7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
45 inline void SetLocationName(
const char* value) { m_locationNameHasBeenSet =
true; m_locationName.assign(value); }
53 bool m_locationNameHasBeenSet =
false;
DeleteLocationRequest & WithLocationName(const Aws::String &value)
bool LocationNameHasBeenSet() const
DeleteLocationRequest & WithLocationName(const char *value)
void SetLocationName(const Aws::String &value)
AWS_GAMELIFT_API DeleteLocationRequest()
DeleteLocationRequest & WithLocationName(Aws::String &&value)
void SetLocationName(Aws::String &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetLocationName(const char *value)
const Aws::String & GetLocationName() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String