7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/RoutingStrategy.h>
47 inline void SetAliasId(
const char* value) { m_aliasIdHasBeenSet =
true; m_aliasId.assign(value); }
62 inline void SetName(
const char* value) { m_nameHasBeenSet =
true; m_name.assign(value); }
76 inline void SetDescription(
const char* value) { m_descriptionHasBeenSet =
true; m_description.assign(value); }
97 bool m_aliasIdHasBeenSet =
false;
100 bool m_nameHasBeenSet =
false;
103 bool m_descriptionHasBeenSet =
false;
106 bool m_routingStrategyHasBeenSet =
false;
void SetName(Aws::String &&value)
const RoutingStrategy & GetRoutingStrategy() const
UpdateAliasRequest & WithName(Aws::String &&value)
const Aws::String & GetName() const
UpdateAliasRequest & WithName(const char *value)
void SetDescription(const char *value)
void SetDescription(Aws::String &&value)
bool AliasIdHasBeenSet() const
UpdateAliasRequest & WithRoutingStrategy(RoutingStrategy &&value)
void SetDescription(const Aws::String &value)
bool DescriptionHasBeenSet() const
UpdateAliasRequest & WithDescription(const Aws::String &value)
UpdateAliasRequest & WithRoutingStrategy(const RoutingStrategy &value)
void SetName(const Aws::String &value)
UpdateAliasRequest & WithDescription(Aws::String &&value)
void SetName(const char *value)
void SetAliasId(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool NameHasBeenSet() const
UpdateAliasRequest & WithAliasId(const Aws::String &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetAliasId(const char *value)
const Aws::String & GetAliasId() const
void SetRoutingStrategy(const RoutingStrategy &value)
UpdateAliasRequest & WithDescription(const char *value)
const Aws::String & GetDescription() const
UpdateAliasRequest & WithAliasId(const char *value)
void SetAliasId(Aws::String &&value)
void SetRoutingStrategy(RoutingStrategy &&value)
virtual const char * GetServiceRequestName() const override
UpdateAliasRequest & WithName(const Aws::String &value)
UpdateAliasRequest & WithAliasId(Aws::String &&value)
bool RoutingStrategyHasBeenSet() const
AWS_GAMELIFT_API UpdateAliasRequest()
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String