7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/RuntimeConfiguration.h>
47 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
70 bool m_fleetIdHasBeenSet =
false;
73 bool m_runtimeConfigurationHasBeenSet =
false;
virtual const char * GetServiceRequestName() const override
UpdateRuntimeConfigurationRequest & WithFleetId(const char *value)
void SetRuntimeConfiguration(const RuntimeConfiguration &value)
UpdateRuntimeConfigurationRequest & WithFleetId(Aws::String &&value)
AWS_GAMELIFT_API UpdateRuntimeConfigurationRequest()
void SetFleetId(const Aws::String &value)
void SetRuntimeConfiguration(RuntimeConfiguration &&value)
UpdateRuntimeConfigurationRequest & WithRuntimeConfiguration(const RuntimeConfiguration &value)
bool RuntimeConfigurationHasBeenSet() const
void SetFleetId(const char *value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool FleetIdHasBeenSet() const
const Aws::String & GetFleetId() const
UpdateRuntimeConfigurationRequest & WithFleetId(const Aws::String &value)
UpdateRuntimeConfigurationRequest & WithRuntimeConfiguration(RuntimeConfiguration &&value)
const RuntimeConfiguration & GetRuntimeConfiguration() const
void SetFleetId(Aws::String &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String