AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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RegisterGameServerRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_GAMELIFT_API RegisterGameServerRequest();
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "RegisterGameServer"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
42 inline const Aws::String& GetGameServerGroupName() const{ return m_gameServerGroupName; }
43 inline bool GameServerGroupNameHasBeenSet() const { return m_gameServerGroupNameHasBeenSet; }
44 inline void SetGameServerGroupName(const Aws::String& value) { m_gameServerGroupNameHasBeenSet = true; m_gameServerGroupName = value; }
45 inline void SetGameServerGroupName(Aws::String&& value) { m_gameServerGroupNameHasBeenSet = true; m_gameServerGroupName = std::move(value); }
46 inline void SetGameServerGroupName(const char* value) { m_gameServerGroupNameHasBeenSet = true; m_gameServerGroupName.assign(value); }
48 inline RegisterGameServerRequest& WithGameServerGroupName(Aws::String&& value) { SetGameServerGroupName(std::move(value)); return *this;}
49 inline RegisterGameServerRequest& WithGameServerGroupName(const char* value) { SetGameServerGroupName(value); return *this;}
51
53
58 inline const Aws::String& GetGameServerId() const{ return m_gameServerId; }
59 inline bool GameServerIdHasBeenSet() const { return m_gameServerIdHasBeenSet; }
60 inline void SetGameServerId(const Aws::String& value) { m_gameServerIdHasBeenSet = true; m_gameServerId = value; }
61 inline void SetGameServerId(Aws::String&& value) { m_gameServerIdHasBeenSet = true; m_gameServerId = std::move(value); }
62 inline void SetGameServerId(const char* value) { m_gameServerIdHasBeenSet = true; m_gameServerId.assign(value); }
63 inline RegisterGameServerRequest& WithGameServerId(const Aws::String& value) { SetGameServerId(value); return *this;}
64 inline RegisterGameServerRequest& WithGameServerId(Aws::String&& value) { SetGameServerId(std::move(value)); return *this;}
65 inline RegisterGameServerRequest& WithGameServerId(const char* value) { SetGameServerId(value); return *this;}
67
69
74 inline const Aws::String& GetInstanceId() const{ return m_instanceId; }
75 inline bool InstanceIdHasBeenSet() const { return m_instanceIdHasBeenSet; }
76 inline void SetInstanceId(const Aws::String& value) { m_instanceIdHasBeenSet = true; m_instanceId = value; }
77 inline void SetInstanceId(Aws::String&& value) { m_instanceIdHasBeenSet = true; m_instanceId = std::move(value); }
78 inline void SetInstanceId(const char* value) { m_instanceIdHasBeenSet = true; m_instanceId.assign(value); }
79 inline RegisterGameServerRequest& WithInstanceId(const Aws::String& value) { SetInstanceId(value); return *this;}
80 inline RegisterGameServerRequest& WithInstanceId(Aws::String&& value) { SetInstanceId(std::move(value)); return *this;}
81 inline RegisterGameServerRequest& WithInstanceId(const char* value) { SetInstanceId(value); return *this;}
83
85
90 inline const Aws::String& GetConnectionInfo() const{ return m_connectionInfo; }
91 inline bool ConnectionInfoHasBeenSet() const { return m_connectionInfoHasBeenSet; }
92 inline void SetConnectionInfo(const Aws::String& value) { m_connectionInfoHasBeenSet = true; m_connectionInfo = value; }
93 inline void SetConnectionInfo(Aws::String&& value) { m_connectionInfoHasBeenSet = true; m_connectionInfo = std::move(value); }
94 inline void SetConnectionInfo(const char* value) { m_connectionInfoHasBeenSet = true; m_connectionInfo.assign(value); }
95 inline RegisterGameServerRequest& WithConnectionInfo(const Aws::String& value) { SetConnectionInfo(value); return *this;}
96 inline RegisterGameServerRequest& WithConnectionInfo(Aws::String&& value) { SetConnectionInfo(std::move(value)); return *this;}
97 inline RegisterGameServerRequest& WithConnectionInfo(const char* value) { SetConnectionInfo(value); return *this;}
99
101
106 inline const Aws::String& GetGameServerData() const{ return m_gameServerData; }
107 inline bool GameServerDataHasBeenSet() const { return m_gameServerDataHasBeenSet; }
108 inline void SetGameServerData(const Aws::String& value) { m_gameServerDataHasBeenSet = true; m_gameServerData = value; }
109 inline void SetGameServerData(Aws::String&& value) { m_gameServerDataHasBeenSet = true; m_gameServerData = std::move(value); }
110 inline void SetGameServerData(const char* value) { m_gameServerDataHasBeenSet = true; m_gameServerData.assign(value); }
111 inline RegisterGameServerRequest& WithGameServerData(const Aws::String& value) { SetGameServerData(value); return *this;}
112 inline RegisterGameServerRequest& WithGameServerData(Aws::String&& value) { SetGameServerData(std::move(value)); return *this;}
113 inline RegisterGameServerRequest& WithGameServerData(const char* value) { SetGameServerData(value); return *this;}
115 private:
116
117 Aws::String m_gameServerGroupName;
118 bool m_gameServerGroupNameHasBeenSet = false;
119
120 Aws::String m_gameServerId;
121 bool m_gameServerIdHasBeenSet = false;
122
123 Aws::String m_instanceId;
124 bool m_instanceIdHasBeenSet = false;
125
126 Aws::String m_connectionInfo;
127 bool m_connectionInfoHasBeenSet = false;
128
129 Aws::String m_gameServerData;
130 bool m_gameServerDataHasBeenSet = false;
131 };
132
133} // namespace Model
134} // namespace GameLift
135} // namespace Aws
RegisterGameServerRequest & WithInstanceId(const Aws::String &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
RegisterGameServerRequest & WithConnectionInfo(const char *value)
RegisterGameServerRequest & WithGameServerData(Aws::String &&value)
RegisterGameServerRequest & WithGameServerId(const char *value)
RegisterGameServerRequest & WithGameServerData(const Aws::String &value)
RegisterGameServerRequest & WithInstanceId(const char *value)
virtual const char * GetServiceRequestName() const override
RegisterGameServerRequest & WithGameServerId(const Aws::String &value)
RegisterGameServerRequest & WithInstanceId(Aws::String &&value)
RegisterGameServerRequest & WithConnectionInfo(const Aws::String &value)
RegisterGameServerRequest & WithConnectionInfo(Aws::String &&value)
RegisterGameServerRequest & WithGameServerId(Aws::String &&value)
RegisterGameServerRequest & WithGameServerGroupName(const char *value)
RegisterGameServerRequest & WithGameServerData(const char *value)
RegisterGameServerRequest & WithGameServerGroupName(const Aws::String &value)
RegisterGameServerRequest & WithGameServerGroupName(Aws::String &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String