7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
47 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
63 inline void SetAliasId(
const char* value) { m_aliasIdHasBeenSet =
true; m_aliasId.assign(value); }
79 inline void SetLocation(
const char* value) { m_locationHasBeenSet =
true; m_location.assign(value); }
121 inline void SetFilterExpression(
const char* value) { m_filterExpressionHasBeenSet =
true; m_filterExpression.assign(value); }
146 inline void SetSortExpression(
const char* value) { m_sortExpressionHasBeenSet =
true; m_sortExpression.assign(value); }
161 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
175 inline void SetNextToken(
const char* value) { m_nextTokenHasBeenSet =
true; m_nextToken.assign(value); }
183 bool m_fleetIdHasBeenSet =
false;
186 bool m_aliasIdHasBeenSet =
false;
189 bool m_locationHasBeenSet =
false;
192 bool m_filterExpressionHasBeenSet =
false;
195 bool m_sortExpressionHasBeenSet =
false;
198 bool m_limitHasBeenSet =
false;
201 bool m_nextTokenHasBeenSet =
false;
SearchGameSessionsRequest & WithSortExpression(const Aws::String &value)
void SetFleetId(const Aws::String &value)
SearchGameSessionsRequest & WithLocation(Aws::String &&value)
void SetLocation(const Aws::String &value)
SearchGameSessionsRequest & WithLocation(const Aws::String &value)
SearchGameSessionsRequest & WithAliasId(const char *value)
void SetSortExpression(Aws::String &&value)
SearchGameSessionsRequest & WithAliasId(Aws::String &&value)
bool FleetIdHasBeenSet() const
void SetLocation(Aws::String &&value)
bool NextTokenHasBeenSet() const
void SetFilterExpression(const Aws::String &value)
void SetAliasId(Aws::String &&value)
bool SortExpressionHasBeenSet() const
const Aws::String & GetLocation() const
void SetSortExpression(const char *value)
SearchGameSessionsRequest & WithLocation(const char *value)
void SetAliasId(const Aws::String &value)
SearchGameSessionsRequest & WithFleetId(const char *value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
SearchGameSessionsRequest & WithSortExpression(const char *value)
SearchGameSessionsRequest & WithNextToken(Aws::String &&value)
const Aws::String & GetAliasId() const
void SetNextToken(Aws::String &&value)
void SetFleetId(const char *value)
SearchGameSessionsRequest & WithFleetId(const Aws::String &value)
SearchGameSessionsRequest & WithFilterExpression(const Aws::String &value)
const Aws::String & GetNextToken() const
SearchGameSessionsRequest & WithFleetId(Aws::String &&value)
void SetNextToken(const Aws::String &value)
void SetNextToken(const char *value)
void SetFilterExpression(const char *value)
const Aws::String & GetFilterExpression() const
SearchGameSessionsRequest & WithFilterExpression(const char *value)
bool FilterExpressionHasBeenSet() const
bool AliasIdHasBeenSet() const
SearchGameSessionsRequest & WithAliasId(const Aws::String &value)
void SetAliasId(const char *value)
AWS_GAMELIFT_API SearchGameSessionsRequest()
bool LocationHasBeenSet() const
const Aws::String & GetFleetId() const
void SetSortExpression(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetLocation(const char *value)
SearchGameSessionsRequest & WithNextToken(const char *value)
SearchGameSessionsRequest & WithFilterExpression(Aws::String &&value)
const Aws::String & GetSortExpression() const
void SetFleetId(Aws::String &&value)
SearchGameSessionsRequest & WithNextToken(const Aws::String &value)
bool LimitHasBeenSet() const
SearchGameSessionsRequest & WithSortExpression(Aws::String &&value)
void SetFilterExpression(Aws::String &&value)
SearchGameSessionsRequest & WithLimit(int value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String