7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
45 inline void SetTicketId(
const char* value) { m_ticketIdHasBeenSet =
true; m_ticketId.assign(value); }
53 bool m_ticketIdHasBeenSet =
false;
bool TicketIdHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::String & GetTicketId() const
void SetTicketId(const Aws::String &value)
void SetTicketId(const char *value)
AWS_GAMELIFT_API StopMatchmakingRequest()
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetTicketId(Aws::String &&value)
virtual const char * GetServiceRequestName() const override
StopMatchmakingRequest & WithTicketId(const Aws::String &value)
StopMatchmakingRequest & WithTicketId(Aws::String &&value)
StopMatchmakingRequest & WithTicketId(const char *value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String