7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
11#include <aws/gamelift/model/LocationFilter.h>
60 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
74 inline void SetNextToken(
const char* value) { m_nextTokenHasBeenSet =
true; m_nextToken.assign(value); }
82 bool m_filtersHasBeenSet =
false;
85 bool m_limitHasBeenSet =
false;
88 bool m_nextTokenHasBeenSet =
false;
AWS_GAMELIFT_API ListLocationsRequest()
bool FiltersHasBeenSet() const
void SetNextToken(const Aws::String &value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool LimitHasBeenSet() const
const Aws::Vector< LocationFilter > & GetFilters() const
ListLocationsRequest & WithNextToken(const char *value)
ListLocationsRequest & WithFilters(const Aws::Vector< LocationFilter > &value)
void SetFilters(Aws::Vector< LocationFilter > &&value)
void SetFilters(const Aws::Vector< LocationFilter > &value)
void SetNextToken(Aws::String &&value)
ListLocationsRequest & WithLimit(int value)
const Aws::String & GetNextToken() const
void SetNextToken(const char *value)
ListLocationsRequest & AddFilters(const LocationFilter &value)
ListLocationsRequest & AddFilters(LocationFilter &&value)
virtual const char * GetServiceRequestName() const override
ListLocationsRequest & WithFilters(Aws::Vector< LocationFilter > &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool NextTokenHasBeenSet() const
ListLocationsRequest & WithNextToken(Aws::String &&value)
ListLocationsRequest & WithNextToken(const Aws::String &value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector