7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/model/ServerProcess.h>
98 bool m_serverProcessesHasBeenSet =
false;
100 int m_maxConcurrentGameSessionActivations;
101 bool m_maxConcurrentGameSessionActivationsHasBeenSet =
false;
103 int m_gameSessionActivationTimeoutSeconds;
104 bool m_gameSessionActivationTimeoutSecondsHasBeenSet =
false;
bool GameSessionActivationTimeoutSecondsHasBeenSet() const
bool MaxConcurrentGameSessionActivationsHasBeenSet() const
const Aws::Vector< ServerProcess > & GetServerProcesses() const
AWS_GAMELIFT_API RuntimeConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
RuntimeConfiguration & WithGameSessionActivationTimeoutSeconds(int value)
void SetMaxConcurrentGameSessionActivations(int value)
RuntimeConfiguration & AddServerProcesses(ServerProcess &&value)
int GetGameSessionActivationTimeoutSeconds() const
void SetServerProcesses(Aws::Vector< ServerProcess > &&value)
bool ServerProcessesHasBeenSet() const
void SetGameSessionActivationTimeoutSeconds(int value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
RuntimeConfiguration & WithServerProcesses(const Aws::Vector< ServerProcess > &value)
int GetMaxConcurrentGameSessionActivations() const
AWS_GAMELIFT_API RuntimeConfiguration()
RuntimeConfiguration & WithMaxConcurrentGameSessionActivations(int value)
RuntimeConfiguration & WithServerProcesses(Aws::Vector< ServerProcess > &&value)
AWS_GAMELIFT_API RuntimeConfiguration(Aws::Utils::Json::JsonView jsonValue)
void SetServerProcesses(const Aws::Vector< ServerProcess > &value)
RuntimeConfiguration & AddServerProcesses(const ServerProcess &value)
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue