7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/RoutingStrategyType.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
70 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
84 inline void SetMessage(
const char* value) { m_messageHasBeenSet =
true; m_message.assign(value); }
92 bool m_typeHasBeenSet =
false;
95 bool m_fleetIdHasBeenSet =
false;
98 bool m_messageHasBeenSet =
false;
void SetMessage(const Aws::String &value)
bool MessageHasBeenSet() const
void SetType(RoutingStrategyType &&value)
void SetFleetId(const Aws::String &value)
RoutingStrategy & WithType(RoutingStrategyType &&value)
RoutingStrategy & WithFleetId(const Aws::String &value)
RoutingStrategy & WithFleetId(const char *value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetType(const RoutingStrategyType &value)
const RoutingStrategyType & GetType() const
RoutingStrategy & WithMessage(const char *value)
void SetFleetId(const char *value)
bool FleetIdHasBeenSet() const
RoutingStrategy & WithMessage(Aws::String &&value)
const Aws::String & GetMessage() const
AWS_GAMELIFT_API RoutingStrategy(Aws::Utils::Json::JsonView jsonValue)
void SetMessage(const char *value)
void SetMessage(Aws::String &&value)
AWS_GAMELIFT_API RoutingStrategy()
AWS_GAMELIFT_API RoutingStrategy & operator=(Aws::Utils::Json::JsonView jsonValue)
bool TypeHasBeenSet() const
RoutingStrategy & WithMessage(const Aws::String &value)
const Aws::String & GetFleetId() const
RoutingStrategy & WithType(const RoutingStrategyType &value)
void SetFleetId(Aws::String &&value)
RoutingStrategy & WithFleetId(Aws::String &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue