7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
60 inline void SetLaunchPath(
const char* value) { m_launchPathHasBeenSet =
true; m_launchPath.assign(value); }
75 inline void SetParameters(
const char* value) { m_parametersHasBeenSet =
true; m_parameters.assign(value); }
88 inline void SetConcurrentExecutions(
int value) { m_concurrentExecutionsHasBeenSet =
true; m_concurrentExecutions = value; }
94 bool m_launchPathHasBeenSet =
false;
97 bool m_parametersHasBeenSet =
false;
99 int m_concurrentExecutions;
100 bool m_concurrentExecutionsHasBeenSet =
false;
void SetParameters(Aws::String &&value)
AWS_GAMELIFT_API ServerProcess & operator=(Aws::Utils::Json::JsonView jsonValue)
bool LaunchPathHasBeenSet() const
ServerProcess & WithConcurrentExecutions(int value)
const Aws::String & GetParameters() const
AWS_GAMELIFT_API ServerProcess(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API ServerProcess()
void SetLaunchPath(Aws::String &&value)
int GetConcurrentExecutions() const
const Aws::String & GetLaunchPath() const
ServerProcess & WithLaunchPath(const char *value)
void SetParameters(const char *value)
ServerProcess & WithParameters(Aws::String &&value)
ServerProcess & WithParameters(const char *value)
void SetConcurrentExecutions(int value)
bool ConcurrentExecutionsHasBeenSet() const
bool ParametersHasBeenSet() const
void SetParameters(const Aws::String &value)
void SetLaunchPath(const Aws::String &value)
ServerProcess & WithLaunchPath(const Aws::String &value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
ServerProcess & WithParameters(const Aws::String &value)
void SetLaunchPath(const char *value)
ServerProcess & WithLaunchPath(Aws::String &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue