7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
47 inline void SetBuildId(
const char* value) { m_buildIdHasBeenSet =
true; m_buildId.assign(value); }
63 inline void SetScriptId(
const char* value) { m_scriptIdHasBeenSet =
true; m_scriptId.assign(value); }
92 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
106 inline void SetNextToken(
const char* value) { m_nextTokenHasBeenSet =
true; m_nextToken.assign(value); }
114 bool m_buildIdHasBeenSet =
false;
117 bool m_scriptIdHasBeenSet =
false;
120 bool m_containerGroupDefinitionNameHasBeenSet =
false;
123 bool m_limitHasBeenSet =
false;
126 bool m_nextTokenHasBeenSet =
false;
ListFleetsRequest & WithBuildId(const Aws::String &value)
void SetScriptId(Aws::String &&value)
ListFleetsRequest & WithBuildId(const char *value)
const Aws::String & GetBuildId() const
ListFleetsRequest & WithContainerGroupDefinitionName(const char *value)
ListFleetsRequest & WithNextToken(Aws::String &&value)
AWS_GAMELIFT_API ListFleetsRequest()
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetScriptId(const char *value)
void SetContainerGroupDefinitionName(const char *value)
const Aws::String & GetScriptId() const
void SetNextToken(const char *value)
ListFleetsRequest & WithContainerGroupDefinitionName(Aws::String &&value)
void SetScriptId(const Aws::String &value)
bool NextTokenHasBeenSet() const
ListFleetsRequest & WithLimit(int value)
ListFleetsRequest & WithContainerGroupDefinitionName(const Aws::String &value)
void SetBuildId(Aws::String &&value)
ListFleetsRequest & WithScriptId(Aws::String &&value)
void SetBuildId(const Aws::String &value)
bool BuildIdHasBeenSet() const
void SetNextToken(const Aws::String &value)
ListFleetsRequest & WithNextToken(const char *value)
ListFleetsRequest & WithBuildId(Aws::String &&value)
bool ScriptIdHasBeenSet() const
const Aws::String & GetNextToken() const
void SetBuildId(const char *value)
void SetNextToken(Aws::String &&value)
virtual const char * GetServiceRequestName() const override
const Aws::String & GetContainerGroupDefinitionName() const
ListFleetsRequest & WithScriptId(const char *value)
bool LimitHasBeenSet() const
ListFleetsRequest & WithScriptId(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool ContainerGroupDefinitionNameHasBeenSet() const
void SetContainerGroupDefinitionName(Aws::String &&value)
void SetContainerGroupDefinitionName(const Aws::String &value)
ListFleetsRequest & WithNextToken(const Aws::String &value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String