7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
46 inline void SetGameServerGroupName(
const char* value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName.assign(value); }
62 inline void SetGameServerId(
const char* value) { m_gameServerIdHasBeenSet =
true; m_gameServerId.assign(value); }
78 inline void SetInstanceId(
const char* value) { m_instanceIdHasBeenSet =
true; m_instanceId.assign(value); }
94 inline void SetConnectionInfo(
const char* value) { m_connectionInfoHasBeenSet =
true; m_connectionInfo.assign(value); }
110 inline void SetGameServerData(
const char* value) { m_gameServerDataHasBeenSet =
true; m_gameServerData.assign(value); }
118 bool m_gameServerGroupNameHasBeenSet =
false;
121 bool m_gameServerIdHasBeenSet =
false;
124 bool m_instanceIdHasBeenSet =
false;
127 bool m_connectionInfoHasBeenSet =
false;
130 bool m_gameServerDataHasBeenSet =
false;
RegisterGameServerRequest & WithInstanceId(const Aws::String &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
RegisterGameServerRequest & WithConnectionInfo(const char *value)
const Aws::String & GetGameServerData() const
void SetInstanceId(const char *value)
RegisterGameServerRequest & WithGameServerData(Aws::String &&value)
bool GameServerDataHasBeenSet() const
RegisterGameServerRequest & WithGameServerId(const char *value)
void SetGameServerId(const Aws::String &value)
void SetGameServerGroupName(const char *value)
const Aws::String & GetGameServerGroupName() const
AWS_GAMELIFT_API RegisterGameServerRequest()
void SetInstanceId(const Aws::String &value)
void SetGameServerId(Aws::String &&value)
RegisterGameServerRequest & WithGameServerData(const Aws::String &value)
bool ConnectionInfoHasBeenSet() const
void SetGameServerData(const Aws::String &value)
void SetConnectionInfo(const char *value)
RegisterGameServerRequest & WithInstanceId(const char *value)
void SetInstanceId(Aws::String &&value)
bool GameServerGroupNameHasBeenSet() const
void SetGameServerGroupName(const Aws::String &value)
const Aws::String & GetGameServerId() const
virtual const char * GetServiceRequestName() const override
RegisterGameServerRequest & WithGameServerId(const Aws::String &value)
void SetGameServerId(const char *value)
void SetConnectionInfo(const Aws::String &value)
const Aws::String & GetInstanceId() const
RegisterGameServerRequest & WithInstanceId(Aws::String &&value)
RegisterGameServerRequest & WithConnectionInfo(const Aws::String &value)
RegisterGameServerRequest & WithConnectionInfo(Aws::String &&value)
RegisterGameServerRequest & WithGameServerId(Aws::String &&value)
RegisterGameServerRequest & WithGameServerGroupName(const char *value)
RegisterGameServerRequest & WithGameServerData(const char *value)
RegisterGameServerRequest & WithGameServerGroupName(const Aws::String &value)
void SetConnectionInfo(Aws::String &&value)
const Aws::String & GetConnectionInfo() const
RegisterGameServerRequest & WithGameServerGroupName(Aws::String &&value)
void SetGameServerData(const char *value)
void SetGameServerData(Aws::String &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool InstanceIdHasBeenSet() const
bool GameServerIdHasBeenSet() const
void SetGameServerGroupName(Aws::String &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String