7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
46 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
64 inline void SetComputeName(
const char* value) { m_computeNameHasBeenSet =
true; m_computeName.assign(value); }
72 bool m_fleetIdHasBeenSet =
false;
75 bool m_computeNameHasBeenSet =
false;
void SetFleetId(const char *value)
void SetFleetId(const Aws::String &value)
DeregisterComputeRequest & WithComputeName(const char *value)
AWS_GAMELIFT_API DeregisterComputeRequest()
bool ComputeNameHasBeenSet() const
DeregisterComputeRequest & WithComputeName(Aws::String &&value)
void SetComputeName(Aws::String &&value)
DeregisterComputeRequest & WithFleetId(Aws::String &&value)
void SetFleetId(Aws::String &&value)
DeregisterComputeRequest & WithFleetId(const char *value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool FleetIdHasBeenSet() const
DeregisterComputeRequest & WithComputeName(const Aws::String &value)
virtual const char * GetServiceRequestName() const override
DeregisterComputeRequest & WithFleetId(const Aws::String &value)
const Aws::String & GetFleetId() const
const Aws::String & GetComputeName() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetComputeName(const char *value)
void SetComputeName(const Aws::String &value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String