GameLift
81} // namespace Aws
GetInstanceAccessRequest & WithFleetId(Aws::String &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
virtual const char * GetServiceRequestName() const override
GetInstanceAccessRequest & WithInstanceId(Aws::String &&value)
GetInstanceAccessRequest & WithFleetId(const char *value)
GetInstanceAccessRequest & WithInstanceId(const char *value)
GetInstanceAccessRequest & WithFleetId(const Aws::String &value)
GetInstanceAccessRequest & WithInstanceId(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String