7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
50 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
65 inline void SetInstanceId(
const char* value) { m_instanceIdHasBeenSet =
true; m_instanceId.assign(value); }
73 bool m_fleetIdHasBeenSet =
false;
76 bool m_instanceIdHasBeenSet =
false;
GetInstanceAccessRequest & WithFleetId(Aws::String &&value)
const Aws::String & GetInstanceId() const
void SetInstanceId(const Aws::String &value)
void SetFleetId(const Aws::String &value)
void SetInstanceId(Aws::String &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
virtual const char * GetServiceRequestName() const override
void SetFleetId(const char *value)
AWS_GAMELIFT_API GetInstanceAccessRequest()
GetInstanceAccessRequest & WithInstanceId(Aws::String &&value)
void SetFleetId(Aws::String &&value)
GetInstanceAccessRequest & WithFleetId(const char *value)
bool FleetIdHasBeenSet() const
GetInstanceAccessRequest & WithInstanceId(const char *value)
const Aws::String & GetFleetId() const
bool InstanceIdHasBeenSet() const
GetInstanceAccessRequest & WithFleetId(const Aws::String &value)
GetInstanceAccessRequest & WithInstanceId(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetInstanceId(const char *value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String