7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/Player.h>
50 inline void SetTicketId(
const char* value) { m_ticketIdHasBeenSet =
true; m_ticketId.assign(value); }
67 inline void SetConfigurationName(
const char* value) { m_configurationNameHasBeenSet =
true; m_configurationName.assign(value); }
83 inline void SetGameSessionArn(
const char* value) { m_gameSessionArnHasBeenSet =
true; m_gameSessionArn.assign(value); }
118 bool m_ticketIdHasBeenSet =
false;
121 bool m_configurationNameHasBeenSet =
false;
124 bool m_gameSessionArnHasBeenSet =
false;
127 bool m_playersHasBeenSet =
false;
StartMatchBackfillRequest & WithTicketId(const Aws::String &value)
StartMatchBackfillRequest & WithConfigurationName(Aws::String &&value)
StartMatchBackfillRequest & WithGameSessionArn(Aws::String &&value)
bool TicketIdHasBeenSet() const
StartMatchBackfillRequest & WithConfigurationName(const Aws::String &value)
bool ConfigurationNameHasBeenSet() const
StartMatchBackfillRequest & WithPlayers(const Aws::Vector< Player > &value)
const Aws::String & GetTicketId() const
const Aws::String & GetConfigurationName() const
StartMatchBackfillRequest & WithConfigurationName(const char *value)
void SetTicketId(Aws::String &&value)
StartMatchBackfillRequest & AddPlayers(const Player &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API StartMatchBackfillRequest()
void SetTicketId(const Aws::String &value)
void SetConfigurationName(Aws::String &&value)
const Aws::Vector< Player > & GetPlayers() const
void SetGameSessionArn(Aws::String &&value)
void SetGameSessionArn(const Aws::String &value)
StartMatchBackfillRequest & WithTicketId(Aws::String &&value)
virtual const char * GetServiceRequestName() const override
bool PlayersHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetGameSessionArn() const
void SetTicketId(const char *value)
StartMatchBackfillRequest & WithGameSessionArn(const char *value)
void SetConfigurationName(const char *value)
StartMatchBackfillRequest & AddPlayers(Player &&value)
void SetPlayers(const Aws::Vector< Player > &value)
void SetGameSessionArn(const char *value)
bool GameSessionArnHasBeenSet() const
void SetConfigurationName(const Aws::String &value)
StartMatchBackfillRequest & WithPlayers(Aws::Vector< Player > &&value)
StartMatchBackfillRequest & WithGameSessionArn(const Aws::String &value)
void SetPlayers(Aws::Vector< Player > &&value)
StartMatchBackfillRequest & WithTicketId(const char *value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector