7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/ProtectionPolicy.h>
11#include <aws/gamelift/model/ResourceCreationLimitPolicy.h>
12#include <aws/core/utils/memory/stl/AWSVector.h>
13#include <aws/gamelift/model/AnywhereConfiguration.h>
50 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
65 inline void SetName(
const char* value) { m_nameHasBeenSet =
true; m_name.assign(value); }
79 inline void SetDescription(
const char* value) { m_descriptionHasBeenSet =
true; m_description.assign(value); }
149 bool m_fleetIdHasBeenSet =
false;
152 bool m_nameHasBeenSet =
false;
155 bool m_descriptionHasBeenSet =
false;
158 bool m_newGameSessionProtectionPolicyHasBeenSet =
false;
161 bool m_resourceCreationLimitPolicyHasBeenSet =
false;
164 bool m_metricGroupsHasBeenSet =
false;
167 bool m_anywhereConfigurationHasBeenSet =
false;
void SetNewGameSessionProtectionPolicy(ProtectionPolicy &&value)
UpdateFleetAttributesRequest & WithName(const Aws::String &value)
virtual const char * GetServiceRequestName() const override
const ResourceCreationLimitPolicy & GetResourceCreationLimitPolicy() const
const ProtectionPolicy & GetNewGameSessionProtectionPolicy() const
void SetFleetId(Aws::String &&value)
const Aws::String & GetDescription() const
AWS_GAMELIFT_API UpdateFleetAttributesRequest()
void SetName(Aws::String &&value)
UpdateFleetAttributesRequest & WithDescription(const char *value)
void SetResourceCreationLimitPolicy(ResourceCreationLimitPolicy &&value)
void SetMetricGroups(Aws::Vector< Aws::String > &&value)
UpdateFleetAttributesRequest & WithMetricGroups(const Aws::Vector< Aws::String > &value)
void SetNewGameSessionProtectionPolicy(const ProtectionPolicy &value)
UpdateFleetAttributesRequest & WithName(Aws::String &&value)
UpdateFleetAttributesRequest & AddMetricGroups(const char *value)
void SetResourceCreationLimitPolicy(const ResourceCreationLimitPolicy &value)
UpdateFleetAttributesRequest & WithDescription(Aws::String &&value)
bool ResourceCreationLimitPolicyHasBeenSet() const
void SetDescription(Aws::String &&value)
UpdateFleetAttributesRequest & WithMetricGroups(Aws::Vector< Aws::String > &&value)
const Aws::String & GetFleetId() const
bool MetricGroupsHasBeenSet() const
UpdateFleetAttributesRequest & WithFleetId(const char *value)
bool AnywhereConfigurationHasBeenSet() const
UpdateFleetAttributesRequest & WithAnywhereConfiguration(const AnywhereConfiguration &value)
bool NameHasBeenSet() const
UpdateFleetAttributesRequest & WithFleetId(Aws::String &&value)
void SetFleetId(const Aws::String &value)
UpdateFleetAttributesRequest & WithDescription(const Aws::String &value)
bool DescriptionHasBeenSet() const
const Aws::Vector< Aws::String > & GetMetricGroups() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const AnywhereConfiguration & GetAnywhereConfiguration() const
UpdateFleetAttributesRequest & WithResourceCreationLimitPolicy(ResourceCreationLimitPolicy &&value)
void SetAnywhereConfiguration(AnywhereConfiguration &&value)
void SetName(const char *value)
void SetDescription(const Aws::String &value)
void SetName(const Aws::String &value)
const Aws::String & GetName() const
UpdateFleetAttributesRequest & WithFleetId(const Aws::String &value)
void SetAnywhereConfiguration(const AnywhereConfiguration &value)
UpdateFleetAttributesRequest & AddMetricGroups(Aws::String &&value)
bool NewGameSessionProtectionPolicyHasBeenSet() const
bool FleetIdHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateFleetAttributesRequest & AddMetricGroups(const Aws::String &value)
void SetFleetId(const char *value)
UpdateFleetAttributesRequest & WithNewGameSessionProtectionPolicy(ProtectionPolicy &&value)
void SetDescription(const char *value)
UpdateFleetAttributesRequest & WithNewGameSessionProtectionPolicy(const ProtectionPolicy &value)
void SetMetricGroups(const Aws::Vector< Aws::String > &value)
UpdateFleetAttributesRequest & WithAnywhereConfiguration(AnywhereConfiguration &&value)
UpdateFleetAttributesRequest & WithResourceCreationLimitPolicy(const ResourceCreationLimitPolicy &value)
UpdateFleetAttributesRequest & WithName(const char *value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector