7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
46 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
61 inline void SetInstanceId(
const char* value) { m_instanceIdHasBeenSet =
true; m_instanceId.assign(value); }
74 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
88 inline void SetNextToken(
const char* value) { m_nextTokenHasBeenSet =
true; m_nextToken.assign(value); }
103 inline void SetLocation(
const char* value) { m_locationHasBeenSet =
true; m_location.assign(value); }
111 bool m_fleetIdHasBeenSet =
false;
114 bool m_instanceIdHasBeenSet =
false;
117 bool m_limitHasBeenSet =
false;
120 bool m_nextTokenHasBeenSet =
false;
123 bool m_locationHasBeenSet =
false;
DescribeInstancesRequest & WithInstanceId(const Aws::String &value)
const Aws::String & GetFleetId() const
void SetLocation(const char *value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeInstancesRequest & WithFleetId(const char *value)
void SetNextToken(const Aws::String &value)
bool NextTokenHasBeenSet() const
const Aws::String & GetInstanceId() const
void SetInstanceId(const Aws::String &value)
DescribeInstancesRequest & WithNextToken(const Aws::String &value)
DescribeInstancesRequest & WithLocation(Aws::String &&value)
void SetNextToken(Aws::String &&value)
void SetInstanceId(const char *value)
bool FleetIdHasBeenSet() const
DescribeInstancesRequest & WithInstanceId(Aws::String &&value)
virtual const char * GetServiceRequestName() const override
const Aws::String & GetLocation() const
void SetLocation(const Aws::String &value)
bool LocationHasBeenSet() const
DescribeInstancesRequest & WithFleetId(Aws::String &&value)
DescribeInstancesRequest & WithNextToken(Aws::String &&value)
void SetLocation(Aws::String &&value)
AWS_GAMELIFT_API DescribeInstancesRequest()
void SetNextToken(const char *value)
DescribeInstancesRequest & WithLocation(const char *value)
const Aws::String & GetNextToken() const
void SetInstanceId(Aws::String &&value)
DescribeInstancesRequest & WithFleetId(const Aws::String &value)
DescribeInstancesRequest & WithLimit(int value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool LimitHasBeenSet() const
DescribeInstancesRequest & WithLocation(const Aws::String &value)
bool InstanceIdHasBeenSet() const
void SetFleetId(const Aws::String &value)
void SetFleetId(const char *value)
DescribeInstancesRequest & WithInstanceId(const char *value)
DescribeInstancesRequest & WithNextToken(const char *value)
void SetFleetId(Aws::String &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String