7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
47 inline void SetGameLiftAwsAccountId(
const char* value) { m_gameLiftAwsAccountIdHasBeenSet =
true; m_gameLiftAwsAccountId.assign(value); }
67 inline void SetPeerVpcId(
const char* value) { m_peerVpcIdHasBeenSet =
true; m_peerVpcId.assign(value); }
75 bool m_gameLiftAwsAccountIdHasBeenSet =
false;
78 bool m_peerVpcIdHasBeenSet =
false;
CreateVpcPeeringAuthorizationRequest & WithGameLiftAwsAccountId(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetPeerVpcId(const char *value)
bool GameLiftAwsAccountIdHasBeenSet() const
const Aws::String & GetPeerVpcId() const
void SetPeerVpcId(const Aws::String &value)
AWS_GAMELIFT_API CreateVpcPeeringAuthorizationRequest()
CreateVpcPeeringAuthorizationRequest & WithPeerVpcId(const Aws::String &value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
CreateVpcPeeringAuthorizationRequest & WithGameLiftAwsAccountId(Aws::String &&value)
CreateVpcPeeringAuthorizationRequest & WithGameLiftAwsAccountId(const char *value)
CreateVpcPeeringAuthorizationRequest & WithPeerVpcId(const char *value)
bool PeerVpcIdHasBeenSet() const
void SetGameLiftAwsAccountId(Aws::String &&value)
void SetPeerVpcId(Aws::String &&value)
const Aws::String & GetGameLiftAwsAccountId() const
CreateVpcPeeringAuthorizationRequest & WithPeerVpcId(Aws::String &&value)
void SetGameLiftAwsAccountId(const char *value)
virtual const char * GetServiceRequestName() const override
void SetGameLiftAwsAccountId(const Aws::String &value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String