7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/FleetAction.h>
48 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
77 inline void SetLocation(
const char* value) { m_locationHasBeenSet =
true; m_location.assign(value); }
85 bool m_fleetIdHasBeenSet =
false;
88 bool m_actionsHasBeenSet =
false;
91 bool m_locationHasBeenSet =
false;
bool LocationHasBeenSet() const
void SetLocation(const Aws::String &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
StartFleetActionsRequest & WithLocation(const char *value)
StartFleetActionsRequest & AddActions(FleetAction &&value)
StartFleetActionsRequest & WithFleetId(const Aws::String &value)
const Aws::Vector< FleetAction > & GetActions() const
StartFleetActionsRequest & WithLocation(Aws::String &&value)
StartFleetActionsRequest & WithActions(Aws::Vector< FleetAction > &&value)
StartFleetActionsRequest & WithFleetId(const char *value)
StartFleetActionsRequest & WithLocation(const Aws::String &value)
StartFleetActionsRequest & WithActions(const Aws::Vector< FleetAction > &value)
void SetLocation(Aws::String &&value)
const Aws::String & GetLocation() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API StartFleetActionsRequest()
void SetActions(const Aws::Vector< FleetAction > &value)
void SetFleetId(const char *value)
StartFleetActionsRequest & WithFleetId(Aws::String &&value)
void SetFleetId(const Aws::String &value)
void SetFleetId(Aws::String &&value)
void SetLocation(const char *value)
const Aws::String & GetFleetId() const
void SetActions(Aws::Vector< FleetAction > &&value)
StartFleetActionsRequest & AddActions(const FleetAction &value)
bool ActionsHasBeenSet() const
bool FleetIdHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector